
Everything moves when you do in Enter the Chronosphere, the turn-based roguelike. Each chronosphere is procedurally generated with defenders and biomes from the worlds it has consumed. Break in, find exotic weaponry and gadgets, outsmart hostile aliens, and fight your way to the core.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter the Chronosphere combines turn-based tactics and real time action. Follow the crew of the Starseer as they combat a galactic threat: giant spheres that are consuming reality itself. Fight to the center of procedurally generated chronospheres, unlocking new characters, alien weapons and powerful synergies.
A shooter that gives you time to plan your next move.
Between each turn, bullets hang in mid-air and enemies are frozen. When you move, so does everything else. Alternate between bold action and careful planning. Dodge through a field of bullets, reload your shotgun, knock enemies into pits, call an artillery strike, or heal up just before you get hit in the face.
Mix weapons, gear and gadgets from different worlds to create powerful builds. Incinerate enemies from afar with sweeping lasers, fire your shotgun around a corner with bouncing bullets, modify your chainsaw to implant alien eggs, and then detonate your hatched minions like living bombs.
Every chronosphere contains biomes from the worlds it has consumed, each with its own enemies, objectives and gear. Choose a chronosphere to run. Retrieve coordinates from a bug-infested hellsphere, unlock a shiny new six-shooter in the wild west, or take on the smallest sphere (because you’re really meant to be working).
The rules of physics melt inside a chronosphere: anticipate distortions, mutations, and plunderable paradoxes. Do you stabilize your wounds, or your reality? The deeper you go, the weirder it gets.
From the “comfort” of their starship home, our heroes pursue the galaxy’s greatest threat: The mysterious chronospheres. Unlock new characters with alien skills and stories. Complete missions to learn new abilities or to expand the game with new threats and challenges. Conquer special chronospheres for massive rewards. Listen to the crew argue over whose turn it is to do the dishes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 467reviews | 95% | — | $188.1K |
| $14.99 | 9ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review after 3 hours and have to say i'm hooked. Game play is fun and fluid with a perfect mix of strategy and action. Weapons and combos are fantastic and hit all the right spots to give you that power fantasy when the mods just hit *chefs kiss*. Ticks all the addictive boxes that a roguelike does and leaves you wanting to dive right back in after a session! I've been playing this with an Xbox controller on my TV and it feels spot on. I've already recommended this game to a few friends irl. Very polished for an Early Access Game and definitely worth the $19.99 AUD in it's current state.
A bullet hell that takes the time to make me feels smart (or dumb) about my choices. Not fully on board with the overall art direction or the weapons, but it grows on me as the gameplay pulls me back in. It has great gameplay, perks make sense and changing weapons or character does transform the dynamic of your run. It also has great snippets of dialogues in between fights, with lots of humor hidden in all places. You can feel there's a real care in the details, the devs are having fun and you feel you're part the journey. Give it 2 runs, just to get a good feel of what you're getting into!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Traditional Chinese
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Strong recommend. The style is gorgeous and well executed. The gameplay itself always feels like a fun puzzle. So many of the weapons are amazingly designed, and the quickdraw mechanic is a really clever and well implemented answer to the classic problem of having one op gun. The way ammunication and reloading is also really well executed for the most part with synergies and non-bos to go for and avoid. The light progression with quests and unlocks is satisfying and a nice blend of vague world-building mixed with mechanical incentives without anything feeling like a "must grind power treadmill". Biggest complaints: game needs a bit of final boss variety. After a few dozen wins that combat encounter gets a bit stale (and to the game's credit, their is enough variety in terms of mini-bosses/standard enemies that it actually feels odd that there's only one final boss atm) For the longer chronospheres the late-run progression feels wonky. Because of the way that you can cap our your perk slots, you can get BiS perks with relatively little RNG due to the smallish perk pool, and basically every weapon feels strong enough to clear a run with the right build, you can very easily run into an issue mid-run where your build is kinda capped out and perk/weapon/gadget chests are meaningless. Which uh. Feels bad. None of these contributing factors are fundamentally big issues, but it is a weird problem. Also I want higher difficulty spheres but I didn't finish the progression so maybe that exists at some point. Despite my nitpicks, solid 9/10. I imagine my biggest complaint about the final boss will be addressed by the time 1.0 rolls around and that single change would probably bump it up to like a 9.5/10 w/ an expected playtime of about 40 hours. Maybe longer if we get some higher difficulty and dailies or something. (also as an aside I think any comparisons to superhot are deeply misleading about the game's vibe. The game feels very turn based the movement just isn't grid locked. If anything it feels closer to Arco or even classic roguelikes like Nethack/Cogmind in its pacing)
Listen, its messy, its weird, and takes a minute to click. but my god when it clicks is it amazing, build variety and scaling are off the charts, fun, lovable cast with really solid art. overall game is really fun but kind of complicated with some room for improvement but it is a very unique game. I will be returning just for the satisfaction of moving non-stop and pumping out dps and then slowing everything down to bump back 3 grenades at enemies. 8/10
前中期很好玩,一路解锁新武器新能力,后期明显乏味了,1.每次获取是二选一,能否获得高质量武器过于看脸了,随着后期解锁了大量高级敌人,很多关低层已经很难处理了。2.游戏完全没有局外成长,打通地牢除了做几个主线任务以外完全没有必要,没有任何收益,玩家缺乏攻略的驱动力。3.作为一个肉鸽游戏应该增加玩家的可控性,增加局外禁选之类的功能,不然局内成型太难,很容易劝退玩家。4.有些比较难用的武器,也缺乏数值补正,你又难用又数值不霸道,怎么让玩家去选。
ターン制だが、行動中はリアルタイムで動く斬新なシステムのゲーム このシステムだけでも一回触ってみる価値はあると思う ただ、現段階だと長期的な目標がないのでなんとなくぼんやりしている 1プレイに1アイテムのアンロックとキャラ固有のタスクをこなすミッションがあるくらい ストーリー的な動機や、素材を持って帰って宇宙船の拡張みたいな要素があったらモチベーションも高まりそう 精力的にアプデが進んでいるようなので、今後に期待
Already in Early Access I can tell this is going to become one of my favorite Roguelites. I haven't personally played anything with the same style of gameplay that sort of mixes turned base with real time combat. There is a surprising amount of content in the game considering it just launched in early access less than two months before this review. There are so many different weapons and styles to suit different playstyles, and I'm still unlocking new ones along with new passive equipment and gadgets. The characters also play pretty different from what I've played so far. I've found some very good challenge in the game so far, especially with some of the Irregular Spheres. I'm very happy with the gun diversity and obviously more will be coming in the future. Maybe I need to unlock more of the passive equipment (Gear I think is how it's referred to in game), but it would be nice to see some different Gear that changes your build a little more or more ways to find synergies between them. Although that could just be a me problem. I also think another good addition would be some sort of different events that can occur in run. I was thinking optional portals that show up with extra challenges or something to that affect. I am loving the game and very much looking forward to see how it continues to shape up in early access and the eventual full release.
玩法比较有创意 画风吸引人 趣味性略显不足
overwhelming with items and controls. not pleasant to play
糟蹋了美术,有优秀的部分,但大部分比较糟心。 枪设计得挺有意思的,但大部分是废物,有的不仅伤害低不消除子弹还挡视线,杀怪没收益,导致手里的武器顺手的话还不如不开武器房的怪;容易误操作和暴毙,特别是近距离的武器和炸弹,炸弹被弹回来立即爆炸没有手段能躲,有爆炸效果的枪遇到怪一个冲刺还容易把自己炸死,还有就是经常就是刚要爽起来的时候也是最容易暴毙的时候。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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