
Escape from Duckov is a PVE indie survival RPG — in a duck's world!. Scavenge for resources, build your hideout, and upgrade your gear in the world of Duckov. Start from nothing and rise to the top. Outwit hostile ducks, survive, or make it out alive.
Modeled estimate, not a reported figure. How we estimate →
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About
You wake from a strange dream to find yourself in the world of Duckov.
Beyond the safety of your base, enemies lurk in every corner. In this seemingly peaceful yet perilous world, you must tread carefully, exploring and scavenging for supplies.
Start your journey as an Average Duck—ordinary stats, one basic gun. Gather all sorts of curious items, build your hideout, upgrade your gear, and struggle to survive in the world of Duckov—until you make it out alive.
Across five unique maps, ever-changing loot, elusive enemies, and shifting weather ensure no two expeditions are the same. Every raid is a surprise, offering a unique experience each time.
But don't forget to extract in time, or you might lose everything...
Scour the maps for valuables—meds, gear, rare collectibles. You never know what you'll uncover! Bring them back, sell for profit, and use your earnings to upgrade your Base and grow stronger.
Think it's all junk at first glance? With the right touch at your workbench, scrap can become treasure.
Choose from over 50 weapons, ranging from top-tier firearms to a common wooden stick. Go loud in close combat, pick off enemies from a distance, challenge them head-on, or set up an ambush. And with an extensive mod system, you can build your ultimate weapon.
Dominate the battlefield your way. Go quackers!
Start with nothing? No worries. Collect blueprints scattered across the maps to craft stronger weapons and gear. Diversify your abilities through expansive skill trees, upgrading your ranged, melee, and character attributes, and unlocking your true potential.
Each day makes you stronger than the last!
With 50+ hours of content for a single playthrough, you'll chat with various NPCs and complete quests to gather clues. Piece them together to unravel the truth of Duckov. To be or not to be? Perhaps a third answer awaits.
Whatever path you choose, proceed with caution. Good luck, and watch your tail.
With the Steam Workshop, you can shape Duckov in countless new ways. Add weapons, craft custom maps, design fresh quests, and more. Mods keep Duckov fresh, surprising, and full of life.
But there's even more waiting for you in Duckov!
Dive deep into the game to discover all sorts of hidden easter eggs!
(Alright, no more spoilers! We'll let you discover the rest!)
So gear up, venture into the last refuge for ducks, and uncover the truth of Duckov!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 689 reviews with recorded playtime.
Reviews
Themes across 687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
猛攻!
КРЯ
Wish i read some of the negative reviews first but oh well,this game in my opinion sucks ass. The game is way too easy,ai get predicable within like what 3-4 hours of gameplay even on extreme difficulty bosses are just more of a walking loot box instead of being something challenging. The grind is straight up ♥♥♥♥ asw,spending hours just to find a ♥♥♥♥♥♥♥ lamp,its monotonous,the items that you get even the rare ones dont even feel rewarding,and dont get me started on those jlab keycards because youd be more likely to get struck by lightning than getting all of them. The quest are just annoying asf,like at first yeah it might be fun but after it just becomes a building simulator and finding and killing the same boss and his goons 9 times all with diffrent weapons,its just annoying like idgaf about that boss anymore,he doesnt offer anything good but oh well still gotta do it so you get 2 k exp and 4 k cash which would buy you almost nothing esp for the time invested its not worth it one bit. The storm zone,yeah it was greatish something challenging till you find the mercs who have the level 3 storm armor and then its the grinding process all over again,ther 4 horsemen are piss easy and the final boss can be deafeted with a stock space glick with 40 or less advanced ap rounds. i mean i will still play the gaame with a bunch ♥♥♥♥ ton of mods and hopefully i wont get some chinese spyware that sells the information of when i last jerked off to the chinese government,because the devs seem to love the ideea of that,soon to be throwing up prizes for the mod that sold most user info.
好玩
好玩
재미있다
感觉很不错 容易上手。开始时没什么感觉,开完第二张图后越来越好玩。
画风可爱,任务目标明确,玩起来不会没方向,搜的到,打的爽,撤的出,非常好玩
재미 있습니다. 가격도 저렴합니다. 모드도 다양합니다. 사셔도 됩니다.
非常好的游戏鸭,玩得很开心! 本质上是类似塔科夫一样披着射击游戏皮的RPG,虽然剧情和画风一样比较简单,但可以自我调节的难度选择、恰到好处的任务难度能够让我在偶尔感觉坐牢的同时依然有坚持玩下去的动力,每一次完成一大堆任务后背着一背包东西滚到撤离点带来了相当不错的成就感。 同时,游戏的内容和文本也都藏了许多让人会心一笑的彩蛋,联动内容也相当有意思。(点名死与舞,拿到后一直爱不释手,成为我的常驻武器) 在整个游玩过程中,最不满意的地方是任务地点非常微弱的引导,以及总是在挑选图腾的使用时犯选择困难症,如果能多一个图腾栏位就好了,但这些问题基本都能通过模组解决。除此之外,也希望制作组能在未来的更新中增加展示架的数量,可以展示的收藏品很多,但有限的栏位实在让人感到遗憾。 最后,希望制作组能在未来的更新中添加一个小系统,类似塔科夫的转生系统: 在玩家完成结局后,可以选择是否转生,选择转生的话会给玩家发放相应的成就和时装/武器/特殊图腾的图纸,并由玩家自行选择保留一个大扩容箱格子数量的物品,然后重置任务进度。新的任务周期和具体内容会比旧的难一些,或者发生一些改变——比如新的任务周期做完之后可以达成的新结局是主角自己开飞船跑路了,又或者boss们随着经过风暴次数的增加而逐渐获得加强,地图的某些地方也变得坑坑洼洼。 总而言之,玩得很开心!现在准备再玩一遍,期待制作组接下来的更新鸭!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, German, Russian, Spanish - Latin America, Korean, French, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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