
Ensora is a side-scrolling action-shooter about survival and loot-gathering. Fight gangs of thugs and Corporation soldiers for the remaining resources on the planet. Solve the mysteries of the Portal and try to return home.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Ukrainian, Simplified Chinese, Portuguese - Brazil, Korean, Polish, Turkish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень крутая, но короткая.
游戏是我喜欢的类型,但这个机翻是闹哪样?简直窒息,你死的时候不管周围有没有敌人,全都提示没人,物品还在,结果包里清洁溜溜...
Купился на тэг "Глубокий сюжет", а оказалось, что здесь его нет вообще. Исследовать мир игры не побуждает вообще ничего. Одни и те же противники, одни и те же декорации, вольные города пустые, а разбросанные записки не раскрывают вообще ничего. Управление, к слову, нормальное, стрельба ощущается очень хорошо. Но это единственный плюс игры.
Very fun, combines the classic feel of many old side scroller shooters with modern gameplay mechanics. It also leaves the player to actually think about what they're doing, rather than spoonfeeding them. My sole complaint is the "clunkiness" of the characters movement, though I imagine it becomes easier to deal with as you play more. All in all, 10/10, surprised this game isn't blowing up yet
I am so badly bored after an hour in...
Promising Sci-Fi Adventure The world feels dangerous and mysterious. Combat is challenging and satisfying. Noticed some comments requesting more frequent saves. Just to clarify - the game automatically saves every single time you enter your ship. This happens before and after every expedition, securing all your progress and loot. It's a deliberate design choice to maintain tension during exploration while keeping your progress safe between missions. Think of it like This War of Mine—your ship is your sanctuary, and the game saves every time you return. The similarity runs deeper: both are intense indie survival sims focused on the desperate cycle of scavenging in a hostile environment.
TOP POREM CURTO
1. 씨발 좆같은 기생충 새끼 존나 작아서 맞추기도 힘들고 물량은 존나 많고 겨우겨우 잡아도 시체 파밍하기 존나 까다로워 2. 일괄 파밍기능 제발 넣어줘 제작사야 시체 겹칠까봐 일부러 유인해서 잡아야한다는게 말이야 똥이야? 3. 한글 번역 제대로 하자 구글 번역기 썼냐? 스토리 이해를 못하겠네 4. 명성 모으는건 쥐똥같이 +6 +12 이러는데 뒤지면 200가량 뭉탱이로 깎이면 뭐 어쩌란거냐? 어느 세월에 업글 다하라고?
Enjoyable and challenging. I prefer to use my controller for games that support it. There was an issue when remapping the bindings with my controller, as the default shooting mappings did not feel ergonomic. There is a provision to use the same button for kick or throw the additional weapon. Unfortunately, when you remap it conflicts and does not set the new button for both kick and throw at the same time. Additionally, some of the controller bindings are not re-mappable. The "hold button" feature is ingenious but has been provided only for the tactical scanner. It would be handy if implemented for some of the other functions especially if it could be made user-mappable. The auto-aim feature added for gamepads is very handy as I personally can't get the accuracy of a mouse using an analog stick. But it also makes me wonder if this feature is like cheating, and to be an authentic gamer I should perhaps just use mouse+keys. I experienced a slight delay in combat while turning around, to correctly face an enemy and throw a knife at it. My knife was thrown the wrong way(looks comical) on a number of occasions, although I was correctly facing the enemy. I am sure I need a lot more practice with combat, but the turning lag could use some improvement. Overall, despite the minor issues, I strongly recommend this game as I love the concept. I'll be waiting for future updates.
[h1]Une bonne surprise, malgré un contenu un peu léger[/h1] J'ai passé un très bon moment sur [b]Ensora[/b]. Les combats sont agréables : viser correctement et gérer la dispersion des armes apporte un vrai petit côté satisfaisant. Le rythme est bon et la difficulté est globalement bien dosée. Il y a aussi une petite boucle de [b]farm[/b] sympathique. À mesure que l'on découvre de nouvelles zones, on prend plaisir à y retourner pour récupérer davantage de ressources. Ce n'est jamais une corvée. Le jeu alterne plutôt bien les phases calmes et les moments où tout part en vrille. En général, on affronte seulement quelques ennemis à la fois, mais il arrive que les spawns s'emballent complètement. Là, on se retrouve à battre en retraite... le feu aux fesses. 😄 L'histoire est intéressante et donne envie d'aller jusqu'au bout. En revanche, je suis un peu bloqué : il me reste deux zones à débloquer, mais plus aucune mission ne s'active. Je ne sais pas si c'est un bug ou si j'ai raté quelque chose. [h1]Les + 👍[/h1] [list] [*]Combats agréables et nerveux. [*]Bonne gestion de la difficulté. [*]Boucle d'exploration/farm plaisante. [*]Quelques affrontements vraiment intenses. [*]Histoire qui donne envie de connaître la fin. [/list] [h1]Les - 👎[/h1] [list] [*]Le gameplay devient un peu répétitif sur la durée. [*]Le contenu reste assez limité. [*]Le hacking est, à mon sens, beaucoup trop difficile. Même les puzzles censés être les plus simples demandent énormément d'efforts. C'est d'autant plus dommage que ce point a été signalé au développeur depuis longtemps, mais il semble rester sur sa vision. Résultat : de nombreuses portes et récompenses restent inaccessibles, ce qui est plus frustrant que stimulant. [/list] [h1]Verdict[/h1] Je recommande le jeu si ce genre d'action/exploration vous plaît. Je l'ai payé environ [b]3 €[/b], et à ce prix-là, le rapport qualité/prix est excellent. En revanche, au tarif normal, j'attendrais plutôt une [b]grosse promotion[/b]. Le contenu est relativement léger et on arrive assez vite au bout de l'aventure. [quote] 👍 [b]Recommandé? Oui... mais attendez une promo.[/b] [/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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