
Everything moves when you do in Enter the Chronosphere, the turn-based roguelike. Each chronosphere is procedurally generated with defenders and biomes from the worlds it has consumed. Break in, find exotic weaponry and gadgets, outsmart hostile aliens, and fight your way to the core.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter the Chronosphere combines turn-based tactics and real time action. Follow the crew of the Starseer as they combat a galactic threat: giant spheres that are consuming reality itself. Fight to the center of procedurally generated chronospheres, unlocking new characters, alien weapons and powerful synergies.
A shooter that gives you time to plan your next move.
Between each turn, bullets hang in mid-air and enemies are frozen. When you move, so does everything else. Alternate between bold action and careful planning. Dodge through a field of bullets, reload your shotgun, knock enemies into pits, call an artillery strike, or heal up just before you get hit in the face.
Mix weapons, gear and gadgets from different worlds to create powerful builds. Incinerate enemies from afar with sweeping lasers, fire your shotgun around a corner with bouncing bullets, modify your chainsaw to implant alien eggs, and then detonate your hatched minions like living bombs.
Every chronosphere contains biomes from the worlds it has consumed, each with its own enemies, objectives and gear. Choose a chronosphere to run. Retrieve coordinates from a bug-infested hellsphere, unlock a shiny new six-shooter in the wild west, or take on the smallest sphere (because you’re really meant to be working).
The rules of physics melt inside a chronosphere: anticipate distortions, mutations, and plunderable paradoxes. Do you stabilize your wounds, or your reality? The deeper you go, the weirder it gets.
From the “comfort” of their starship home, our heroes pursue the galaxy’s greatest threat: The mysterious chronospheres. Unlock new characters with alien skills and stories. Complete missions to learn new abilities or to expand the game with new threats and challenges. Conquer special chronospheres for massive rewards. Listen to the crew argue over whose turn it is to do the dishes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 468reviews | 95% | — | $188.1K |
| $14.99 | 9ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really nice game for short rounds. The graphics alone are worth the price (no pixel-art, yayy). Soundtrack is nice as well. The gameplay is a really good idea. (I'm way too old for the stress of bullet-hell games :D ) The round-based gameplay makes it a little more chess-y. In regards to being patient and a little strategic helping you here. The controls are pretty intuitive and easy to understand. No hard boss moves/sequences you have to learn - every enemy move is drawn on the map ahead. The story, though, I have to say is.... there - maybe(?) The characters have a short small-talk after each session. But it's really only a little world-building dressed as a soft soap-like-dialogues. Maybe the "story" will actually be interesting late-game... for now I find myself just clicking through it
Do you like when funky bullets wait their turn? Me too.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Traditional Chinese
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best roguelite I've played in quite some time.
Really loving this game. It didn't grab me at first, but when I picked it up again a couple months later, something clicked. Also, I think the devs have been putting a lot of work into it. It's very fun, the animation is gorgeous, it's endlessly creative, and the gameplay loop is addictive but also allows you to play in short bursts without commitment. It's kind of the perfect roguelike.
I wasn't even aware of the fact that "Chronosphere" is Early Access still. Because: It simply doesn't feel like an unfinished game! Everything already has a state of completeness I totally enjoy. Here are some features I higly like: + A modern approach to turn based games that I haven't seen before except for "Shadwen", where other characters only move when you do, giving you the chance to think about your next action - and evading bullets in "Chronosphere"'s case + Roguelike-elements that do the job of motivating you to explore the next level instead of rushing through, with the ability to get new weapons, new gadgets, modding your equipment and more + A lot of active missions like the "challenges" in other roguelikes, including killing as much enemies, finding a weapon, and so on, always including an unlockable + A set of Accessibility options that really are those, foremost the option to increase UI and text scale, which IS relevant for players like me with a sight handicap. That's well done, and still rare these times I will continue exploring "Chronosphere" in this state already, but being curious for more content, because you can never have enough of that in a roguelike. Already now I can say, this is a new favorite game!
Lots of fun. There's a great deal of weird weapons, it's sortof a little like playing a turn based enter the gungeon - although there is no ammo total to concern yourself with, so it is a lot easier to pick a weapon and stick to it. Sometimes that's great, sometimes it reduces the variance on the run to where it feels a bit samey by the end, but the runs are usually short enough that it's not a huge big problem, and you tend to get offer rarer, weirder, and sometimes more powerful weapons about half way through. Gameplay is moving or shooting or performing some other action, and you never have all that many options to choose from. Instead, how and when you use each of your options determines how well you'll do, and when you're doing well it feels like you're dancing through firestorms and returning fire in a graceful bullet ballet. When you're not doing well it feels like there's dozens of them and only one of you, and owch, and that EXPLODES, how can it possibly explode even more?! Then you retreat next to an explosive barrel and really that was the main mistake and now you're dead, but that's fine too, because another run is always an option, and it'll come with new stuff to try out, and possibly new biomes or enemies to face as well. Audiovisuals are strong, there's great theming, good music, and excellent sounds for all the various destruction happening around you. The art style is vibrant, colourful, and interesting, without ever being too visually distracting. The turn based nature helps a lot with this - you can just slow down and inspect things closer, if you really need to.
This game is SO unique and SO awesome and deserves a lot more attention.
In 2025 I came across this indie booth at Gamescom with a super nice dev and tried Enter The Chronosphere. It was nothing like anything I've ever played before but I do really appreciate game design so I happily gave it a try. I was convinced of this game after 5 minutes, went home after Gamescom and wishlisted it. I haven't checked on it in a year because I thought it won't release until 2027. Took a peek and found that you can buy and play it now. Instantly did. This game is so fun, the art style is so damn good, the animations are extremely nice and I love the level design. It's a really good game and I would recommend it to ANYONE, no matter what kind of games they like. We need more games and more devs like this. Cheers!
Been playing this for days now its addicting
what if super hot with gungeon fun, noticeably gay, but unfortunately can be overwhelmingly visually cluttered at times (early access though)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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