
Join the European Space Agency's SHIELD mission and discover why aliens aren't the biggest threat to us! In this science-based Planetary Protection Simulator, you fight real cosmic hazards. Build, Monitor, Protect! Become Earth's Last Defense.
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About
Become head of the European Space Agency's Space Safety Department and protect Earth from real cosmic hazards like Asteroids, Space Debris, and Space Weather. This science-based Planetary Protection Simulator combines tower defense, roguelite, and strategy elements to create a unique gameplay experience grounded in reality.

Before you can defend Earth, you need to see the threats coming. Build powerful ground-based monitoring systems to scan the skies for incoming danger—from massive solar storms to fast-moving asteroids.
But ground systems alone won’t be enough.
Built and sent your satellites into orbit to create a global network of satellites. The more eyes you have in space, the better your chances of survival.
Early detection is your best defense.
With the right data, you can assess each threat, determine its danger level, and launch the right countermeasures—before it’s too late.
Every successful mission makes you stronger.
Earn resources, unlock new technologies, and upgrade your systems to stay one step ahead of the next big space threat.
ESA SHIELD is more than a game: It’s a space mission!
It is developed as an outreach initiative for the European Space Agency to confront one of the most overlooked challenges in spacecraft: Space Safety. Play the game and support ESA in its mission to keep space safe and Earth protected.

☄️ Encounter Real Space Threats
Face the same dangers ESA deals with today. Coronal mass ejections, asteroid impacts, and space debris. Each threat behaves differently, affecting systems in unique ways, and demands its own monitoring and defense approach. Every decision could be the difference between survival and orbital disaster.
🔬 Research Real Technologies
Unlock and implement real-world tech from past missions, current prototypes, and near-future plans. Build your strategy using actual science and engineering: from telescopes to deflection rockets.
🛰️ Build and Customize Satellites
Design your own space systems: choose components, mission goals, and orbital paths. Balance cost, stability, and lifetime to create your optimal satellite system.
📡 Monitor the Skies
Deploy and upgrade detection systems like telescopes and radar arrays. Expand your coverage, improve precision, and catch incoming threats before they hit.
🚀 Defend Earth and Infrastructure
Build and operate space-based defense systems to prevent catastrophic impacts. Launch interceptors, trigger system shutdowns, or send clean-up bots into decaying orbits.
🎯 Make Strategic Decisions Under Pressure
Every threat comes with uncertainty. React with limited data, weigh the risks, and choose between bold moves or conservative actions. Your judgment matters.
Under a programme of, and funded by, the European Space Agency.
Genres
Stats
Languages: English*, German**languages with full audio support
Engagement
Reviews
1) короткая демо версия 2) управление рассчитано на смартфон: вращение планеты только зажатым ЛКМ по самой планете, размещение построек блокируется кнопкой подтверждения постройки 3) странное наведение на финальный астероид путем "елозиния" по желтой линии траектории спутника (долго тупил, а что там вообще делать) 4) внезапное прекращение игры сразу после "победы" вывод: посмотреть стоит, но играть в это неудобно
Fun game to learn about real challenges faced in space today! I would love to see more flavour text about real methods/physics/missions. Especially in the techtree you could write about how the specific upgrade is done in the real world, if it applies. Or in the part description when building a satellite you could reference real spacecraft that have used an analog of the part. Also please let me pause the game, its kinda stressful having to read through what something does or building a satellite and reading each part's stats while a big red timer is counting down in the background (:
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
For now, there isnt much in it. But even then its a nice, short, educational game.
Awful UI. The game briefly shows you how to defend against asteroids, but when I tried to build a rocket, the menu to actually launch it into orbit didn’t work at all. I had more than enough science to launch, clicked the asteroid, clicked around the static picture of the planet, tried dragging and dropping something—nothing. Meanwhile, the countdown kept ticking. Just lame.
Das Spiel hat auf jeden Fall Potential. Es ist noch nicht ganz ausgereift und muss an Stellen wie der Verständlichkeit der Gameplay Elemente und das bessere Zusammenspiel der einzelnen Mechaniken rumgeschraubt werden. Aber man sieht wo das Spiel hin soll und es macht Spaß dabei!
Lustig ohne Speicherpunkt....
good game, pretty short though, hope it becomes longer
I really enjoyed this game. I plastered the entire Earth with telescopes and orbit with satellites to make sure no asteroid could sneak past me only to watch everything getting fried by a coronal mass ejection from the Sun. It's fun to try different research and building strategies to find out which one works best. Also watching your rockets and satellites being transported by ship and then launched into orbit feels really satisfying and I especially love the art style and music of the game! Definitely recommend giving it a try, especially since it’s free!
It's alright as a demo. You get way too much money, so the money mechanic is sorta useless because you can just keep plopping down endless telescopes and research stations. I wish it allowed you to play after the deflector mission was completed, as I still had much to do in completing the tech tree and launching satellites. The UI is buggy, placing down a ground station is annoying. End credits scene was sweet but the text glitched out and started overlapping. I could see this being fun if it were more challenging, longer, and launching satellites was more encouraged.
Ein nettes Spiel, allerdings ist die Steuerung teilweise schlecht erklärt (wie zum Teufel schießt man den Astro ab?). Auch das Ende ist leider zu lang gezogen, teilweise überdecken sich die Texte und sind daher unleserlich. Da das Spiel aktuell noch im EA ist, werde ich bei Release gerne die Rezension ändern, aber aktuell keine Empfehlung meinerseits.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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