
Archivist's Curse brings you into an otherworldly harbor of knowledge: The Great Library, although unfortunately, you ended up in the dangerous section of the complex called Hall of Pawnsmoor.
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Languages: English, Japanese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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An enjoyable grid-based combat system laid upon an almost tabletop foundation. Battles are triggered and chests are discovered as you navigate room nodes on a simple dungeon map. There is a great variety of character archetypes and skillsets, lending to what will surely be a variety of successful strategies. The mini battle sprites are great, and the portraits are decent. I am reminded pleasantly of Grand Knights History. It is frustrating not to be able to predict which character you will unlock by clearing each different dungeon exit. I am never certain whether I should conserve character-upgrading resources, in case I come across a new favourite for my final party after the next run. I would prefer to be able to knowingly seek certain characters, but I admit some of the appeal lies in hoping your next recruit will be cool. I ultimately abandoned the game because of the prospect of trying to overcome this possibly extensive random grind with no clear expectations about when I would have a favourite party, even supposing that there would be a satisfying finale in which to deploy them.
I really like this game. The concepts are great and it is very fun to play.
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Hours played at review time, across 40 reviews with recorded playtime.
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I like this game because you can experiment with character build and party but sadly i feel like it's too repetitive and i feel like there's no storyline
免费 有成就 没中文 埃雷米迪亚:典籍守护者的诅咒 《埃雷米迪亚:典籍守护者的诅咒》将你带入一处异世界知识港湾 —— 宏大学院图书馆。而你意外误入了馆内凶险莫测的区域:波恩斯摩尔之厅。 想要逃离此地,你必须接受这间大厅现任执掌者棋主的试炼。直面棋主之前,你需要寻找同行伙伴,幸运的是,伙伴人选就潜藏在大厅的馆藏之中。 深入图书馆幽暗的暗巷,搜寻同伴、道具,挖掘大厅与馆主的过往线索。迎战来自图书馆内部与异界的各路入侵者,最终击败棋主,重获自由,逃离波恩斯摩尔之厅。 剧情概要 “帕斯神话棋主” 邀你入局对弈,但这只是他刻意营造的假象。这场博弈绝非普通棋局:你需要亲自找寻属于自己的棋子,而棋主也会派出他的棋子参战。 为集齐己方棋子,你必须踏入曾被列为禁地、迷雾笼罩的波恩斯摩尔之厅。途中会有一位意外来客出手相助,这位典籍抄写者熟知大厅的一切秘辛与规则。 熟知己方棋子特性、摸清棋局规则,在棋主的游戏里赢过他,这是挣脱大厅禁锢、重获自由的唯一途径。 游戏特色 两大游戏模式:棋主对决模式用以试炼实力;幽暗暗巷模式可探索宏大图书馆,搜集资源并解锁可用伙伴角色。游戏还设有独立新手教程,与主模式完全分隔。 网格棋盘战斗系统:在类棋盘战场上与各类敌人交战,节奏偏慢、主打策略布局,注重站位与技能搭配,场上所有棋子都会实时影响战局环境。 数十名独特可操作伙伴,均可进阶晋升,完全解锁潜能;每名角色都配有专属剧情背景、技能设定与人物特质。 海量敌人阵容,含隐藏 BOSS 以及棋主对决模式中的多组强敌组合。 装备锻造系统:可通过探索幽暗暗巷、战胜棋主对局,解锁全新锻造配方,打造各类装备。
Depois de dar final e pegar todos os achievements, hora da análise. Nunca vi um jogo tão errado dar tão certo. Eremidia é um RPG feito em RPG em que o criador claramente queria testar todas as funções do RPGMaker em um jogo só. Embora seja um RPG, a história do jogo é bem simplória, praticamente inexistente, o que é um grande ponto negativo. Além disso, o jogo se resume a umas 5 telas diferentes: Hall, loja, biblioteca, sala do boss e o quadro da missão. Por isso acaba ficando um pouco repetitivo já que você está sempre vendo a mesma coisa. Mesmo assim, o jogo consegue ser muito divertido! O jogo te faz realizar missões para ter chance de desbloquear novos personagens e equipamentos. Ao total o jogo tem 72 personagens, cada um com características e habilidades totalmente diferentes, e essa variedade tão grande te faz realmente ter vontade de caçar personagens novos e testar todos eles. Embora você lute várias vezes com inimigos repetidos, a variedade de personagens e de dificuldade faz cada missão parecer única, já que seu esquema de batalha muda totalmente de acordo com a sua party. Além disso, as lutas geralmente são bem rápidas, e todo inimigo é um risco potencial, o que torna o jogo dinâmico e interessante. As batalhas de boss já costumam ser mais longas e exigem uma estratégia de maior duração, contrastando com as missões (a menos que você consiga explodir os boss muito rápido). A variedade de itens e acessórios com efeitos diferentes também te permite apostar em vários pontos fortes diferentes de cada personagem. Em contrapartida, os personagens também não tem profundidade nenhuma.... você simplesmente acha eles e eles vão para uma lista. Para piorar, o jogo tem uma quantidade razoável de bugs que fecham o jogo.... então é bom salvar com frequência. Se a vida estiver muito difícil, você sempre pode usar a Mary... Se fosse resumir os pontos positivos e negativos: + Grátis; + Muito divertido; + Ótimo sistema de batalha; + Grande quantidade de personagens com características bem diferentes; + Exploração recompensada; + Variedade de equipamentos e acessórios com os mais variados efeitos; + Grande quantidade de estratégias de batalha diferentes; - História quase inexistente; - Repetitivo; - Nem o boss "final" tem boas interações; - Nenhum desenvolvimento dos personagens (a maioria nem tem interação nenhuma); - Muitos bugs. O jogo tem várias falhas sérias, mas mesmo assim conseguiu me manter preso nele jogando sem parar. RECOMENDO.
This game seems to be made with RPG Maker, but it is well made.
Bunun gibi ağıramele tarzı oyunlarını çok sevsemde bunun grindi gerçekten korkunç derecede, karakterleri yıldız atlatma işi korkunç uzun ama hem beleş hemde kaliteli olduğu için saygım var ama bu oyunu bitirmek için hayatınızdan kaç saati silmelisiniz inanın bilmiyorum.
Eremidia is a completely-free gacha-esque roguelite-ish JRPG with pseudo-tactical combat. That description probably stands on its own, but I guess I'll elaborate anyway. The basic structure of Eremedia has you exploring "bookshelves" in a grand library in a node based fashion, like a somewhat less-restrictive Slay the Spire. You can encounter enemies, treasure chests, random events, and mini-bosses on each floor. At the end of each floor, you'll usually find a new party member to recruit (up to 75 in total) and a new artifact to craft. After a floor, you return to the library, heal up, change up your equipment and party members, and go back to it. When you feel ready, you can try to take on the main goal of the game -- defeating the Chessmaster's challenges. And that's it. There's really not much of a story here, you're just grinding and beating challenges until they are all done. Luckily, the combat is quite fun. Allies and enemies each get their own 4 deep by 3 wide grid to fight from. Weapons and skills all have different ranges and AoEs, so positioning of allies and enemies is crucial. All of the characters I tried over my 20 hour play time were quite different from one another and facilitated different strategies. As a small example, my final team team included a multi-hit basic attacker who danced around the grid with each attack, giving small speed and evasion buffs to allies, as well as a super fast support with mediocre healing, but a great bag of tricks including invisibility, an AoE prismatic ray with damage amplification and hit rate reduction, and a giant anchor that stunned a chunk of the map. Equipment is similarly diverse and useful, and crafting a new piece was always exciting. That actually leads to the main issue I had with Eremedia -- crafting new equipment and upgrading your party members rely on the same resource. Coupled with the game being fairly grindy, this means switching out party members can be a real drag. That's a big issue when one of the game's biggest selling points is its giant cast of interesting characters. I only ended up trying out ~10-15 party members before I decided to just lock in with my favorites and finish the game. When I reached the final challenge, I still had characters that weren't fully improved, and I still had gear slots that weren't what I really wanted due to exploring my options even that little bit. It obviously didn't ruin the game for me, but separating the resources for characters/equipment and ensuring that there was plenty to fully level a larger amount of the cast would have made the whole thing a lot more fun. While the library itself and the node based exploration are quite barebones in their presentation, combat is surprisingly well animated. I think it may actually be the best animation I've seen in an RPGmaker game, and is good by any standard. Each characters skillsets show off a lot of personality, and each ability has a lot of attention to detail in the motions, as well as big fun effects when appropriate. All in all, I got addicted to Eremedia and dumped 20 hours into it in relatively short order. Given that it's free, it's definitely worth checking out if you're interested in roguelite-ish pseudotactical gacha-inspired gameplay.
fun fun fun
Un JRPG posicional que puede afectar toda tu partida por un debuff o un buffo, interesante mecanicamente al principio te va a costar un poco agarrarle el gusto, pero ya cuando avanzas un poco y te gusta el genero, te enganchara para dar un par de partidas, explorando la mazmorra y buscando builds para los personajes que iras desbloqueando a medida de que termines los recorridos, solo dejate llevar y dale al menos un tiento si eres afin al genero de los rpg, esta bien trabajado y trae su arte original
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