
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.14/day in the week to Sep 1 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3бал в рот эту игру, до этого играл вроде норм было всё, спустя долгое время зашел опять, впервые вижу НАСТОЛЬКО долгую компеляцию шейдеров. У меня нет желания ждать 30 минут-час лишь бы в игру нормально зайти. Но при этом чисто по моей памяти, игра хорошая.
요약 : 팰월드 하러가셈 병신겜 겜하면서 불편한거 ㅈ같은거 느낀게 한두개가 아님 최적화도 병신같아서 프레임도 존나 떨어지고 인터페이스 UI 며 하나같이 눈에 안들어옴 튜토리얼도 ㅈ같고 스킬설명도 ㅈ같아서 하나하나 찾아야하는데 그마저도 안알려줌 활 조준하면 느려지면서 왜 점프하면 다시 빨라짐? 버니합마냥 점프하면서 활을 쏘게 만들어놨음 병신겜 뭔가 조잡하게 여러가지 비벼놨는데 하나같이 까보면 좆같음 글라이더에 수영에 카메라 구도는 막상 뛰어다닐때랑 전혀 달라서 이질감 느껴지고 캐릭터에 모션은 현실적인 느낌 내려고 존나 느릿느릿하게 소울라이크처럼 내놓고 점프는 존나높고 벽미끄러지는건 존나 빠르고 무슨 중력이 땅으로 빨려들어가는것같음 낙하 데미지 받는 높이도 존나 제각각이고 몬스터 조준은 한명 조준하면 그새끼 뒤질때까지 다른 조준이 어려움 포아너 잠깐만 해봐도 락온 시스템 어렵지 않다고 느끼는데 이새끼들은 락온을 만들어놓고 다른 애들 락온을 못하게 해놨음 락온 해놓고 동물 쏘면 동물 뛰어다니느라 안맞음 음식 굽는걸 만들어놓고 굽는건 ㅈ같이 해놨음 소리듣고 해야하는데 뭐 음식을 하는 모션이건 UI 건 하나도없고 그냥 치익 소리 하나 듣고 해야하는데 ㅈ같음 스킬트리도 뭐 있는것같은데 새로운 기술을 찍어보면 설명이 ㅈ같아서 직접 하나하나 찾아보는데 그게 재미로 오는게 아니라 스트레스로 찾아옴 무기마다 다양해보여도 한손무기 / 양손무기 / 마법 / 활 / 쌍검 사실상 이게 끝임 도끼 칼 클럽 뭐 한손이면 모션 하나로 퉁치고 소울라이크 따라하겠다고 모션도 존나느린데 점프는 또 한없이 가벼움 쌍검은 무슨 강공격을 돌진거리는 개짧고 후퇴거리도 개짧아서 무슨 회피를 구르기보다 어렵게 만들어놔서 쓸때마다 ㅈ같음 누가 쌍검 들고 이크에크 이지랄하면서 찌르기를함 그냥 활 < 이 새끼 들고 멀리서 존나 쏘는게 근접쓰는거 자체가 그냥 손해보는 느낌들게 만들었음 존나게 불쾌함 스토리는 또 억지로 처먹이려고 하는것같은데 뭔 개소리인지 들어오지도 않고 존나 그냥 일관성없이 이쪽저쪽에서 게임 합쳐가지고 비빔밥을 만들어놨는데 이도저도 아닌것같음 그냥 개스트레스 받고 첫 셰이더 로딩한다고 30분 처먹고 조금이라도 참으면서 좋은점을 찾아보려고 최대한 참으면서 했던게 ㅈㄴ 돈도 시간도 아까움 팰월드 하러가셈
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Latest in each market: best FR #32, worst CN #96 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
enjoyble building almost 100 hours half of them are in building :D
протеже valheim
Редко пишу обзоры на игры Но на эту прям хочется написать Никогда в неё не играйте. TL DR - начальные локации интересные, в середине начинается тягомотина, конец так превращается в полное уныние Плюсы + Красивая + Большая + Лор неплохой + Есть древо прокачки + Веселое фермерство (лично для меня это лавный плюс) + Прекрасное строительство, можно делать шедевры, но ты всё равно будешь жить в деревянной коробке Минусы - Карта большая, но предельно пустая - Точки интереса бесполезны, кроме башен с которых можно быстро добираться на планере. Забрался в очко лошади за сундуком? Ну в сундуке найдёшь немного ресурсов, если повезёт очередной щит - Квесты скучные. Идёшь в локу -> находишь записку -> идешь в локу дальше -> читаешь последнюю записку/убиваешь монстра/поднимаешь станок/находишь непися - Неписи, это просто станки и квестгиверы. Притом станков в игре тьма. Почему не объединить неписей и станки, чтобы не бегать постоянно туда сюда. А ещё если ты играешь не один, то игроки будут этих неписей суммонить к себе домой, после придётся суммонить их обратно. Решается проблема хабом, который все дружно строят, а после хаб становится общагой. - Мобы одни и те же, когда ты переходишь в новый биом, максимум что тебе дадут, это рескин мародёров/волков. У местных же зомбей, появляются только шлемы. - Боссы, они есть. Уникальных 2-3 на игру, которые потом встречаются в лагерях и точках интереса. - Ресурсы прошлого биома, теряют свою актуальность при переходе в новый - Крафт шмоток в игре не нужен, от слова совсем. Все шмотки ты находишь в сундуках, грейдом выше (эпик, лега) - Прокачка нудная, максимально, происходит гриндом ресурсов/мобов - С определённого момента, прогрессия становится привязана к серверу, не к игроку. Привет квест на дракона в зимнем биоме, я так его не сделал, потому что его у меня нет. А проходить игру в синглпеере второй раз я не готов Жаль рефанднуть нельзя, хотя первые 20 часов, было интересно
Garbage grind, garbage game.. as usual on this platform
I love this game, and I just want to leave some feedback behind in the hope that the devs see it. I primarily play ranged builds, and I mostly focus on combat, exploration, and production, not so much building. The game is pretty grindy, and not just because you have to mine a lot of different materials. It's also because you have to collect so many different material types, and many higher tier items rely on materials from lower level biomes. You'll often be crafting a high tier item, only to realize you need to go back to one of the first biomes to mine or gather materials, craft intermediate components, and then finally make the item you actually wanted. That's just one example, but production in general has a lot of hoops to jump through before you can craft certain items. The pain I'm describing here is the oversight required to keep track of it all really. This could perhaps be adjusted by implementing some sort of an automated chain, along with some kind of overview of all the materials you need to spend for the final outcome instead of interacting between all your crafting stations. Maybe an NPC could even fulfill this task. For context, I already have my difficulty settings customized to give me the maximum amount of materials from the world, and I still feel this way. Combat is definitely something else a lot of people have been calling out, saying that it feels clunky or lacking. I partially agree. I think combat is in a bit of a tough spot due to the attack animations. You often feel locked into them. In many other games, your attack direction feels much more "free". You can stand still and attack in any direction (looking with your camera) forward, above, or to the side without your character automatically moving. In Enshrouded, however, melee attacks move your character forward automatically, especially when chaining attacks together. I wouldn’t have much to say about the other classes, as I don’t have experience with them. Another movement issue is that you can't immediately cancel the glider. This forces the player to keep flying forward with a lot of momentum, especially with the Legendary Glider. Often you would want to glide a short distance and you would land at the edge and roll off or something. It feels counterintuitive and falls into the same category of movement issues. The new skill tree is very extensive, and a huge improvement to the previous. I've seen mixed feedback about it. Here are my two cents. Personally, I really like that the skill tree offers many different options. At the same time, I think that's also what slightly takes away from it. Some sections of the tree don't feel equally important. For example, if you look at the Ranger build, the Ranger tree is essentially mandatory as your main class. Then you'll usually branch into the Assassin tree depending on your playstyle, while also picking up useful perks from the Beastmaster and Survivor trees. Those trees have valuable skills, but they're not really "primary" trees that you actively build around like Ranger. Despite that, they're placed on the same level in the hierarchy, the same amount of prominence, which makes the overall structure feel less focussed. Overall, I really enjoy this game, and I wouldn’t have written all of this if I didn’t care about it so much. That’s why I’m writing this feedback, it’s this good, even with these issues. These are just areas that I think could make an already great game even better. I’m excited to see how it continues to evolve.
Bought and played for 2 minutes. IGN REVIEW Jumped off a cliff. Thought the game felt floaty and bad. Its no crimson desert ill tell you that. 9/10 would jump off a cliff and refund again.
Survival slop. Oyun türüne yeni hiçbir şey katmıyor. Ne popülerse, ne tuttuysa oyuna ekleyip ortaya bir şey çıkarmışlar. Oyundaki zaten kısıtlı sayıdaki düşman türlerini sürekli ısıtıp ısıtıp farklı görüntülerle önüne atıyorlar. Ayrıca oynadığım en kötü açık dünyalardan biri olabilir. Hareket için sadece glider ve kanca var ama kanca bir sike yaramıyor; belli noktalarda kullanmak dışında %90 işlevsiz. Harita elle yapılmış ama o kadar boktan yapılmış ki her oynanışta random generate edilse aynı hissettirirdi. Her yer aşılması eziyet olan ya da direkt aşılamayan duvarlarla dolu. Üstüne karakter her iki adımda bir buza basıyormuş gibi kayıyor. Tırmanılabilir kısımlarda bile sürekli zıplayıp kayarak bir yerlere çıkmaya çalışıyorsun. Oyunda glider kullanmana yarayan tek şey bölgelerdeki teleport kuleleri. Oyunun tüm keşfi onları açıp görev yerlerine uçmaktan ibaret çünkü keşif hissiyatı rezalet. Combat'a girmiyorum bile; combat sistemi keşif kadar kötü. Aldığın her darbe karakteri stunlıyor, bu yüzden komboları düzgün çıkarmak mümkün değil. Oyunu kesinlikle yakın dövüş oynamayın. Oyuna üç kere başlayıp bırakmıştım. Kendimi zorlayarak 4. bölgeyi de bitirdim ama ne oyun ilerledikçe açılıyor ne de yeni bir mekanik ekleniyor. Tüm problemler aynı şekilde devam etti. Ayrıca her update yeni boktan bölge ekleyeceğinize biraz oynanışa kassaydınız keşke. Harcayacağınız vakte değmez. Çok daha iyi keşif ve combat sunan survival oyunları var. Ayrıca oyunun performansı da yarrak gibi.
I definitely recommend this game. Bought it to explore and fight monsters. Spent the next 6 hours building a house, fixing the roof, and enjoying how chill the whole game feels. The exploration is fun, the building is addictive, and it’s a great game to relax with after a long day.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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