
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
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About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 689 reviews with recorded playtime.
Reviews
Themes across 687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super fun game right off the bat! Love the fact that you can alter terrains! And the ability tree is awesome, allows you to put points into blink even if you weren't building mage in your talent tree. The only thing I wish were to be different is couple actions in the combat, character doesn't seem to be able to stop casting fast enough to do the "dodge action" or the "turn around action". Which makes you take damage that you were able to mediate. I'm getting the vibe that the combat favors controller over keyboards, not a deal breaker at all just takes a little time to get used to.
Just yes, you can customize difficulty if you dislike survival elements, make it harder if you want it more to be like a soulslike. Just yes. Devs actually work with the community and even on lower graphics its beautifull
Enshrouded is so much fun. My kid and I have been playing for 8 hours and we love it. We play a lot of survival games and this is one of the best. There is so much to do and explore. The building is amazing, the combat is engaging, and the skill tree is fantastic. We are excited for 1.0 and I can already tell we will stick with this game for a long time.
Oyunu arkadaşımla biraz deneyimledik kesinlikle güzel ve bence tam sürüm bile çıksa sırıtmayacak bir oyun olmuş. Tam sürümü iple çekiyorum. Oyunda birçok şeyin özgürce yapılabilmesi harika hissetiriyor. İleri de daha fazla düşman tipi eklense çok güzel olur çünkü çok az çeşitte düşman var. Benzer şekilde silah çeşitleri, zırh ve yapı çeşitleri gibi şeyler oyuna zenginlik katacaktır ve tabi birçoğunun tam sürümde geleceğini düşünüyorum. Bunun dışında 11 saat boyunca 1-2 ufak tefek bug dışında çok bir hata ile karşılaşmadık. Erken erişimden çıktığında fiyatı değişmezse fiyatını sonuna kadar hak edecek bir oyun olacağından eminim, merakla bekliyoruz.
I think it’s a very good game. The graphics are great, and the base‑building aspect of the adventure, the dungeon design, and the bosses are all very well done. It has one big downside, which I hope will be fixed with the 1.0 release in October: the combat system. Locking onto a target often feels inconsistent — sometimes your character suddenly turns their back to the enemy just because you moved slightly in the wrong direction. The lock‑on doesn’t reliably keep your character facing the target, and this has been an issue since the beginning. I’m still not sure how, after so much time, there isn’t a clear fix yet. However, the 1.0 release should improve it. Fingers crossed.
This game is absolutely outstanding.
Унылое Г. Скучное Г
I´d say the game is good for the most part, i loved it really. But the last 3rd of the game, the mountain and jungle biome, are just bad and frustrating. It feels like everything that makes this game challenging just gets tuned up, up and up until its just not fun anymore. Exploration turned to find the one and only path to the next poi and and enjoy walking there for at least half and hour. There are to few fast travel point, only the first biomes get decent coverage. Placing a base may also serves as a fast traveling point but the limit is just enough to cover one biome at a time. So why not place enough Spires throughout the world? Combat was fun but is at its base completly broken. Blocking nearly never works, dodging also doesnt work half the time and your attacks regularly dont deal damage. At some point the enemy design just becomes utter garbage. Why do most ranged enemies need homing attacks? Sometimes the only thing you can do is to beat on the enemy while the enemy beats on you but you chug one health potion after the other and thus win. Wonderfull game design. The main boss also just 1 shots you randomly so just try till one time you have the luck of it to not happen, its only gonna take a evening or day, not just like all other boss fights which i moslty won in one try. The graphics are very good. Base building is very fun and good. Farm animals get stuck everywhere including walls and the floor and air. I dont think there are gonna be a lot of changes coming to the game seeing as the release date is in like 3 months. I just want to save you the frustration of going from 60 hours of having fun to not not having fun anymore.
sardı
Très bon jeu de survie, les donjons sont assez difficile pour rendre le combat intéressant et le gameplay est très intuitif. J'aime qu'il y ait des classes pour nos personnages, ça ajoute beaucoup au jeu en multijoueurs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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