
Everything moves when you do in Enter the Chronosphere, the turn-based roguelike. Each chronosphere is procedurally generated with defenders and biomes from the worlds it has consumed. Break in, find exotic weaponry and gadgets, outsmart hostile aliens, and fight your way to the core.
Modeled estimate, not a reported figure. How we estimate →
About
Enter the Chronosphere combines turn-based tactics and real time action. Follow the crew of the Starseer as they combat a galactic threat: giant spheres that are consuming reality itself. Fight to the center of procedurally generated chronospheres, unlocking new characters, alien weapons and powerful synergies.
A shooter that gives you time to plan your next move.
Between each turn, bullets hang in mid-air and enemies are frozen. When you move, so does everything else. Alternate between bold action and careful planning. Dodge through a field of bullets, reload your shotgun, knock enemies into pits, call an artillery strike, or heal up just before you get hit in the face.
Mix weapons, gear and gadgets from different worlds to create powerful builds. Incinerate enemies from afar with sweeping lasers, fire your shotgun around a corner with bouncing bullets, modify your chainsaw to implant alien eggs, and then detonate your hatched minions like living bombs.
Every chronosphere contains biomes from the worlds it has consumed, each with its own enemies, objectives and gear. Choose a chronosphere to run. Retrieve coordinates from a bug-infested hellsphere, unlock a shiny new six-shooter in the wild west, or take on the smallest sphere (because you’re really meant to be working).
The rules of physics melt inside a chronosphere: anticipate distortions, mutations, and plunderable paradoxes. Do you stabilize your wounds, or your reality? The deeper you go, the weirder it gets.
From the “comfort” of their starship home, our heroes pursue the galaxy’s greatest threat: The mysterious chronospheres. Unlock new characters with alien skills and stories. Complete missions to learn new abilities or to expand the game with new threats and challenges. Conquer special chronospheres for massive rewards. Listen to the crew argue over whose turn it is to do the dishes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Traditional Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fantastic gem of a game, unique enough to stand out amongst roguelites, familiar enough to pick up very very quickly - huge recommend, especailly for early access Some feedback for early access: - The final boss is way too easy - It isn't clear how fast projectiles are moving, which makes it sometimes difficult to understand what happens on turn resolution - Most of my games end by being one shot by (typically my own) projectile or explosion - while this isn't unfair, it does feel frustrating when your whole run is ended by one mistake
This is a refreshing blend of new-to-me mechanics. Specifically, turn based 'twin stick shooter' or turn based bullet-hell style game. It's refreshing and original compared to other games I've tried. While this is listed in early access, this game is better polished and refined than may a AAA game when it comes to playing the game. I would pay for this game as it is right now as a 1.0 release. Very curious what the devs have in store for this game. Fantastic and funny.
好玩,爱玩,肉身躲子弹感觉自己就是超人。另外,苦无太好用了。
I usually dislike bullet hell games but wow. This game is fantastic. I absolutely love it. It's chaotic without being overwhelming.
нападають з усіх боків! шо робити? ...піду перекурю )) це гра для мене! Раджу!
做了一年多,居然和demo比就加了几个任务系统。想法是好的,但是重复性太高,平衡性太差
I wasn't even aware of the fact that "Chronosphere" is Early Access still. Because: It simply doesn't feel like an unfinished game! Everything already has a state of completeness I totally enjoy. Here are some features I higly like: + A modern approach to turn based games that I haven't seen before except for "Shadwen", where other characters only move when you do, giving you the chance to think about your next action - and evading bullets in "Chronosphere"'s case + Roguelike-elements that do the job of motivating you to explore the next level instead of rushing through, with the ability to get new weapons, new gadgets, modding your equipment and more + A lot of active missions like the "challenges" in other roguelikes, including killing as much enemies, finding a weapon, and so on, always including an unlockable + A set of Accessibility options that really are those, foremost the option to increase UI and text scale, which IS relevant for players like me with a sight handicap. That's well done, and still rare these times I will continue exploring "Chronosphere" in this state already, but being curious for more content, because you can never have enough of that in a roguelike. Already now I can say, this is a new favorite game!
Solid Rogue-lite, with a lot of charm. Great art direction and character design combined with a fun combat system that could be described as Hades meets Superhot. The only problems with the current version for me are that the soundtrack is pretty repetitive, and once you figure out the physics of enemy attacks, it becomes pretty easy to avoid everything if you have a decent loadout. I think with some new content this game could have a ton of replayability. New bosses, areas, and more incentive to take mutations would help the difficulty curve keep up with the learning curve for longer. Overall for the price this game is definitely worth it if it looks like the type of thing you would like.
Lots of fun. There's a great deal of weird weapons, it's sortof a little like playing a turn based enter the gungeon - although there is no ammo total to concern yourself with, so it is a lot easier to pick a weapon and stick to it. Sometimes that's great, sometimes it reduces the variance on the run to where it feels a bit samey by the end, but the runs are usually short enough that it's not a huge big problem, and you tend to get offer rarer, weirder, and sometimes more powerful weapons about half way through. Gameplay is moving or shooting or performing some other action, and you never have all that many options to choose from. Instead, how and when you use each of your options determines how well you'll do, and when you're doing well it feels like you're dancing through firestorms and returning fire in a graceful bullet ballet. When you're not doing well it feels like there's dozens of them and only one of you, and owch, and that EXPLODES, how can it possibly explode even more?! Then you retreat next to an explosive barrel and really that was the main mistake and now you're dead, but that's fine too, because another run is always an option, and it'll come with new stuff to try out, and possibly new biomes or enemies to face as well. Audiovisuals are strong, there's great theming, good music, and excellent sounds for all the various destruction happening around you. The art style is vibrant, colourful, and interesting, without ever being too visually distracting. The turn based nature helps a lot with this - you can just slow down and inspect things closer, if you really need to.
好评,但是希望开局能自定义配置的东西再多一些,比如开局有更丰富的武器选择,局内获取物品的关联性再多一些,添加一些比如选项重选,排除,跳过并获得收益之类的。比如这局我想玩爆炸流,那么我整个局内爆炸相关的武器道具就容易出。(参考失落城堡2的幸运草机制)。我现在很想玩近战,但只要想到重开一局的各种不确定性,我就不想再开一局了。 另外可以考虑添加局外成长元素,比如血量,减伤,复活次数,武器选择等,让玩家在场外就能对下一局的玩法做一个规划。让玩家带着我这把变强了,这局我要用近战爽砍的目的重新开始游戏。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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