
Start with your Command Center and expand it into a colossal modular flagship, module by module. Design custom warships from the ground up, grow a thriving civilization, and command powerful fleets across the Solar System in tactical real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 26 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your Command Center is only the beginning. Expand it into a vast modular space fortress and shape it into humanity's new home among the stars. Every module you add shapes the growth of your civilization, from industrial production and resource management to ship construction and defense. What begins as a single stronghold can evolve into a colossal mobile city, carrying thousands of inhabitants across the Solar System.

The player can construct their own base using a set of assembly modules, with no limit to shape or size.
Extensive Base Customization: Era One offers a wide range of options for base construction and customization. Players can design and build their bases from scratch, choosing the layout, structures, and aesthetics that suit their playstyle.
Resource Management: Building and maintaining a base requires effective resource management. Players must gather and manage resources such as raw materials, energy sources, and workforce to construct and upgrade their bases. Proper allocation of resources is essential for the growth and sustainability of the base, ensuring its survival in the game world.
Defensive Structures and Strategies: Bases in Era One must be fortified against external threats. Players can construct defensive structures such as turrets, and traps to protect their bases from enemy attacks. Choosing the right defensive strategy, positioning defenses strategically, and upgrading them over time are crucial aspects of base building in the game.
Research and Technological Advancement: As players progress in Era One, they can unlock and research new technologies to enhance their base-building capabilities. Advancements in areas such as construction techniques, resource extraction, and defensive systems provide players with additional options for base expansion and fortification.

Players can build their starships according to their preferences.
Vast Ship Customization Options: Era One offers a wide array of ship customization options, allowing players to design and personalize their vessels. Players can choose from different ship types, sizes, and aesthetics, customizing various aspects such as hull design, paint schemes, and exterior decorations. This level of customization allows players to create unique and visually distinct ships that reflect their individual style.
Modular Ship Components: Ships in Era One are built using modular components, offering players the flexibility to tailor their ships for specific roles and functions. Players can select and install various modules, such as propulsion systems, weapon systems, cargo holds, and utility modules, based on their playstyle and objectives. The modular nature of ship components enables players to experiment with different configurations and optimize their ships for exploration, combat, trading, or other specialized tasks.
Upgradeable Ship Systems: As players progress in the game, they can acquire new technologies and upgrade ship systems to enhance their performance. Upgradable systems can include engines for increased speed, shields for improved defense, weapons for enhanced firepower, and scanners for better exploration capabilities.

From the ashes of a shattered universe, a young woman's quest for salvation sparks a journey of intrigue, danger, and discovery. In a future where Earth's resources were depleted, humanity embarked on The Great Colonization, expanding to other planets. The rise of mining corporations led to conflicts and the emergence of space piracy. A wealthy magnate discovered a powerful energy source, leading to the construction of the Navi Mondo, enormous fortified and self-sustaining cities in space, and the formation of the Free Federation of Worlds. Centuries passed, and the population was pushed to abandon planets, living only on the Navi Mondo. However, genetically engineered biominers mutated and posed a threat. With resources nearing exhaustion, the Free Federation planned to migrate using Hyperspace Leap technology. The colonizing ships Victrix and X Gemina encountered a gravitational anomaly, causing a breach. Chaos ensued as resources depleted, wars resumed, and the political system collapsed. Alya De Shars sought to steal a power source to launch a secret ship and start anew. This sets the stage for a story of humanity's struggle, the rise and fall of an empire, and the hope for a fresh beginning beyond the Solar System.
We asked Alberto Selvaggi to read Era One's lore and compose based solely on his inspiration and years of passion for music and piano. The result is a unique and emotionally touching soundtrack that will accompany us throughout the story, adding depth and making everything deeply engaging.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В текущей версии ничего "инновационного" не обнаружил. Типичный space обмен пиу-пиу, какой-то перспективы для основания сообщества не вижу тоже: не бросается потенциальное множество возможностей для взаимодействия с игроками. Игра предлагает космические стрелялки РТС-формата. Без особого внимания идеи производства, глубокому развитию базы, экономики или чего-то воспроизводимого
Picked up this game, Played for nearly 4h straight, Alot of that was just messing with my ship design. Didnt end up useing it as i keept improving it. Sent a defense fleet and a station that was ment to be a early warning, After about 2 hours and alot of renforcements got there. While i still work on my main ship..... The building is satisfiying. Have not tryed multiplayer, But shall be keeping a eye on this
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Russian, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really beautiful mashup of space RTS and base building. I will start getting my friends to play this maybe after one more update? It still needs some polishing and some fleshing out of the multiplayer. I am also looking forward to a campaign but I already know this game will provide many many hours of DAKKA!!! Please work on the multiplayer, we want co-op v ai and more pvp options!! get this community together!!!
Troppo acerbo.... e troppo lento. Molto meglio un homeworld con le mod.
Found this gem at Gamescom and had a real nice chat with one of the devs. I felt the passion for the game and just bought it and installed it on my Computer, while I was still at the GC xD. Came home and just played like 7 hours straight away. It is pretty fun, you need a bit time to get into the mechanics and get a clue how to handle it good. I see potential but i am a bit worried about the Research time (only played pvp against a friend), we never reached tech 3 in 2 or 3 matches. its over way before. But I love the Graphics, the atmosphere and the opportunity the game gives us. For me personell one of the best strategic space game I have ever played. PS: I would love to have the option to restrict blueprints in online matches, if u want to be competetiv u are forced to use blueprints instead of building in the game.
cool Space RTS with Great potential
Awesome game!!! Cmon guys go go go to multiplayer!!!
玩的还行,整体游戏体验还不错,有几个问题如下 1、总体内容还是比较少 2、没有环境光,画面偏安,建造的时候看不清细节 3、东西坏了还得自己找哪儿坏了,配上黑乎乎的简直要命
是我玩过最慢的机制,可能要5个小时打一局
tres bon jeux
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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