
Everything moves when you do in Enter the Chronosphere, the turn-based roguelike. Each chronosphere is procedurally generated with defenders and biomes from the worlds it has consumed. Break in, find exotic weaponry and gadgets, outsmart hostile aliens, and fight your way to the core.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter the Chronosphere combines turn-based tactics and real time action. Follow the crew of the Starseer as they combat a galactic threat: giant spheres that are consuming reality itself. Fight to the center of procedurally generated chronospheres, unlocking new characters, alien weapons and powerful synergies.
A shooter that gives you time to plan your next move.
Between each turn, bullets hang in mid-air and enemies are frozen. When you move, so does everything else. Alternate between bold action and careful planning. Dodge through a field of bullets, reload your shotgun, knock enemies into pits, call an artillery strike, or heal up just before you get hit in the face.
Mix weapons, gear and gadgets from different worlds to create powerful builds. Incinerate enemies from afar with sweeping lasers, fire your shotgun around a corner with bouncing bullets, modify your chainsaw to implant alien eggs, and then detonate your hatched minions like living bombs.
Every chronosphere contains biomes from the worlds it has consumed, each with its own enemies, objectives and gear. Choose a chronosphere to run. Retrieve coordinates from a bug-infested hellsphere, unlock a shiny new six-shooter in the wild west, or take on the smallest sphere (because you’re really meant to be working).
The rules of physics melt inside a chronosphere: anticipate distortions, mutations, and plunderable paradoxes. Do you stabilize your wounds, or your reality? The deeper you go, the weirder it gets.
From the “comfort” of their starship home, our heroes pursue the galaxy’s greatest threat: The mysterious chronospheres. Unlock new characters with alien skills and stories. Complete missions to learn new abilities or to expand the game with new threats and challenges. Conquer special chronospheres for massive rewards. Listen to the crew argue over whose turn it is to do the dishes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 467reviews | 95% | — | $188.1K |
| $14.99 | 9ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ターン制だが、行動中はリアルタイムで動く斬新なシステムのゲーム このシステムだけでも一回触ってみる価値はあると思う ただ、現段階だと長期的な目標がないのでなんとなくぼんやりしている 1プレイに1アイテムのアンロックとキャラ固有のタスクをこなすミッションがあるくらい ストーリー的な動機や、素材を持って帰って宇宙船の拡張みたいな要素があったらモチベーションも高まりそう 精力的にアプデが進んでいるようなので、今後に期待
overwhelming with items and controls. not pleasant to play
I've never left a review before but this game ♥♥♥♥♥♥♥ slaps.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Traditional Chinese
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前中期很好玩,一路解锁新武器新能力,后期明显乏味了,1.每次获取是二选一,能否获得高质量武器过于看脸了,随着后期解锁了大量高级敌人,很多关低层已经很难处理了。2.游戏完全没有局外成长,打通地牢除了做几个主线任务以外完全没有必要,没有任何收益,玩家缺乏攻略的驱动力。3.作为一个肉鸽游戏应该增加玩家的可控性,增加局外禁选之类的功能,不然局内成型太难,很容易劝退玩家。4.有些比较难用的武器,也缺乏数值补正,你又难用又数值不霸道,怎么让玩家去选。
bd丰富度还可以,爽局可以开无双,但问题是玩家生存能力说强实际上也不强,那个矿区层敌人一大堆还会下崽,怪不仅密集弹幕量还大的要命,还有近战敌人砍我的弹幕,请问制作组玩过自己做的关卡吗 另外不稳定选项我个人抓取率特别低,一般只抓一两层,主要是从第二层开始词条对敌人的机制方面的提升实在有点大,望而生畏,再加上后期装备成型,高级道具没有合适的改造可能还不如手上的装备,加上不显示装备数值挑选起来也很麻烦 此外滚雪球的效应特别强,如果前期没能避免受伤后期回血完全不够用,如果是希望当割草肉鸽来玩不怎么推荐,毕竟爽局可能突然暴毙 希望制作组能平衡一下怪物数量和杀怪奖励,还有不稳定选项的收益问题
一款俯视角射击rg佳作,上次玩这么上头还是挺进地牢。 +随着游戏进程解锁的敌人和道具/武器 +随机性丰富 -没有rg的精髓重roll导致bd建立困难 -枪械、道具之间不够平衡,甚至有稀有武器不如普通一把狙击枪好用的情况 -boss战缺少奖励,而且几个boss包括最终boss没有随机机制 另外有个翻译错误,英文的minion被翻译为莫名其妙的小黄人,直译仆从,奴仆都更好懂些
Fun game - an interesting concept that's (for the most part) well executed. Pros: - A lot of build variety and fun playstyles to experiment with - Juicy - it's satisfying when you deal big damage numbers - Mutation system, which can dynamically increase the difficulty of your run based on loot choices - A lot of interesting mechanics in general tbh - Very high level of polish for something in early access. - Updates are frequent, some of my previous gripes have already been fixed Cons: - I'm not a fan of the dialogue/narrative, but it can all be skipped - Some combos are too powerful, and can trivialize most runs if you get them (e.g. immunity from your own explosions and a way to consistently make big explosions) - Sometimes it can be hard to parse everything happening on screen, and you walk into bullets you don't notice, however that's something that happens substantially less after a couple hours of playtime - Certain things aren't communicated clearly, like certain powerful melee enemies being knockback resistant, but that's another thing that can just be learned. That's something that got burned into my memory after one bad turn ended my run. - Damage can be unpredictable as well. I feel like runs are too often ended by unexpected bursts of damage I'm excited to see how it changes as development continues ~
糟蹋了美术,有优秀的部分,但大部分比较糟心。 枪设计得挺有意思的,但大部分是废物,有的不仅伤害低不消除子弹还挡视线,杀怪没收益,导致手里的武器顺手的话还不如不开武器房的怪;容易误操作和暴毙,特别是近距离的武器和炸弹,炸弹被弹回来立即爆炸没有手段能躲,有爆炸效果的枪遇到怪一个冲刺还容易把自己炸死,还有就是经常就是刚要爽起来的时候也是最容易暴毙的时候。
Already in Early Access I can tell this is going to become one of my favorite Roguelites. I haven't personally played anything with the same style of gameplay that sort of mixes turned base with real time combat. There is a surprising amount of content in the game considering it just launched in early access less than two months before this review. There are so many different weapons and styles to suit different playstyles, and I'm still unlocking new ones along with new passive equipment and gadgets. The characters also play pretty different from what I've played so far. I've found some very good challenge in the game so far, especially with some of the Irregular Spheres. I'm very happy with the gun diversity and obviously more will be coming in the future. Maybe I need to unlock more of the passive equipment (Gear I think is how it's referred to in game), but it would be nice to see some different Gear that changes your build a little more or more ways to find synergies between them. Although that could just be a me problem. I also think another good addition would be some sort of different events that can occur in run. I was thinking optional portals that show up with extra challenges or something to that affect. I am loving the game and very much looking forward to see how it continues to shape up in early access and the eventual full release.
I've enjoyed my short time with this game a lot so far and I can't wait to see more. There's so much variety and unique things to try. The devs seem to keep moving this game in the right direction and it gets better and better. Can't wait for more! Watch a trailer to understand the main gameplay. The turns feel intuitive and I don't feel cheated out of a run when I lose, even before the visual clarity update. Only thing is maybe runs can feel a bit long, especially on some maps where there are so many enemies and you have to play very carefully over a large map. Fun guns, cool explosions, fun enemy design [strike](i hate those drill moles tho what are they doin here man)[/strike]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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