
Erannorth Renaissance is a text driven gamebook with sandbox elements. Create your hero, build their party, and shape your journey. Set in an open world, it mixes text based narrative, turn based combat, deep character customization, and sandbox freedom.
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About
Erannorth Renaissance is a text driven gamebook with sandbox elements. Create your hero, build their party, and shape your journey. Set in an open world, it mixes text based narrative, turn based combat, deep character customization, and sandbox freedom.
Make Your Hero
Jump right into the action with a pre-built character or create your own. Your origin story is only the beginning. Every choice you make shapes your unique journey.
Choices That Matter
Face ancient vampires or become one. Feed on the innocent or become their champion. Pick pockets, blackmail rivals, attack adventurers, or make the world a safer place by ridding it of supernatural threats and bandits.
Highly replayable.
Unlock 16 different endings, each progressively revealing more of the story, your reality, and the motivations of the various characters.
Foremost, a Vampire Story
While you can play and complete some routes as a mortal, the largest part of the game and the longest routes tell a vampire story. Your story.
Explore a Dynamic World
Step into a living world that evolves with or without you. After the story, play freely in sandbox mode, or jump straight into Sandbox.
Social Interactions
Meet and interact with hundreds of NPCs, each with their own personality and story. Form friendships, rivalries, or even romance partners through an optional dating system. Your romance settings let you tailor the experience to your preferences. You can disable romance entirely, keep things light with casual flirting, or allow more explicit interactions.
Exciting Tactical Combat
Engage in strategic battles on a hex-based grid. Combat is approachable for newcomers yet deep enough to challenge seasoned players. You can change the difficulty at any time to make future encounters easier or harder.
Blade and Spell at Your Fingertips
Master powerful weapons and magical abilities to dominate your battles. As you progress, unlock new skills and perks to shape your hero into a legend of your own making.
Customize Your Way
Enjoy easy-to-use yet deep customization. Choose your party's gear, skills, and tactics exactly the way you like, making each adventure truly your own.
Radiant Side Contracts
Take on endless dynamic quests that react to your actions. These side contracts provide ever-changing opportunities for fame, experience, and loot.
Creative Crafting System
Create tools and items using an expansive crafting system. Experiment with ingredients, rare resources, and special tools to discover recipes or learn them from tomes.
Unlimited Modding Possibilities
Customize and expand the game with full modding support. Whether you are changing character graphics, adding new adventures, or designing entirely new species and combat actions, the built-in tools make modding accessible even if you have never tried it before.
In Erannorth Renaissance, your choices are your legacy. Will you become a beacon of hope in a fracturing world, or will darker ambitions guide your way?
Answer the call and shape your destiny.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is more an Indie game, but the creator has managed to level the playing field against the AAA game producers with some nifty tricks. I don't approve of using AI in general, but in game development it feels like how can one person, or a few people, compete in a meaningful way with the AAA companies and their million dollar game budgets? AI artwork and writing can fill the roles that are missing. It is my hope that if Erannoth Renaissance really gets going, and then the artwork and writing roles filled by AI would eventually be replaced by human creations. I have noticed that recently a lot of the writing in game has being re-written for conciseness and readability by a human. The game gets away from the action graphics - instead you have a portrait of your character with a hexagon surrounding them. No need for animations, so no worrying about if your graphics card is being fried. I like Baldur's Gate and similar games as much as the next person, but one thing I noticed is that a lot of times the game can't reproduce my vision for my character. In this, you select the image you want, and there they are every time you fight or move around on the map. You can also import your own images (does require some Easy computer work - maybe a half hour to learn and get up and running), and there are a few image package mods on Steam. I just love being able to wear a mechanically superior armor set that I think looks hideous, but not have to look at my character dressed in it. Truth is, you don't dress pretty for battle - you dress to win. If we are not dressing to win, why do I have to dress my character in what I consider something ugly to get the mechanical benefits of the armor? On the minus side, if you are into visuals big-time, i.e. heavy GPU loads, this may not be the game for you. I am into visuals and at first thought the game would be a bust, but was surprised at how much I have come to enjoy playing. Onto the game content. The game's quest is short - too short, imo. I would have given it a bad review if not for the fact it has decent sandbox content. I hope base quest is extended or more mods dedicated to expanding this content are written, but as is once you get past the main quest it is more about resource acquisition and leveling up. The game does have an astounding array of powers to use in combat, although I don't like the developer's recent decision to make many of the powers within a skill tree to have requirements (i.e. you must have skill A to access skill B) as some of them do next to nothing for my playstyle. Maybe a tiered pick and choose would help that? Also, just about every power from every skill tree has at least one direct combat application. No longer are you completely screwed in combat if you want to be an herbalist or focus on diplomacy. You can do things related to your field and actually contribute, or sometimes win a battle entirely, with a well-used power from the Survival skill tree. The combat takes a while to get a hang of, but you get used to it. There is some strategy involved, and timing power use correctly is very important, especially in tough battles. I believe the most important thing about this game is the love and attention paid to it. I don't feel like I'm one of a hundred-thousand customers spitting out a request that flies into the ether, never to be seen again. There is a Discord server and the people there reliably explain parts of the game and have helped me with some technical stuff a couple of times. Not that it is the job of the developer to baby-sit players, but having a place where I can get a straight answer in a reasonable amount of time is reassuring. The game world and skill tree have both been expanding since I bought it. Not a leave and forget game. Not a this is a hat you can buy for $ 4.95 game. A game that is fun, and the designers have proven to me on several occasions that they want the game to work, be fun, and make some cash while doing so. If the AAA companies worried about the order in which game developers should be thinking about game development -- 1) the game works; 2) the game is fun; and then 3) cash comes at the end not the beginning -- then I am sure that some of the great franchises would be impossible to ignore. For Erannorth, you can feel the effort put towards not only making, but updating and expanding the game in a timely fashion. You don't see the developer opening 15 new projects when the game isn't complete (staring at Owlcat here). The game is fun, stable, and what I would consider one of the best examples of an Indie game that can be fun without relying on an Unreal engine and scraping together something on a shoestring. I recommend it and give it 4 stars, only missing the 5 mark due to the short campaign. If the campaign gets expanded, or other stories are brought in, I think this one would hit 5 stars. This seems very possible, and I would happily plop down just as much cash for a significant expansion. Just because the feeling is that if something isn't right in the game, it will be addressed; they take customer satisfaction seriously and it's nice to have that for a change.
Pretty neat
Sometimes you play a new game expecting it to be A, but it turns out to be B. You immediately dislike the game because it's not A. You shelve it and look for more games like A. Then you think to yourself... Maybe B is really what I want after all? So you go back to that game and appreciate it from a new perspective. I think this is exactly what happened with me with this game. Then I learned to play it in its own terms, rather than mine. Really tried to get in the dev's head and understand the game they were trying to make. At some point it clicked. I remember having this same experience with SaGa Frontier back in the day. I went in expecting another typical JRPG, but it was anything but that, so I hopped off it and didn't return until years later. Now the SaGa series is one of my most beloved RPG series ever. Anyway, read the other reviews to learn more about the game itself and if it's your cup of tea. You can even essentially play through the entire game for free with the demo. But if you ask me, this game is very enjoyable as a sandbox RPG experience, and it'll only get better as the dev adds more content. Based on their other games, they have a track record of this, so I'm confident I'll be playing this one for a long time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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