
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.14/day in the week to Sep 1 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I only got this game because I thought it'd be better than Valheim and had ambient NPC's you could get for your settlement and they worked various jobs, or defended the settlement/fort/homestead. But no, none of that. Now I can't refund it and maybe 1 person to play with. Wamp wamp waaaaamp.....the combat is too simple too.
a lot of fun and easily worth getting, as someone who has been in a long bored state with today's games, this game had me once again get excited to turn on my pc and start playing whenever I had the chance.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.6M | 78.9K | 71% | $24.99 | |
| $89.3M | 395.3K | 97% | $13.99 | |
| $88.3M | 109.2K | 84% | $59.99 | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $87.4M | 154.1K | 98% | $19.99 | |
| $87.4M | 56.8K | 88% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $228 | 5 | 80% | $1.99 | |
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Latest in each market: best FR #32, worst CN #96 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was genuine extremely, extremely impressed by what a terrible game Enshrouded was. Maybe the best way to explain what it does wrong is to think about the difference between what games intend to be, and what the actual gameplay experience is about. Enshrouded obviously intends to be an open world-crafting-survival-rpg hybrid. But a better title for it would be "You're out of Stamina: the Game." The gameplay experience is overwhelmingly dominated by instrusive, out of place limitations in what the player can do that come from the survival side, and they completely overpower the somewhat OK rpg aspects. To give a concrete example, my character right now is level 20. I haven't dumped every skill point into endurance, but I have put a decent amount into it, and I have unlocked a lot of skills that should make stamina recover faster, and limit the cost of thing like sprinting. And I also cranked up player stamina to the max in settings. And despite this, my stamina is *constantly* depleted. A big reason why is that the game world is huge, and you are going to want to run to get from point a to point b (there are no mounts). Which of course chews through stamina, slowing movement to a crawl. And once it is depleted, stamina recovers painfully slowly. Luckily there is a perk you can unlock that reduces the penalty to maximum from being wet. Okay, now think about that previous sentence. The game is a miserable slog because of how restrictive the stamina system is, and on top of that, the developers decided to make it worse by reducing maximum stamina when you are wet. Or hungry. Or not cozy enough. That last part isn't a joke, your character requires "comfort" for proper athletic function. Playing the game feels like taking care of a whining child. At least you could drink from a well for (again, no joke) a temporary bonus to maximum stamina of a whopping one percent. But wait, there is fast travel, right? I have never played a game with a more inadequate number of fast travel points. There are a few fixed ones that are spaced very, very far apart, and you can place a (very small) number of your own. But they are just woefully inadequate compared to the size of the world. It is painfully obvious that what the game calls "flame sanctums" should have all been fast-travelable. But they aren't. While we are on the topic of "painfully obvious", anyone who plays this game will see the environments have a huge level of verticality, and will rationally expect that the player character can climb. But they can't, at least not on surfaces other than ladders and ladder-like grates. So you have to awkwardly try to parkour up slopes, often being defeated by moderately steep hills. You do get a grappling hook, but, get this, there is exactly one type of tile it can be used on. One. This isn't like the hookshot in Zelda where some *types* of tiles can be grappled, and in fact you can't even try to use the hook unless you are near the one single hook tile it interfaces with and you are given a key prompt. Oh, and grappling gouges an absurd amount out of your stamina bar. And I just want to take a second to recognize how bonkers this is. The game severely limits your ability to traverse in the upward direction. And then, in the extremely, extremely limited subset of situations where it decides it will let you do this kind of traversal, it punishes you severely for even trying to do so. It's just such atrocious design. Every aspect of the game is just this bad. You constantly run out of inventory space, it's not uncommon for equipment to take 5+ ingredients to craft, and it is rife with awful platforming. And I almost forgot to talk about The Shroud! The developers had the bright idea to dominate map space with a washed out, dark, mist obscured biome. In addition to being visually boring, there are so many times I walked into a pit I just couldn't see because of the bizarre decision to severely limit visibility. And if you try to go someplace in The Shroud sooner than the developers want, you are killed in seconds. I'm going to repeat that last part for emphasis: this is an open world game where you die in seconds because you decided to explore an area "too soon". Enshrouded is an unmitigated disaster. It is not good now, it will not be good after it leaves early access, and it will not be good in ten years. I am genuinely at a loss for words to describe how awful it is.
Games should not have corpse runs in 2026.
There is a phenomenal game hidden here, however the developers insist on making it unplayable, and unenjoyable with terrible balance, non telegraphed enemy abilites, sliding animations that don't match damage triggers, and of course, a persistent visual fog masqureading as a gaming mechanic. If over half the game is in fog, and with simple upgrades the death timer is insignificant, then why have this terrible migraine inducing visual effect ?
Hammer game eine Mischung aus Minecraft und eine klassische RPG mit einer Super Grafik und Atmosphere mit viel zu entdecken. Eignet sich super für Solo play macht aber in der Gruppe extrem viel spaß eignet sich auch für eine kleiner Lan Party.
Came back to the game after it had many updates and now it crashes every 5-10mins,all drivers are up to date,tried running it in compatability mode,lowered all graphics settings nothing works. Can play Vein,Soulmask,7d2d,Windrose,Bellwright all with no crashes so for that reason I do not recommend this game
Игра невероятно однообразная. У меня несколько часов и мне уже надоело. Очень красиво, но геймплей уровня - затыкай лкм одинаковых врагов. Не цепляет. После Дюны и Конана это выглядит очень однообразно, сыро и примитивно.
Cool moments and ideas, but I'm forced to grind and work to be able to enjoy the fun part - not what I look for in a game. Combat is super janky and not very deep or fun in itself. If you are big into collecting resources, crafting and building you might like it more. I don't think the game is well-balanced between the one half of it that is a chill building survival game and the other half that is a fantasy dungeon-raiding game. I see the vision but the moment-to-moment is not where it needs to be.
Очень вкусно! Я реально отвлёкся от серых будней в процессе игры. Хороший открытый мир, интересный лор и противные мобы.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.