
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
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About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 716 reviews with recorded playtime.
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muito bom pra passar o tempo
Great game! My sister recommended this to me after she started playing it and became obsessed. Some gameplay elements are reminiscent of Dark souls (I havent played, I'm not a masochist) and skyrim (one of my faves). However It has a story of it's own, and it's own quirks that make it very fun. Despite being in early access for all of my playtime, It has never felt unfinished. Really excited for the 1.0 update. All in all it has the perfect balance of difficulty and cheese, and a very responsive and connected Dev team and Fan base.
Me surpreendeu bastante. Bom jogo!
incroyable 247h et toujours aucune envie de laché le jeux
If you enjoy this game, you either have something wrong with you. Or you hate yourself I played this game for all of maybe two hours and the entire time trying to progress through this game. I would’ve had a better time, pulling my teeth out one by one with a rusty pair of pliers.
Albaneva bossfight is trash after all this time. Gatekeeping the flamelevel with such bad experience makes me give up the game completely. And yes, i have him beat but it is not worth it.
After more than 100 hours in Enshrouded, I can honestly say this has become one of my favourite survival RPGs I've ever played. The biggest thing Keen Games got right wasn't the combat or the graphics it was the progression. Every new biome feels exciting because there's always something new to discover. A new NPC, a new crafting material, a new tool, a new armour set or a new mechanic. It constantly rewards your curiosity, and that sense of progression is incredibly addictive. The building system is, in my opinion, one of the best in any game. The voxel-based construction gives you an incredible amount of creative freedom while still being easy to understand. I have spent hours simply decorating and improving my settlements, and I'm already planning another complete playthrough just to build differently. What surprised me most is how much this game made me think about its future. Very few games finish and leave me imagining expansions, new biomes and future storylines. Enshrouded has done exactly that. The world already has fantastic foundations, but I think there is huge potential to continue expanding it. Rather than simply adding stronger enemies or bigger weapons, I'd love to see the story continue by rebuilding Embervale itself. Imagine a peaceful meadow biome representing the kingdom before the Shroud. Rolling fields, pine forests, vineyards, farms, trade roads and ancient market towns. Existing NPCs could continue their personal stories by returning to places that once meant something to them, the Bard returning to an old tavern, the Blacksmith rediscovering the Royal Forge, the Farmer restoring forgotten orchards, the Hunter leading you to an old merchant friend. New specialist NPCs could naturally fit into that world too. A Mercer who restores trade routes, allows shared logistics between settlements and introduces luxury goods like silk. A Master Mason who teaches ancient architecture and allows players to save structural building blueprints, making repetitive construction easier while still requiring every resource to be gathered by hand. What I appreciate most about Enshrouded is that it respects the player's creativity. Your home is a sanctuary, not something constantly threatened by raids. That allows you to focus on creating beautiful settlements rather than simply defensive ones. It's a design choice I genuinely hope never changes. Performance has been discussed a lot online, but personally I've had very few issues outside of the occasional minor animation or movement quirk. Considering this is built on Keen Games' own Holistic Engine, I'm incredibly excited to see what they continue to achieve as they refine and optimise it over the coming years. I genuinely hope Enshrouded becomes a huge success. Not only because it deserves it, but because I want Keen Games to keep investing in this world and this engine. If this is what they can produce now, I can't wait to see where Embervale is in another five years. Thank you, Keen Games, for creating a world that has genuinely reignited that feeling of wanting to explore "just one more biome." That's a rare achievement in modern gaming, and one I hope you continue building on for many years to come.
挺好玩的,就是一个人玩有点肝
건축 재밌음
这游戏的建筑模式非常特别,很适合想建造的玩家,但前期的解锁太繁琐,地图上全是问号,而且难找,甚至到目前还没有创造模式,最好请风灵月影老祖比较好
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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