
Start with your Command Center and expand it into a colossal modular flagship, module by module. Design custom warships from the ground up, grow a thriving civilization, and command powerful fleets across the Solar System in tactical real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 26 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your Command Center is only the beginning. Expand it into a vast modular space fortress and shape it into humanity's new home among the stars. Every module you add shapes the growth of your civilization, from industrial production and resource management to ship construction and defense. What begins as a single stronghold can evolve into a colossal mobile city, carrying thousands of inhabitants across the Solar System.

The player can construct their own base using a set of assembly modules, with no limit to shape or size.
Extensive Base Customization: Era One offers a wide range of options for base construction and customization. Players can design and build their bases from scratch, choosing the layout, structures, and aesthetics that suit their playstyle.
Resource Management: Building and maintaining a base requires effective resource management. Players must gather and manage resources such as raw materials, energy sources, and workforce to construct and upgrade their bases. Proper allocation of resources is essential for the growth and sustainability of the base, ensuring its survival in the game world.
Defensive Structures and Strategies: Bases in Era One must be fortified against external threats. Players can construct defensive structures such as turrets, and traps to protect their bases from enemy attacks. Choosing the right defensive strategy, positioning defenses strategically, and upgrading them over time are crucial aspects of base building in the game.
Research and Technological Advancement: As players progress in Era One, they can unlock and research new technologies to enhance their base-building capabilities. Advancements in areas such as construction techniques, resource extraction, and defensive systems provide players with additional options for base expansion and fortification.

Players can build their starships according to their preferences.
Vast Ship Customization Options: Era One offers a wide array of ship customization options, allowing players to design and personalize their vessels. Players can choose from different ship types, sizes, and aesthetics, customizing various aspects such as hull design, paint schemes, and exterior decorations. This level of customization allows players to create unique and visually distinct ships that reflect their individual style.
Modular Ship Components: Ships in Era One are built using modular components, offering players the flexibility to tailor their ships for specific roles and functions. Players can select and install various modules, such as propulsion systems, weapon systems, cargo holds, and utility modules, based on their playstyle and objectives. The modular nature of ship components enables players to experiment with different configurations and optimize their ships for exploration, combat, trading, or other specialized tasks.
Upgradeable Ship Systems: As players progress in the game, they can acquire new technologies and upgrade ship systems to enhance their performance. Upgradable systems can include engines for increased speed, shields for improved defense, weapons for enhanced firepower, and scanners for better exploration capabilities.

From the ashes of a shattered universe, a young woman's quest for salvation sparks a journey of intrigue, danger, and discovery. In a future where Earth's resources were depleted, humanity embarked on The Great Colonization, expanding to other planets. The rise of mining corporations led to conflicts and the emergence of space piracy. A wealthy magnate discovered a powerful energy source, leading to the construction of the Navi Mondo, enormous fortified and self-sustaining cities in space, and the formation of the Free Federation of Worlds. Centuries passed, and the population was pushed to abandon planets, living only on the Navi Mondo. However, genetically engineered biominers mutated and posed a threat. With resources nearing exhaustion, the Free Federation planned to migrate using Hyperspace Leap technology. The colonizing ships Victrix and X Gemina encountered a gravitational anomaly, causing a breach. Chaos ensued as resources depleted, wars resumed, and the political system collapsed. Alya De Shars sought to steal a power source to launch a secret ship and start anew. This sets the stage for a story of humanity's struggle, the rise and fall of an empire, and the hope for a fresh beginning beyond the Solar System.
We asked Alberto Selvaggi to read Era One's lore and compose based solely on his inspiration and years of passion for music and piano. The result is a unique and emotionally touching soundtrack that will accompany us throughout the story, adding depth and making everything deeply engaging.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great so far! Very fun game play and building. Cant wait to see what they have next!
Love this game and its space ship building capabilities and features.
Ich habe die schweren Schiffe aus meiner großen Werft laufen lassen und dachte mir "Junge, die sind schon echt groß im Vergleich zu einem normalen Jäger.". 3h später habe ich die Liste mit den Blueprints für vorgebaute Außenstationen, Zerstörer etc. entdeckt.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Russian, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
looks interesting but SEVERELY undercooked. I instantly uninstalled after realized "move-to" command takes like ~300ms-0.5s to pop-up after you click. you cant have that in the strategy game. Menus/campaign non-existent, multiplayer is dead. So essentially 30$ for skirmish vs AI. It looks promising but not for 30$. I wish devs good luck, more snappy controls and I will definetly re-buy for 30$ if its polished and finished. I also can see that its a small studio with passion, so wish nothing but the best.
目前BUG有点多 无法修理 异常的程序错误 不知道是烧显卡还是啥情况 奇高的GPU与显存占用与画面崩溃 撕裂 2.4消失而已 因为程序崩溃退出的次数就超过了4次以上 整体感觉是再家园2复杂mod的基础上延展出来了工业模块设计拼接思路。比如沿用了复杂mod的一系列设定,人口,资源,集装箱,科技等级,多模块取舍整合。新增了物理上的工业设计,非常棒~ 好好做,完爆家园3!!!
谁不想拥有一个能100%定制化的MCV呢?
warlike很有用,如果在普通人机对局中可以加速时间就好了,希望舰队可以更好的寻路,自动避开小行星,还要有更多内容,比如阵营,武器,模块,战役,更大的地图,创意工坊等等,保持更新
A 5-star game! Good gameplay, and I really like the modular ship-building system. The missions are challenging. What I don't like is the camera control around the ship.
家园1 2 3都玩了,算了,不想提3。。。。这游戏真的可以和家园乃至一众宇宙游戏比肩,甚至更优秀。忠心希望能越来越完善,越来越丰富,越来越成熟。推荐! 最后,“史诗剧情”什么时候能完成?
How is this game not £50 or more? Its brilliant! Crafting enormous battleships from hinged blocks to fightercraft flitting about wrecking my harvesting fleet, this game scratches the itch that Homeworld 3 should have. The graphics are wonderful, the explosions and effects brilliant and the combat very satisfying. If I had one or two points of improvement though? It would be nice if the debris bounced off your larger ships or was destroyed by PD cannons (Just to add the final immersive feel) and, right now, the gunships are a little OP compared to the fighter craft - once you can build them in large enough numbers, fighters become a bit obsolete. Further, the Ion cannons are more effective PD than anything else you can get because they never miss, even against the most nimble of vehicles. Please don't take these as criticisms, just my opinions on where things could improve or be made better. Its in EA at the moment of this review being written and has a solid foundation which I can see only getting better. The development team are active and post regular updates. A truly brilliant game that I can't recommend enough. I can't wait to see what they give us next!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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