
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
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About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
Genres
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Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall had a good time with act one of Entropy - to the point of finishing all of the content in one sitting. The combat was simple but kept me engaged, and the worldbuilding was fantastic and pulls you in immediately. However, there were some bumps and gripes to be had (hopefully just a side effect of early access). Firstly, and the thing that most frustrated me seeing it unchanged from the demo, is that the side-characters you recruit into your party only have one line of dialogue. Especially at camp, having them repeat one line like a wind-up doll felt a tad weird. Also, I had a few small issues with missing collision or enemies walking sideways through the air, and there were several instances of a leftover [name] or placeholder combat item showing up. The game felt a little more difficult than the demo, but (playing on normal) I felt like it was at a good level for me (though - I had an easy enough time that I never dealt with the injuries system, so maybe not?). The dungeons are mostly linear fight guys in door-maze that I am hoping gets a little more involved in future chapters. The 3D art is stylish if a little janky (usually in a charming way. never stop chicken walking lil guy) - but can look a little bland in comparison to the absolutely fantastic 2D art. Although, its a little odd that putting on a hat has your character decide to go bald. UI has nice style but sometimes looks a bit rough, especially with the portrait crops. Once again would say is absolutely worth playing for the worldbuilding and vibes, and looking forwards to where it goes from here.
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Languages: English**languages with full audio support
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed my time with Entropy, and would recommend it to enjoyers of dark fantasy and old school turn-based RPGs. Currently I don't really feel the game is doing anything novel with it's mechanics, so I think you need to be into the setting and the genre already. As of writing only Act 1 is available, which will entertain you for 4+ hours. I personally explored every nook and cranny, backtracked several times to try to grind levels/money, and left my game on pause a few times to make food and still only took 7.6 hours to complete Act 1. I loved the retro aesthetic of this game and the world-building and characters. I hope in future there are more "named" companions to meet who have their own agendas and stories cos I think that's more fun than hiring replaceable "mercenaries", and would give the death/injury system more teeth beyond merely feeling punitive for your purse. At present the game is a bit counter-intuitive cos enemies in previous areas don't always respawn, which means finding areas for grinding (other than the Map random encounters) is tricky. But you NEED to be able to reliably grind levels/money because currently when you hire mercenaries (no matter how costly they are or what city you're in) they start at level 1, and if they permanently die after an encounter with a particularly nasty snail then you need to be able to pay to replace them. So I think the economy of Entropy needs work. The amount of money you earn at present from encounters etc is very small, and some party members take a cut of that too, so your main income boost at present is from chests you find, which are finite. Compared to your meagre income, gear/items/spells from shops feel expensive to buy, while your unwanted gear has almost no resale value. Maybe the lack of reliable grinding sites is intended by the devs at present to make the game harder cos you can't just farm levels/money, so you have to manage your resources more carefully, but it means you can end up in frustrating situations due to perma death of party members. Perhaps i just lack skill or foresight - but I didn't appreciate getting "stuck" at one point before the final encounter where I spent most of my money hiring 2 new party members, only to find that they were both level 1! What ensued was a slog-fest of trying to level them up and scrape back my money (while earning less because mercs wants their slice of fhe cheese). I really like the music in this game as well, but the same tracks loop a lot currently, so i hope there's more variety in future. Despite my gripes, I still think Entropy has a lot of potential and I am excited for Act 2. I still really enjoyed my experience - just could have done without the more frustrating moments where it felt like a slog to get back into fighting form.
So far I'm really loving it. Great music, combat, worldbuilding, lore & most of all the atmosphere! While there are things that need some work (as is normal with early access title), theiy're mostly tiny changes that either don't bother me or will be worked on. I finished the first chapter in around 6 hours with an hour of grinding, two more chapters to go and I can't wait for more.
Miss! Miss! Miss! Miss! Miss! Miss! Miss! Miss! Miss! Good game.
Works. Time to play.
Such a beautiful game. Can't wait for the full version.
Good first chapter, will update once more release
Pretty darn good so far. A unique world in my opinion and tried and true turn-based gameplay. The art is why I bought the game, and it's great that the gameplay and story is good too. Strongly recommend.
I was able to complete all the content in Act 1 within 5 hours, including some hidden loot. Because this is just Act 1, it is important to know what you're getting: About 4-6 hours of a very promising game. It's honestly a blast, and I really enjoyed it. Cannot wait for the rest of it.
Very Mushroom
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