
Ereban: Shadow Legacy is a fast-paced stealth platformer game where you become Ayana, the last descendant of a forgotten race. Harness mystical shadow powers, high-tech gadgets and avoid or kill to uncover the truth about your past and the key to saving a dying, morally grey universe.
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Ereban: Shadow Legacy is a fast-paced stealth platformer game where you become Ayana, the last descendant of a forgotten race. Harness mystical shadow powers, high-tech gadgets and avoid or kill to uncover the truth about your past and the key to saving a dying, morally grey universe. What will your legacy be?


Experience an unprecedented combination of stealth and shadows with the Shadow Merge ability. Dive into shadows and move freely through them to climb walls, reach inaccessible places, attack from cover or advance unseen.
Absorb echoes to learn more lethal and non-lethal shadow powers, craft high-tech gadgets, and combine all this with your agility to infiltrate Helios lines and investigate what they are hiding.


Avoid or kill. Spare or consume. The decision is yours: how far are you willing to go to uncover the truth?
Approach each level with your own style of play. Use your powers to move like a ghost or strike as a deadly shadow in this sci-fi universe where actions go beyond good and evil.


Discover the ruins of lifeless cities, infiltrate sci-fi facilities carved into ancient temples and forge alliances to unravel the mystery of who you are and what happened to your people.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Russian, Catalan*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, bit short. The shadow melding idea is nice but traversing on walls is a bit wonky. Good spiritual successor to Aragami
not worth the money
fun
Short review: It does have it's issues, but if you like the aragami games then you'll probably like this. Longer review: When it works, it really scratches that stealth game itch, but there are some problems that pulled me out of it at times. Controlling yourself when sinking into the shadows can be inconsistent, and sometimes you just don't go where you want to go. Enemy sight lines are strange, having me wonder how they saw me, and othertimes wondering how they didn't. Some of the levels are more open so you can approach from different angles, but there's not much to do outside the mission areas. There's mention of a morality system based on killing people, but as far as I could tell it didn't make a difference. The story and characters are fine, but not all that memorable. Overall I think it's a solid first entry, and I hope there's a sequel to expand and improve on everything here, as well as fix the problems. It's not pretending it isn't heavily inspired by the aragami games, and if you liked them you should like this as well.
Ereban un juego muy entretenido, y un estilizado que te deja muy satisfecho. Es un juego corto de entre unas 5-7 horas dependiendo de cada quien. Menos es más, en cuanto a mecánicas son pocos pero suficientes para hacer el juego fluido e interesante, recordando a referentes como AC, también me recordo mucho a Aragami, asi que si te gustan ese tipo de juegos de sigilo dale una oportunidad esta bueno, y con una historia entretenida. Si quieres mas recomendaciones de juegos indies https://steamcommunity.com/groups/Greylorindie
Jeu de plateforme distrayant. Beaucoup de potentiel sur le lore pas assez exploité ce qui est dommage.
It's good. The art style and the environments look good, the levels are all pretty good as well. The shadow mechanic is fun, but it does make the game a little easy, and it made the tools useless most of the time on my nonlethal playthrough. The game's short but the different endings and ranking system, plus the different skill trees add replayability to it. The story is the weakest part, it's just feels a bit rushed unfortunately. It's a really fun game, the full price might be a little steep, but if you like stealth games, it's hard not to recommend it.
I actually kinda loved it, the story and characters genuinely got me emotional while also making me feel like an ♥♥♥♥♥♥♥ since I wasn't able to complete gerel's missions and seeing them in the cell next chapter really hit me so the the second I beat the game (endings were amazing btw) I went back to gerel's chapter and completed their missions. I loved the stealth aspect too and going into the shadows is honestly a really cool concept that was really well done imo. and I cannot express how much I love the SYMs and the way they talk. I felt kinda bad killing them after eavesdropping on the most comedy gold conversations between them like "Good luck, you struggled to open a can of beans. Even simple can openers can perform such tasks." I liked the game way more than I thought I would
В целом скорее да, чем нет, но есть к чему придраться. Тут интересный мир и шикарная основная игровая механика (взаимодействие со светом и тенями), но для такой роскоши игра преступно коротка. Попытки затянуть игровое время "побочными заданиями" или поиском секретов не помогают никак. А переигрывать не хочется, потому что сюжет средненький, головоломки ("головоломки") одноразовые, а почти все дополнительные навыки и гаджеты не нужны вообще.
It's a good game with its own style, story, but it feels like there was a disagreement on the direction they wanted to go or simply tried to do too much and got in their own way. Each chapter's area is massive, set up for more of a more platformery and more combat kind of way. It feels like the world wants you to explore it but it also feels like 30-40% is for setting only and not actual gameplay. Collectables are really hard to find since they are well hidden and/or blend in so you can run around for hours trying to find that one area you need, hidden behind something you couldn't tell was meant to be interacted with.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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