
"Endless Monday: Dreams and Deadlines" - In this short story from the Endless Monday, Penny, a mild-mannered corporate grunt, spends a weekend at the office in an effort to finish her project on time while overcoming distractions from coworkers, space aliens, imaginary friends, and herself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2Kreviews | 98% | — | $310.1K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
■どんなゲーム 仕事を締切ギリまで抱えてしまうおサボりなペニーちゃんが土日で仕事を終えるために奮闘するADV ■感想 キャラかわいいし日本のゲームかと思うぐらい翻訳に違和感なし◎ 締切2日前、未着手の案件を抱えたまま土日を迎える…なんて状況聞いただけで胃がキュッとしちゃいますよね でもお仕事を忘れられるようなとんでも展開が待ってるので大丈夫! ■メインストーリー攻略に関して(以下攻略に関するネタバレ含みます) 恐らく[spoiler] 3枚目 [/spoiler]の絵を描くくだりが一番落としやすいポイントだと思います 自分も始めスルーしてBAD ENDになりました ーー↓そこで結構悩んだので、以下同じような方の参考になれば↓ーー [spoiler] 2枚目を描いた後、ウィスキーさんとクラブで遊ぶかどうか迫られる場面があると思います 時には遊ぶことでインスピレーションが湧くことがあるかもしれません [/spoiler]
i love air fryers
[b]How do you chase your dreams when you have bills to pay?[/b] This is the fundamental question that Endless Monday: Dreams and Deadlines seeks to answer. and implores its players to explore. Let's get this out of the way first: hcnone's artwork in this game is just an absolute joy to look at.The semi-pixelated anime style (idk how to describe it) that they're so well-known for is just so charming, and the sprite work is second to none. The backgrounds being so gray and dull and at times even messy(?) actually highlights the colorful character designs a lot and makes them pop out more. And a BIG shoutout to Chance Thrash for making an absolutely memorable soundtrack to this game. I only wish that there were maybe one or two special tracks that only played in one of the more heart-touching/climactic scenes in the story. The characters are, as always, so full of personality and charm. Underneath their quite dominant traits (e.g. Hana's always pissed off, Skye's air fryer's, Kini's "time and space" gag) are characters that have quite a lot of depth and variety to them, and all their interactions are so so fun to watch([b]*ahem[/b]Penny's TOTALLY secret crush on Miss Whiskey, and Hana's relentless obsession over Skye [b]*AHEM*[/b]) . And I like that their development doesn't necessarily kick out their "bad traits". I mean Penny is still a MAJOR procrastinator at the end of the game, but she still has crazy development throughout the two stories! Also, special shoutouts to Overtime for turning [spoiler]Blythe[/spoiler] into an all-time favourite, I canNOT wait to see what comes for her next. And ALL the characters, with their myriads of personalities, have different attitudes to work and they all are on their journey to chasing their dreams, which is lovely. The setting and story truly blew my expectations. What better way to inspire your work than (MEGA SPOILERS) [spoiler]traveling through different timelines, materialising your OC and drinking bad coffee?[/spoiler] This magic realism really puts into perspective just how ridiculous corporate life is. The story itself is filled with a love of art and the human endeavour, and while its nothing revolutionary, I still love it to bits (I even cried at the end of Overtime when they achieved Miss Whiskey's dreams). And the dialog is funny and keeps the vibes light in spite of the depressing nature (although at times, can be a bit repetitive for the gags.) The gameplay itself is a classic point-and-click style with some other elements/minigames to it. It has a LOT of features so that you won't get lost easily (multiple save files, notes and to-do lists, characters outright saying what to do) and the different bad ends you can go down are entertaining enough that you don't mind stumbling onto them (or grinding them for achievements hehe). The [spoiler]earth defence[/spoiler] minigame DOES go on for a while, and the Lumber Lass achievements DO take a A LOT of time (mostly due to failed runs, but still). But the fact that you can, at any time, procrastinate playing Lumber Lass IS funny, especially since it really is a mindless "numbers go up" simulator. It DOES have its negatives though. The move times are quite long, and replayabality is a weak point. Also, the controls for keyboard only are not written anywhere (had to trial and error a lot for using the phone), As said above, some of the BG art is a bit wonky, and some of the gameplay segments overstay their welcome. And I DO wish a little bit more from the music and spritework (like ONE more sprite per character, or a slightly longer animation for certain character actions/expressions). And so how DO we chase our dreams when life is expensive? Answer (minor spoilers on the games themes): [spoiler]don't get poisoned by the corporate mind virus, go on lots of adventures, appreciate the human endeavour, kill AI, and most importantly, do it with the people you love in your life[/spoiler]. Can't wait for the sequel, as they say!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a let down, the art in this is fantastic and the music is serviceable but that's where the positives end of me, the story is just boring and the interface needlessly clunky not to mention how short this game is.
f*ck AI I just want to be happy with my air fryers
omotib
Procrastination Final Boss
VAI SE FUDER I.A
귀여워
그림도 이쁘고 재밌네요 즐거웠습니다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $93.3K | 254 | 94% | $14.99 | |
| $12.2K | 77 | 100% | $9.99 | |
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| $413 | 1 | 100% | $14.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $310K | 666 | 91% | $14.99 | |
| $310K | 1.9K | 73% | $5.49 | |
| $310.3K | 4.9K | 83% | $3.99 | |
| $310.3K | 2.3K | 96% | $11.99 | |
| $310.6K | 436 | 85% | $19.99 | |
| $310.6K | 1.7K | 82% | $9.99 |