
Erzurum is a winter survival game which you will struggle against freezing temperatures, the wild nature, hunger and thirst.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1 bölümü bitirdim kayıtlarımı sildi ben böyle buglu oyunun a kodumun oyunu kayıtlarımı sildi sinir krizi geçirdim oeoyun
çok güzel bir oyun dadaşlar diyarı can erzuruma selamlar olsun
kim yaptiysa helal olsun aslan abim elinden hic bisey gelmiyor
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Simplified Chinese, Russian
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zaman kaybı yürü yürü yürü yürü ateş yak eşya topla ve daha çok yürü hikayesi saçma ve alakasız gerek yoktu böyle bir oyuna hisar harici kimse oynamaz bu oyunu.
Erzurum is a somewhat low-key asset flip/Unreal kitbash. The developer acknowledges that they took assets from other people to make the game, but only loosely credited those asset creators who inadvertently did more work on this "game" than the actual "developer". While it's possible the assets were used with permission, and thus this is not necessarily copyright infringement or plagiarism, it's still creatively bankrupt... stock assets are intended to be used as placeholders or guides for developers to create their own assets, not as an "ez-mode" alternative to hiring the right staff and doing the proper job of artists and content creators. There's also the old axiom... those who can't create game assets properly usually aren't particularly capable of any of the other parts of game development either, which is certainly true for this game. Regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. So this game has you take on the role of a Turkish survivalist running (trudging) around in freezing Unreal asset flipped environments trying to keep yourself alive... it's dry, clunky, amateurish and totally un-fun to play. The idea is that you're supposed to collect supplies, guns, keep yourself alive and fend off bears and wolves. If I had to sum up the quality experience here, this is to "Last of Us" as Turkish Star Wars (Dünyayi Kurtaran Adam) is to Star Wars. If you've never seen the Turkish Star Wars, well, you're in for a treat. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. The game assets, such as they are, are much higher than the general quality of the game and it seems apparent the developer has just plagiarised/kitbashed them. Stock assets are just there to be used as placeholders while the developer creates their own assets for their games, but what happens far more often is lazy/unethical developers just throw a bunch of other peoples assets into a blender and put their own name on the horrible Frankenstein's Monster that results. Like this mess. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. Next is pricing and value. Is this game worth buying from among the 140,000+ games on Steam? Erzurum is relatively cheap at $1 USD, but it's not worth it. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. The quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam.
Surviving the freezing wilderness sounds like a great concept, but unfortunately the biggest challenge is surviving the bugs and boredom. Empty, clunky and far too rough around the edges.
Erzurumda kuzey ışıkları ne alaka amk yapacağınız oyunu sikeyim
Türk Yapımı Diye Almaz Olaydım Oyunda Yürümekten Benim Ayağım Ağrıdı Harita Orta Ama Evlerin İçi Falan Oyunda Yapacak Bişi Yok Yani Saygılar
Güzel olmuşta keşke oyuna girdiğimizde ne yapmamızı söyleyen bir komut olsaydı bizi yönlendirseydiniz pek anlamadım o yüzden
oynamayın oynatmayın 2.6 saat oynadım sadece yürüdüm destek amaclı aldımda sadece yürüdüm ve esya topladım coguda hiçbir seye yaramadı oyunda en eglenceli sey hayvan öldürmek
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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