
Ereban: Shadow Legacy is a fast-paced stealth platformer game where you become Ayana, the last descendant of a forgotten race. Harness mystical shadow powers, high-tech gadgets and avoid or kill to uncover the truth about your past and the key to saving a dying, morally grey universe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ereban: Shadow Legacy is a fast-paced stealth platformer game where you become Ayana, the last descendant of a forgotten race. Harness mystical shadow powers, high-tech gadgets and avoid or kill to uncover the truth about your past and the key to saving a dying, morally grey universe. What will your legacy be?


Experience an unprecedented combination of stealth and shadows with the Shadow Merge ability. Dive into shadows and move freely through them to climb walls, reach inaccessible places, attack from cover or advance unseen.
Absorb echoes to learn more lethal and non-lethal shadow powers, craft high-tech gadgets, and combine all this with your agility to infiltrate Helios lines and investigate what they are hiding.


Avoid or kill. Spare or consume. The decision is yours: how far are you willing to go to uncover the truth?
Approach each level with your own style of play. Use your powers to move like a ghost or strike as a deadly shadow in this sci-fi universe where actions go beyond good and evil.


Discover the ruins of lifeless cities, infiltrate sci-fi facilities carved into ancient temples and forge alliances to unravel the mystery of who you are and what happened to your people.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 336reviews | 87% | — | $142.4K |
| $17.99−10% | 265ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра отличная, проходил на другом аккаунте и получил массу удовольствия. Взял ещё раз, чтобы перепройти и возможно выбить все достижения
Ereban un juego muy entretenido, y un estilizado que te deja muy satisfecho. Es un juego corto de entre unas 5-7 horas dependiendo de cada quien. Menos es más, en cuanto a mecánicas son pocos pero suficientes para hacer el juego fluido e interesante, recordando a referentes como AC, también me recordo mucho a Aragami, asi que si te gustan ese tipo de juegos de sigilo dale una oportunidad esta bueno, y con una historia entretenida. Si quieres mas recomendaciones de juegos indies https://steamcommunity.com/groups/Greylorindie
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Russian, Catalan*languages with full audio support
| $19.99 |
| 12ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the idea and somewhat how the game uses it but movement is not good. Your supposed to do key combos for certain ways to move about which aren't intuitive and don't always work. The problem is the camera often isn't focused on you and your surrounding area and instead tends to go over to where you need to go. That's great to help show you where you need to go but to switch to that type of view while moving is not good. I can't recommend the game at this time because of these issues and how it makes the game more difficult than it should be.
Good game, bit short. The shadow melding idea is nice but traversing on walls is a bit wonky. Good spiritual successor to Aragami
i'm kinda lukewarm about this game...and understand, for context, I haven't finished it. My biggest problems with this game are some of the mechanics. I really like how the game gets you to think in terms of using shadows and even moving shadows to navigate the levels. BUT to my unending disappointment, the game discourages exploration to a ridiculous degree. And I played this after playing aragami 2 so I was mentally prepared to be able to go pretty much anywhere in the level, but the character will verbally chastise you when you go off track and, for me, that was immersion breaking. The level itself, has so many things which make using your super shadow powers impossible. Light sources, which make sense because the character uses shadow magic. Ledges and light producing climbing ivy also stop you dead. Its such a buzz kill to have the ability to zip around with shadow magic and then have so few places you can actually use it. Fine we are on a desert world with non stop daylight, i get it. But the character can't climb at all. I get that the focus of the game is using the shadow powers, but I can't climb over a half wall? Let me live a little, devs. Maybe she gets that ability later in the game? I know this sounds nitpicky. I don't mind grindy games, for the most part. I don't mind starting a game with nothing and building my character into someone more powerful. I rather like how attentive the syms are and how it pushes you to focus on stealth. I'm not a big fan of being overly managed by games like i'm a toddler needing minding to stay on task. I want to explore, I want to make mistakes, I want to go the wrong way to see whats out there. I want a reason beyond, "we have information about your people" to work with a group. The character we play as is a loner and used to making her own choices, but suddenly she's fine taking orders from people she knows nothing about? because...she wants info? I mean wanting information is fine but, isn't a story stronger if the character NEEDS a thing rather than wants a thing? I probably wouldn't even mind the constraints of the story so much if I felt more like an independent person out in the world. But how can I function as an autonomous person when there are half walls I can't climb. Ledges I can't reach or even raise my arms at. I can use shadow powers to zip up a vertical wall and around literal ten foot tall robots hunting me down, but I can't haul my fat ass over a half wall? I zip up a wall but can't reach the top because I don't have the ability to grab it? Every obstacle stops me and that gets demoralizing. I found myself just doing the bare minimum to get to the next level. I stopped collecting, I stopped trying to find things. I didn't care anymore because it was the game reminding me to play the game correctly. And for me thats immersion breaking. I don't take fall damage from being a huge derp and mistiming my jump like a cross eyed fainting goat. I mean i guess thats fine. I'm not trying to be unreasonable and demand a game over each time. I just expected more consequences and for things to matter more than they do. I mean we're supposed to be fighting against a fascistic super corporate government and the whole things feels vacuous and hollow. The art design is interesting, the syms have some unique dialogue and are some of the more interesting aspects of the game. It is one of the more atmospheric games out there which I personally like. I like the game more than I dislike the game.
Отличная игра, чем-то напоминает Aragami.9 из 10
not worth the money
Jeu de plateforme distrayant. Beaucoup de potentiel sur le lore pas assez exploité ce qui est dommage.
fun
ステルス+アクション+プラットフォーム 作中に「荒神2」の主人公の人形が出てくるので「荒神2」の開発者と何らかの関係があるらしい。 そのため、影の表現はよくできている。 ただし、移動に関しては全く別で、影への瞬間移動はない。 影の中に溶け込むように敵から隠れて移動できる。 この影の中での移動は壁移動も可能で光さえなければ天井に貼り付く以外は粗方何処へでも行ける。 ただし、体力消耗はあるので永久に影の中に潜み続けることはできない。 これに加え、影及び光が移動するため影があれば無敵と言うような単純な話にはなっていない。 これにSF的な小道具があり、敵を誘き寄せたり、一時的に痺れさせたり、探知したりできる。 小道具で敵を倒すことはできないことと、探知はクールタイム(短縮可能)があることに注意。 これらを駆使して敵を倒したり、すり抜けたりして目的地へ移動するとステージクリア。 一部目的地への経路が分かり難いことがあるが、分かり難い時は基本的に影が鍵になっている。 それ以外で分かり難いことはあまりない。 敵との直接的な戦闘は全くできない。 見つかったら即死ではないが、敵のほうが足が速く、敵の視界はサーチライトになっているため見られていると影に隠れることができない。 しかし、意外と視界範囲は狭く、音さえ立てなければ(しゃがみ移動)真横でも見つからない。 一方で、敵の残骸(機械なので死体ではない)を隠すためには小道具が必要なため敵を倒す場所はある程度考えなければならない。 細かいことはロード時間に小ネタが表示されるので読んでおいたほうが良い。 例えば音を立てて敵を誘き寄せる方法(小道具なし)はそこでしか説明されない。 注意点 全編ステルスアクションで出来上がっているわけではない。 所々に影を使った壁走りやジャンプアクションがあり、これらが苦手な人にはきつい。 特に壁走りは方向の操作が平面から急に切り替わることがあるため危険なこともある。 時々パズルもあり、それなりに考える必要があるため、嫌いな人は止めておいたほうが良い。 結論:ステルスもアクションもプラットフォームもパズルも好きな人ならあり。 どれか一つでも死ぬほど嫌いなものがあるならやめておいたほうが良い。 因みに筆者はジャンプアクションを見ると燃やしたくなるくらい嫌いで後半で降参した。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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