
Dive into horror in Entities. Solo or up to 4-player matches offer dynamic puzzles, relentless entities, and extraction shooter mechanics. Investigate, unlock paths, and survive in dangerous zones as a private operator. Master skill and terror. Are you ready to confront the unknown?
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Por lo que vale esta bastante bueno.
QUALIFIED For people who are looking for a decently paced game this is very off balance. I want to like it but the creators need to make it better inventory filled and paced for casual gamers as well or they are cutting themselves out of a piece of the pie. I consider myself a medium level gamer but this game is unusually frustrating and debilitating early on and even though I decided to give it a second chance I'm going to give up again. PERHAPS I will check it out again soon. But first and second impressions... NOT good unless they make it more friendly to starting out players.
I wish there was an "It depends" rating on steam, because Entities is a game you may like.... or not ! It definitely depends on you, what you expect from such type of game. I am not gonna lie, this is a indie game - and you can see and feel it and it needs definitely work. There are some design choices and flaws I am not sure if I like them or not (the screaming is somehow ... weird lol - people who played it know what I mean hehe), but at the other hand... I like it and can't wait to see the further development progress of this title. Would I buy it again ? Definitely yes. As I said before, there is something interesting on this title and it's not a bad game and has a lot of potential in my opinion. Performance and graphics are good and gameplay is.... yeah, as I said, depends on you ! I like it and there is a chance you may like it, too ?!? (Sorry for my english, it's not my native language)
cant rebind key bindings, when you change them they are still actually the default keys, npcs have multiple ears etc very poor. cant even jump or crouch
Dead Game. Very sad since it was really good. This developer seems to have abandoned all their titles, buyer beware.
Bon. Que l'on soit clair en l'état le jeu ne vaut pas le prix demandé par Steam. C'est clairement un jeu en accès très anticipé, il y a encore beaucoup de boulot. En dehors de ça le développeur sort (pour l'instant) des patchs très réguliers et écoute la communauté pour la résolution des bugs ou autre, ça c'est déjà très encourageant. J'ai découvert le jeu via les vidéos YouTube de "Fooster" et ça m'a franchement donné envie d'essayer. Même si c'est encore un peu brut de décoffrage je trouve le jeu excellent, j'aime beaucoup l'idée, le concept qu'il y a derrière. Plus j'avance dans le jeu et plus j'aime, c'est un des rares jeux où il ne faut pas se fier à sa première impression. Un des point fort qui saute au yeux c'est les cartes, certaines sont vraiment gigantesques et on a vite fait de s'y perdre, c'est top. Par contre un point qui m'a choqué c'est la démo. Cette dernière ne rend ABSOLUMENT PAS justice au produit final, il y a un monde entre les deux et je ne comprends pas pourquoi elle n'est pas immédiatement mise à jour, car à part faire fuir les joueurs je ne vois pas ce qu'elle pourrait faire. Elle tourne très mal et le contenu est bien plus limité en dehors du fait de n'avoir qu'une seule carte.
What in tarnation?
its a good game
Loving this game so far, the atmosphere and sound design is incredible and I am so excited for all the future updates! - https://youtu.be/RV_BiKonD4Q !!
I just got this game yesterday and so far I've really enjoyed it. The game can be considered tactical horror, easily! Although there is less emphasis on the tactical aspect, at least at this stage in development, the emphasis on horror is obvious and VERY effective. The game is not only full of jump scares, but the actual horror elements of the environments, and I mean on every aspect of every map, really makes you feel like you're in some sort of horror movie. At no point did I get a sense of "I'm in control", it was more like "I'm along for the ride". That is a CRITICAL element of the horror experience. Understanding the game is still in development, I expect there will be more emphasis on gear and weapon customization at some point, but I do like the low profile appearance and theme of the main character. The characters lack of certain abilities, like the ability to crouch or traverse needs to change. I understand the developers want players to explore the maps versus sprinting all over the damn place like in COD, but crouching is a basic human ability that if anything would improve the horror experience by allowing the player to actually hide from threats. Perhaps being able to scale certain objects of certain heights would be good too. We don't need to be bale to jump over a car but the ability to interact with the brilliant environments a bit more would go a long way. Although I believe gear like gun lights (that don't completely suck....for real guys, fix the damn light. I realize you want the threats to close distance faster for the sake of thrill, but they are hard enough to kill without them being undetectable until within ten feet. Also, that black fading out needs to stop. Its hard to line up a shot when my screen fades to black every time I make contact with a threat.) Giving the player the ability to eventually acquire night vision can enhance the players experience, considering the manner in which each entity comes at you will not create a "tech beats all" result that's common in games like SCP 5K. I feel like this game can improve the tactical capabilities of the player and gain from offering character customization, which would increase player enjoyment, without getting completely lost in the "tactical" aspect of tactical horror and completely losing the "horror" aspect like so many other games do. I feel like there would be a sense of "♥♥♥♥♥♥♥♥♥, what did I get myself into" not matter what type of weapons systems, gear and athletic capabilities the player could access in this game. So far...WELL DONE!! I'm excited to see how this game continues to evolve!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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