
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
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About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing the demo and enjoying it very much, I purchased [i]Entropy[/i] on release. As of the time of writing the Early Access version consists of Act 1 of the game, representing maybe four or five hours of content if you dig in and explore every corner. The demo was roughly the first half of Act 1. In [i]Entropy[/i] you control the Player, the last survivor of a small theater troupe which suffered a demon attack in a far and lonely corner of a dying world. You can determine their starting equipment and stats (I made a frontline melee fighter because I knew from the demo that your first companion was a squishy wizard), but as with the developer's previous game [i]Dread Delusion[/i] this doesn't matter too too much; you'll get plenty of level-ups and gear throughout your adventure, and I don't believe I saw anything in the game that was influenced by the choices you made in character creation. In gameplay you move your Player around either a town or dungeon map or an FF-style overworld map. In towns and dungeons there are NPCs to talk to and wandering monsters are visible for you to challenge directly. In the overworld, monsters attack you in random encounters. The combat is pretty easy in Act 1 at normal difficulty, but I appreciate the tactical depth that a simple frontline/backline split adds (backline is protected from melee but cannot attack in melee, a long spear lets you reach the enemy backline from your frontline or the enemy frontline from your backline, spells and ranged weapons can target anyone), and I really enjoyed being able to target enemy limbs to lop them off and deprive them of movement or attacking options. I can tell that the developer enjoys JRPGs and has a good grasp on how to make simple combat interesting. The setting is weird and mushroomy (as you would probably expect from Lovely Hellplace). At some point in the distant past the world was a highly developed Earth or Earth-like world with advanced technology and magic, but after many years and many disasters everything has kind of gone to ♥♥♥♥. The plot hasn't revealed much of itself yet, but it looks like you'll be doing something about the plague of hideous flesh-demons that are swarming the world and destroying the last remnants of civilization. I'm sure it'll be cool. I didn't run into any major bugs or performance issues in my time playing Entropy. I had a little bit of trouble with multi-target spells (you have to click on the little indicator over enemy chests, [i]not[/i] on the highlighted tiles), and at one point I managed to climb over a low barrier, walk up a giant tree root, and fall through an intangible section of the background into the infinite void beneath the map (which was resolved instantly by opening the pause menu and hitting the "I'm Stuck" button to warp back to the nearest save crystal), but overall everything worked pretty well. I ran into some major issues with [i]Dread Delusion's[/i] release so I'm pleased to see that [i]Entropy[/i] seems to be pretty functional from the get-go. Overall I really liked this game and would recommend it to any fans of weird RPGs or of the nebulously-defined "ps1-style retro" wave we've been enjoying for the last few years. I don't usually tell people they should buy unfinished Early Access titles, but I know that the developer is reliable, and the initial hours of [i]Entropy[/i] are worth the price of admission. Ciao.
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Languages: English**languages with full audio support
Hours played at review time, across 289 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Act 1 was great, very much looking forward to future updates
While there are definitely some parts of the game that need some more time in the oven, Entropy is already shaping up to be an incredible game. The world is like if you force fed a medieval peasant a lethal dosage of acid, made them wander the woods for a week, and then wrote down everything they said. it's easily my favorite part of this game, and while the dialogue is well written, it's the funky setting that makes everything work. The music is quite good as well, especially the battle themes, and it all comes together to make this game feel really alien. I also ended up getting quite invested in my band of mercs, although I wish they had some more camp dialogue. As for gameplay, I think the game is pretty solid. The bulk of the gameplay is killing a bunch of randos, using that gold to hire mercs, and then leveling up these mercs. You can also give your mercs special abilities, like making them a ghostbuster or a kleptomaniac, which makes all of them feel more unique. There are also some side dungeons which offer a nice alternative to grinding on the world map. I do have a couple of gripes about combat though: 1. Targeting is practically useless outside of one random encounter. I landed 9 part hits on the endboss and got no part breaks, and regular encounters are too easy to try and use them. 2. Regular enemies are a cake walk, which makes sense because it would be annoying to lose your entire party to a random encounter, but maybe there can be a balance? I think if death was more uncommon (or maybe started uncommon but scaled with injuries) but enemies dealt more damage, general encounters would be a bit more engaging. 3. The perks that are there just aren't that interesting. Except for getting one guy to deal with ghosts, it pretty much felt like there was no reason to grab anything but "the perk" (Spellcasters grab upgraded magic, physical fighters grab more damage) All in all, the game is really quite good. The complaints listed here are quite nit picky, I honestly enjoyed every second of this game, and I'm looking forward to the full release. 9/10
So good really glad I found this! Can't wait for the full release to be able to play more!
Initial impressions. Review subject to change. The developer from Dread Delusion has leared from their last game that you can't render an entire game into a single instance and many PCs can't handle the graphical load. Entropy has shown improvements to game optimization, but not much improvement. The game still suffers from optimization issues. My devices still chug and burn up under graphical load. The graphics look simple and should run on anything but in reality this game runs worse than other games with higher graphics and higher budgets. If the developer can lear from this, the word is [Optimization] and [Compression Techniques]. You have to make your game run smaller. Don't just assume because you made a game on a 5000$ PC in a air condition environment, that your target audience can do the same. We cannot. So graphics, gameplay, and story are all permissable but you have to tone down those uncompressed files.
Игра имеет хороший потенциал, бесит конечно всякие мелочи по типу камеры и медленного передвижения + игре нужно работать над балансом. Надеюсь на хорошее будущее игры
hell yeah, its cooking
Fun tactics gameplay! Crunchy, purposeful retro graphics with amazing illustrations! And a great story reminiscent of Wolfe and Vance novels. Can't wait to see what else is coming!
More low resolution weirdness and artyness.
Tried the demo version out, and really liked how the game presented itself, so it was a no-hesitation purchase for me. The visuals are great, just enough to give everything a unique impression. Yet another win for solid sense of art direction. Fixed camera and such evoke a nice old school feel, and low poly 3D combined with more intricate 2D portrait splashes create a lasting impression. The game’s world feels whimsical and exciting to explore. Visuals, however, aren’t the only thing carrying the game, because combat is solid as well and meshes perfectly with the overall style, turn-based is really appreciated as it allows you to set your own pace and doesn’t overwhelm. Level design combines traversing the world map and the locations scattered around it, and man do I love seeing the character under my control shuffle around the world map... However, I really wish the soundtrack received more polish and variety, because as of now, it gets quite repetitive. With the game currently in early access, there isn’t an awful lot to do, but I have faith the developer is going to deliver, as what’s already present got me hooked. Entropy is there to satiate all your PSX era crunch crave!
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