
Ergo is a physics-based puzzle game, developed from the ground up specifically for virtual reality. with new fun obstacles, environmental hazards, and mechanics being introduced as you progress onwards.
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Ergo is a physics-based puzzle game, developed from the ground up specifically for virtual reality.
You play as an recently employed member of Ergo; a secretive company specialising in secret agents. Before you can be sent on any real missions, you will be required to go through some challenging training...
An error occurred and you were loaded into the wrong training application. Here, Ergo's environments are simulated through virtual reality and with the primary focus of interactive puzzles and obstacles. The difficulty and uniqueness of these tests increase exponentially.
This will be your training grounds, As you explore and complete levels, the environment will merge with the Ergo office space, resulting in the introduction of many new fun obstacles, environmental hazards, and mechanics being introduced as you progress onwards through the training application.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
game was cool it was filled with puzzles and other mind boggling things, the story was interesting and the ending is being worked on, game awesome and for 5 bucks is worth it
bart
kino
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Concurrent players on Steam, sampled daily since tracking started.
Overall, this is a fun little VR adventure. It scratches that Aperture Science puzzle itch I have in VR, so it's worth the price of admission. The physics in this game are enjoyable for the most part, and I think the act of climbing around things in this game is one of its strengths. It's actually quite fun grabbing on to things and flinging yourself around. The dialogue may not be as witty as compared to something like Portal, but there are some good moments where it shines. However, there are a few flaws in this game. One of the worst levels in this game is level 12/13. That level introduced too many mechanics at once and the solution of flying through the level feels like a glitch, like if Super Mario 64 told you how to long jump and first had you use it to BLJ through a locked door. First time through, it did not feel intuitive and fun, and if that's the moment where people quit, I completely understand. I got used to it while running through the levels looking for trinkets, but the first time through felt terrible. If the point of those levels were to look for ways to break puzzles, it succeeded. That mechanic only shows up in a handful of levels after that, and I feel that the experience would be a lot better if the puzzles were reworked without flying. Also, I have a few other issues with collection glitches in the game. I think the achievements are bugged. As I said, I completed the game and found all the trinkets in all the levels, however the only achievement I have is the one for collecting all the trinkets in the second half of the game. I'm missing the achievement for the trinkets in the first half, beating the game, and trying to get a soda from the machine. (Who wouldn't press the button?) Also, in the main lobby, the button doesn't open the door, and I'm not sure what's going on with that. EDIT: Late edit to this, but the developer has fixed these issues since I posted this, so these should no longer be issues. Props to the team for being willing to listen to the community and being quick on the draw to fix these issues. Overall, if you have the cash and want to give this game a shot, I'd say go for it. However, there's the big road block of level 12. I think that's something you can get to before two hours, though, so once you get there you can make your decision of how much you want to continue then.
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