
A sci-fi turn-based strategy game, no gimmicky mechanics just pure 4x glory.
Modeled estimate, not a reported figure. How we estimate →
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EOL:End of Line is a 4x turn-based strategy game where you fight for control of the System from AI control programs. Expand your control by sizing System nodes, then exploit those nodes using buildings to extract resources to fuel your expansion and ultimately the extermination of the AI programs.
Build a number of different structures and units to help grow your control while balancing resource extraction vs consumption.
Distribute your structures across the system to capture unique resource nodes to give your buildings an output boost?
Utilize the games Synergy system by placing the same extraction building next to each other to boost output and create specialized extraction zones?
Will you utilize the system topography to create barriers and choke points allowing for your slow heavily armored Tanks to maintain supremacy?
Maybe a system of Portals and Electrical Metallic Tubing to create a network that allows you to quickly deploy units around your territory?
Take the fight to the AI with fast lightly armored Scouts to disrupt the AI’s supply chain starving it of vital resource?
Victory or Defeat it is never the same game twice as each System is generated to be a new and distinct experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.