
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.14/day in the week to Sep 1 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I Really enjoy this game. Fun, well made.
This game is friggin' awesome
整体游戏我能给的最高分数是6.5/10分,但是我玩的太生气了而且给不了中评只能给个差评,很难想象这是这2024年的游戏设计水平。 迷雾区域到处都是雾蒙蒙的,我能理解毕竟“雾锁王国”嘛,但是你非得把这破迷雾做的这么不友好来恶意针对玩家,那也就别怪玩家恶意针对你给差评。智障一样的光影特效,天黑了就非得是乌漆麻黑,火把光照范围低的可怕,只怕是制作组在黑牢里面做的这个游戏。 怪物动不动就突脸带打晕,来个三五只狼直接给你定死在原地,没有任何减免晕眩的方法,做游戏脑子都不带,也不知道怎么设计出来这么畜生的怪。 职业也宛若智障一样,弓箭手和法师都要超大量的资源来做弹药,战士只要平A然后美美闪现就可以了几乎没有额外资源的消耗,永恒法术比同级资源弹药伤害低,永恒箭矢更是重量级弓箭手要消耗魔力,魔力还只能暴击恢复,没有高暴击蓝都回不上来,而且永恒箭矢伤害也比资源弹药要低的多。 最气人的是这解谜几乎就等于猜谜,脑洞对不上这畜生作者你就解不开这沙雕一样的藏逼玩意。 前面两个区域跟着任务走感觉都还行,但是过了两个区域之后,后面任务就是千篇一律,怪物营地也是。 总结就是能玩是能玩,但是很恶心,各种指引约等于0,地图上的资源是弱指引,差不多就是给你个任务告诉你在哪个区域,任务也要去各种点找红书才能获得,各种弱智连锁任务机制。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst CN #96 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The exploration is genuinely rewarding, the building system is one of the best I've used in a survival game, and the progression always gives you something to work toward without feeling like a grind. Every time I logged in to "just organize my storage," I somehow ended up remodeling my entire base instead. If you're into survival games, RPG progression, or just have an unhealthy relationship with saying "one more thing," this game is absolutely worth it.
Don't play this survival RPG first. It does so many survival mechanics so well that other survival games can end up feeling clunky and unpolished by comparison. The world is massive, and you can spend countless hours simply exploring it. The combat and gameplay mechanics are engaging, and gliders make traversing the enormous map both practical and fun. The world is carefully crafted, packed with fine details, and avoids the copy-and-paste dungeon design that plagues so many games in the genre. What deserves special mention, however, isn't the stunning graphics—it's the building system. It feels like it was designed by people who actually play survival games. Building pieces snap together intuitively, and the placement tools give you a huge amount of freedom and precision. As someone who spends a lot of time "SimCity-ing" in survival games, this is easily the best building system I've ever used. The snapping just works, and you can create anything from a cozy hobbit hole to a towering castle. Optimization is probably the game's biggest weakness. Certain areas, especially the main castle, can suffer from performance issues because there's so much happening at once. The water effects can also bring even a powerful system to its knees. That said, the developers have been actively improving performance, and it has already gotten noticeably better. I'm confident most of these issues will be addressed by the 1.0 release, but even in its current state, the game remains very playable.
I recommend this game
its fun, snd building is enjoyable
This is a tough decision, but since this is a 'mixed' review I can't recommend it. This game hits a lot of high notes. The Enshrouded mechanic is neat. It has some basic itemization like you'd find in an ARPG. You finish quests and get xps and level up. The penalty for death isn't even as harsh as in other building games where you lose all your stuff. The world is pretty neat. The drawbacks are too many, though. There are really only a few builds available. The play control is terrible. There's a peculiar lag in the control scheme that means I'm still stuck doing an action I queued, even though I pressed a different key before I started the current action. This happens most frustratingly in combat, but also while mining or harvesting. This is what killed it for me, since so much of what you'll be doing is fighting. I spent almost as much time fighting the camera as the enemies since it's far too often that I find something in the way of my dude and the camera. Zoom in and out is frustratingly unreliable. The prevalence of grass means I can barely ever snipe stuff while crouched unless it's way close since I can barely see it through the grass. It's just all too much. Maybe things will get better for the 1.0 release. Here's to hoping.
bad game ♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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