
Play, sing, and dance along with the world's first fully animated chat-bot in VR while you improve your English skills.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Kan ikke få hende til at snakke. Måske en fremtidig update for klaret dette.
系统的识别语言已经调成英语了还是无法正常运行,我讲话时她只会坐着呆呆望着我,好似一位聋哑人,任我怎样嘶吼都没有反应。
Игра «English Teaching Assistant VR» — инновационный инструмент для изучения английского языка. Погружение в виртуальную среду делает обучение интерактивным: пользователь общается с AI-ассистентом, практикует диалоги, играет в мини-игры и получает обратную связь. Графика приятная, интерфейс интуитивный, но отсутствие мультиплеера ограничивает возможности. Подходит для самостоятельного обучения, но требует дисциплины. Рекомендую тем, кто ценит технологичный подход к языковому развитию.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 23 reviews with recorded playtime.
English Teaching Assistant VR is an innovative and promising attempt to incorporate virtual reality technology into language learning. Developed by Infusion Edutainment and released in 2018, this program aims to provide students with an immersive and interactive experience to enhance their English language skills. While it has its merits, there are some limitations to consider. One of the strengths of English Teaching Assistant VR is its ability to create a simulated environment where students can practice their English skills in a virtual classroom setting. The program offers a range of activities, including listening exercises, vocabulary drills, and interactive conversations. This interactive approach can help students gain confidence and improve their fluency in a controlled environment. The program also offers a wide range of resources, such as virtual textbooks, grammar lessons, and pronunciation guides. These resources can be valuable tools for independent study and provide additional support to students outside of the classroom. The inclusion of multimedia elements, such as videos and audio clips, further enriches the learning experience. Moreover, English Teaching Assistant VR has the potential to reach students who may not have access to traditional language learning resources or experienced teachers. It can be particularly beneficial in remote areas or underprivileged communities where English language education may be limited. However, there are some drawbacks to consider. The program may lack the personalized feedback and individual attention that a human teacher can provide. Language learning involves more than just mastering vocabulary and grammar; it requires understanding cultural context and effective communication skills. VR systems might struggle to replicate the depth and richness of these aspects. Additionally, technical limitations and the requirement for specific hardware and software may hinder the widespread adoption of English Teaching Assistant VR. Cost barriers and limited access to VR technology might restrict its usage, particularly in less privileged areas. Furthermore, while the program aims to simulate real-life scenarios, it may not fully capture the nuances of human interaction. Non-verbal communication, cultural subtleties, and the ability to adapt teaching methods to individual student needs are crucial elements that might be challenging for a VR system to replicate. In conclusion, English Teaching Assistant VR is an exciting and promising initiative that harnesses the potential of virtual reality technology for language learning. It provides an interactive and immersive environment that can be beneficial for certain aspects of language acquisition. However, it should be seen as a complement to traditional teaching methods rather than a complete substitute. Future advancements and addressing the limitations discussed could lead to even more effective VR-based language learning experiences.
She has fully textered breasts, with nipples. This game is not safe for children.
Жена сказала если на этом обзоре будет 50 лайков и 5 наград , она купит ящик пива, мужики выручайте! My wife said if this review gets 50 likes and 5 awards, she will buy a case of beer, guys help me out
☀️
if you are interested in an useless walking around a flat its for you. asistant does not respond. waste of time its not ready yet.
its very ew
gamesense
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $830.2K | 2.1K | 72% | $19.99 | |
| $0 | 23 | 91% | Free | |
| — | 2.3K | 51% | — | |
| $0 | 29 | 76% | Free | |
| $1.8M | 1.9K | 85% | $29.99 | |
| $696K | 685 | 92% | $18.74 |