
End of Life is a third-person shooter that takes place in a city that is fragmented and in constant motion. These fragments that make up the city rotate as if it were a Rubik's Cube, creating different gravitational directions that allow the player to traverse the city.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
The game definitely needs some work but overall it's actually pretty engaging. The music is implemented well and the physics are definitely my favorite part. Using a shotgun-esque weapon is enjoyable and I haven't fully completed the game yet, so i'm not sure if this is an option, but a multitude of different weapons would be awesome. This is really good for an, I'm assuming, solo developer to produce. My main gripe is that the enemy AI needs to be a little bit smarter, and there needs to be a couple less of them. Also obviously the cutscenes aren't incredible and it seems like it has trouble running on ultra graphics even with a 3060ti and 32 gb of ram. Overall, i'm going to continue to play it and i'll revise this later on. Good work :)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Shows promise, but lacks polish. Movement builds momentum, making precise platforming difficult like it asked me for very early on (while being attacked by a sniper that could hit me anywhere). Shots are all projectile, but there's a cooldown between shots that doesn't feel "fun" for what the game encourages you to do, acting like a movement-shooter more than anything else. "Ultra" graphics tank decent equipment, but "High" let me play with a serviceable framerate. Overall, it's okay, but it's definitely got a road ahead of it.
Общая оценка: 6/10 В целом игра очень даже неплохая... Могла быть. Ну вот пофиксить баги, починить "скип", добавить оптимизацию, поправить модельки, добавить пластичность и вышло бы очень даже "съедобно". А, так как игра про паркур, вопрос: почему нет зацепа за уступы?) Ну и с игры меня выкинул краш репорт :д
End of Life, parçalanmış ve sürekli hareket halinde olan bir şehirde geçen üçüncü şahıs nişancı oyunudur. Şehri oluşturan bu parçalar sanki bir Rubik Küpü gibi dönerek oyuncunun şehri dolaşmasına olanak tanıyan farklı yer çekimi yönleri yaratıyor.
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Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
Had to turn the graphics down with an RTX 3080. 41 fps and stutters on epic, 80 on high, 141 on low. But it still didn't look that good and still seemed a bit jerky.The hook mechanic feels awful - you don't really hook or grapple, you just warp to right above the hook point. The enemies use the hooks too, so they're just warping all over the place. There's some potential here but the game is a technical mess.
rare poo
The premise has some potential, but the clunky controls just absolutely murder all of that. The bullet time seems completely unnecessary, and the projectiles are painfully slow. You aren't supposed to die in the first encounter of a game unless it's Dark Souls, but this game managed to kill me thanks to the poor controls.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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