
You just got hired by EIRI; researching and battling the Visitors, a dark sci-fi RPG with themes of exploration and survival.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
This is the kind of game I'd have grinded to dust back in my old Pentium 1 with a Voodoo2 machine. Nowadays, it's more like the kind of project I'd rather be on the dev side, and hopefully one day I'll have published a game not unlike this one. I hope it keeps on growing. I might come back to properly grind it to dust after a few more chunky updates.
Seems quite fun, I could see myself really getting into it. I don't usually enjoy Roguelike games at all but this one's first impression was that it's alright, probably because of the older style graphics. At times I had the sense that my screen resolution was wrong, but that's just the graphics style. It was smart to release this free Prologue. Hopefully it gets the main game more exposure.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Expected turn based combat - got weird clicking around on moving symbols combat.. Game looks really interessting, but the combat is pretty aweful.
ART " SciFi " Not for me. Thanks for the into to find this out :)
мне понравилось
Where to start. Let's talk about the intro sequence before even entering the game. It's not only long, but you can't skip it. At all. To get to the screen in order to even start a new game. Cool, Exposition, however I don't know if on subsequent plays if the cutscene is still unable to be skipped, because you can't Pay me to replay this horrid game. The Control schema in the actual maps isn't too terrible, however the hold-click to move has pathing issues where a single thing in the way stops the character from moving instead of finding a way around it. Seriously, a 1x1 block with nothing around it kept me from moving to the location past it. Then let's talk about the Battle sequences. Timers are fine, to a point. Your Bar to Hit the Accuracy spot isn't difficult to hit, however the timing doesn't work well with the timer in the corner. You have to "Get Lucky" to get a quick alignment unless you spend what feels like All of your points in the beginning on Interface speed. Then there's the Non skip-able Tutorials, which makes no sense because it asks you if you want one or not. Apparently pressing no means absolutely nothing. And there's so many single modals that stops you from doing Anything EXCEPT CLICK THE SCREEN. Then going from point to point just seems repetative. I was forced to remove an item from my character post battle when I didn't have an interest in doing so, and then trying to equip something, even though the game told me what to do, it wouldn't progress to allow me to do the thing (equip an item) until I closed that notification, when removing an item doesn't. So, Not even in the same realm of being cohesive. Maybe it just being a Prequel to the main game, but if this feels like a shoddy program rushed out the door. Retro or not, I remember games with the same similar style that came out in the 80's and 90's that have better flow and structure than this game. IF this is any indication of the game play loop, It's not worth buying into the full game.
good game but when i tab out and tab back in the game thinks i'm using a controller and forces my mouse to the bottom of the screen which gets me killed ♥♥♥♥♥♥♥ fix it (you can fix the issue by playing in windowed mode but i'm still salty)
Its good, going to try and get the full game
kravina
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.