
Archivist's Curse brings you into an otherworldly harbor of knowledge: The Great Library, although unfortunately, you ended up in the dangerous section of the complex called Hall of Pawnsmoor.
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Languages: English, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like girls
コントローラでプレイ可能なのだがカスタマイズもできないため、少々遊びづらい。矢印キーが使えず、AボタンはXボタンという仕様は独特すぎて地味にストレスが溜まる。今のところ、お薦めしない、かな。あと日本語対応になっているが誤字脱字がけっこう多いのもいまいち
This game is simple, contained, and far more fun than any such game should be. The concept is straightforward - control a party of up to four characters and clear random, mini-map style dungeons by either fighting enemies or finding items/buffs, and eventually killing the floor boss. Each defeated floor has a chance to unlock both a new character and a new piece of craftable gear. Once you're stronger, you go challenge the 'Chessmaster' to a fight. Rinse, repeat. Simple, minimal, and sounds like it'd get dull and repetitive fast. And yet. The combat is simple genius, and I know I'll be taking some lessons away from it, both from the combat style itself and the varieties of characters. There's so much hidden here in such a little game - but don't take my word for it. It's free, and a small download, go try it out for yourself. It's worth it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo por ser público é bom, mas depois de um tempo fica repetitivo. Estou me divertindo bastante, sendo assim, está valendo a pena jogar.
nice game
Was thinking of writing this in backloggd but that wouldn't be fair since the game is still on-development and it would be better for visibility here. Let's start from the good: the character building is still good as ever. It's always one of the most visible strength of the game from the older version and it's polished even further now. There's a wide variety of character roster to choose, each with their own skillset that you can form as a team. Concocting the best team tailored to your taste and need and wondering which new character you'll get are the most fun part of the gameplay. This is possibly one of the game with biggest and diverse number of playable characters in its genre and that's a very amazing feat and proof the developer's dedication. Moving on though, I can't give the same praise to the other aspects of the game. The exploration and progression in the game is mildly put, terrible. The mechanic is confusing and jumbled, you as a player never get the sense of getting rewarded or refreshment from clearing the main content of the game: the dungeon. You basically have to navigate a grid/note-based mazes with forgettable names (who in their right mind would get excited exploring 'The Shelves of 11-12, Section West-to-Blahblahblah'?), identical and bland design with zero variety along with fighting the same enemy mobs again and again through all of them. This tepid design makes me have no incentive to change up my team: why would I need to switch up my party when the first set I already made could steamroll the same kobolds and suicide drones till the end? Let's not even start with how bizarre the mechanic of the maze itself, I got the initial impression the maze would be ever-changing, roguelike structure but then revisiting the same map it turn out be... exactly identical map? With all the nodes in exact same place? Why would the game forces me to progress to the next Curio level if the current map wouldn't change anyway? Why the map have to be reset to zero with each player revisit if it's just exact same path again? I unfortunately have no answer to this baffling, frustrating design. There are other pet peeves I have to mention such as how bad the formation menu is, you can't check the standby characters' skill if they aren't in your party and switching your current member would strip them of their equipment. This is really annoying for a game with over 70 characters you could use. Do I have to do the same routine of removing and re-equipping character each time I obtained a new one for 70 times just because I want to check them out? I think not. Talking about wasting time, I also have to mention how annoying it is that the vendor shop is located in different map from your main hub and worse of all is that which vendor you'll get during your visit is randomized. This is an insult to players' time and I hope this could be changed asap. Overall Eremidia is an impressive feat of engineering that you can possible do in RPG Maker coupled with a very lovingly-crafted roster of characters. It is however bogged down by confusing game progression that unsure what game they want to be and unsatisfying, vapid loop system. I'm confident this flaws would eventually be... eremedy by the developer (aaaarrrghhhh) and when the time come I hope I would play a more satisfying, complete game by then. Cheers!
It's a fun little game. A bit grindy but overall enjoyable. Worth a try.
Now this game may look like your typical RPG Maker games, but it's not. I can promise you that the combat is quite different and unique and with its dungeon crawler mechanic it bounds to create a loop gameplay that is quite satisfying especially when you starting to get new character to play with. With many different combination and formation you can choose from many different character, you could create many kind of combo and playstyle when tackling the enemy and that's where the fun begin.
A solid game that makes extremely good use of RPGmaker; its combat system in particular is unique and deep. While the game is completely, genuinely free, its structure is similar to certain types of gacha games in some respects - you have a massive roster characters, which you get random people from after most levels; and you collect resources used to produce items or upgrade them. Since it's a genuinely-free game and is not trying to squeeze money out of you, though, the resource economy gets more generous rather than less as you progress; this is a good game for people who are interested in those character-collectathon mechanics and the idea of customizing a team from a large roster of characters with few but highly impactful abilities, but who are turned off by the way most gacha games squeeze the player for cash. The game is not entirely bug free; I have hit one particular game-breaking bug a few times. The translation is also a bit awkward at times. Still, given that it's completely free and otherwise high-quality, it's worth a play.
Amazing RPG, its a dungeon crawling game where you farm for crafting materials to build powerful items to gear your party and defeat the "chessmaster". You also unlock characters and item recipes by defeating dungeon bosses, there are around 75 total characters (I haven't unlocked all of them). Characters don't level up, instead you upgrade their tier with the same crafting materials increasing their base attributes, tier 2 also unlocks their ultimate ability. You only build a party of 4 characters with the others being dead content as there is no need to switch them around once you have a working party. All characters have an elemental affinity (except the two starting ones), meaning that all damage they deal will be of that element. Having multiple characters of the same element in the party will increase those character's damage by 10, 20 and 30% for 2, 3 and 4 characters respectively. Characters also have designated roles. Having multiple characters of the same role in the party will also give party wide buffs, however its impractical as you're looking to build a balanced party of multiple roles. This game is heavily inspired by dota. It uses the same attribute system of dota and several characters, items and skill concepts are drawn from it. Anyone that also plays dota will notice the similarities. To beat the game in normal difficulty a fully geared party of tier 2 characters is enough (getting tier 3 characters is a massive grind compared to just getting tier 2 and crafting top end equipment). I highly recommend you craft a master staff (aghanim's scepter from dota) for each character, its an item that upgrades one of the character's abilities and, at least for the characters I used, the upgrades are very powerful.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.