
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
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About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
We are shipping in Early Access because the best version of this game is the one we build with you. From day one we will be in the game alongside the community, reading feedback, and shipping updates on a steady cadence based on player insight. Building out in the open lets us move fast and prioritize what players are actually asking for, instead of locking plans to a roadmap set in stone months prior. The more you play, report, and pitch, the better EMPULSE becomes. Here is what that means:
A roadmap driven by you, not locked in months ago. Expect new modes, maps, weapons, mechs, and meta playstyles, with plenty more waiting for everyone to discover through playing.
Balance and systems tuned with you, not at you. We adjust weapons, mechs, and modes based on how the community actually plays, and we tell you why.
Decisions made in the open. We share what we are working on, what we are holding back, and what we are still figuring out, so you can shape it before it ships.
No store, no battle pass, no microtransactions at Early Access launch. Period. Cosmetics are earned in-game through Gigs, progression, and events, with non-paid exceptions like Twitch Drops and wishlist incentives.
We’ve taken the game this far. The rest we build together.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Engagement
Hours played at review time, across 94 reviews with recorded playtime.
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No content
Good game man what can I say . If you enjoy clicking on people this game is dun
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 泰坦陨落2青春版,玩起来有几分故人的影子,作为代餐来说确实做出了点东西。射击与钩锁拉动自身的手感能看出有过精细打磨,但需要注意的是本作只有pvp内容,目前没有单人战役等帮助玩家了解世界观和上手的部分,上来就直接让你去匹配打真人去了,所有更适合那些有着高机动性FPS的玩家入手。 通俗来说可以当成高机动性的团队竞技来打,其中还会随机到占点、抢夺等模式,若是喜欢有来有回的对局,游戏内还准备了排位赛,筛选出轻度与重度玩家,让双方都能找到适合自己的强度对局。既然参考了泰坦陨落,那必然少不了机甲的参战!作为能改变局面的资源,是所有玩家都要去争夺的目标,但目前看下来机甲除去血量暴涨,但受限于武器以及机动性,并没有给人强大的压迫感,反而是飞在天空中那些老ass,一梭子瞬间蒸发来的更为吓人。作为pvp游戏,匹配时间属实有点过长了,基本上每次都要等待2分钟以上才能开一把,或许适当加入些人机也不失为一个好办法。
I love this game so far. Great movement system, runs like leaf floating down a river. Does have its issues with server crashes, glitches and bugs like in Upload the ball can get stuck in spots players can't touch. My biggest problem would be with the percussion smg. I've been playing with since the demo and it did not need a buff, it NEEDS a nerf. A decrease in AoE range maybe or nerf velocity, it shouldn't be able to kill across map with less than a third of a clip. Also the stairs have a bug that straight up kills all momentum in an instant, needs to be fixed. All n All though, love this game
titanfall enthusiasts wet dream.
JEKOT GAMESKA
Fun movement
Okay so first thing's first, this is an OBVIOUS successor to Titanfall however the mechs are alot more plain jane compared to Titanfall's mechs and I don't find them to be as amusing to play. That being said, this is a VERY fun movement shooter and the mechs feel balanced and suit the gameplay as an objective or tactic. The movement was definitely dialed tf in. The grappling with the jetpack of course makes for fast, fun movement, but the jump ramps/speed boosts and most importantly the speed/jump paints make for phenomenal additions to spice up the movement. I have put well over 100 hours probably more into their first game Splitgate (wasn't much a fan of Splitgate 2) and I love the WOW factor these games have. At this price point this game is an obvious must. The game is also super optimized and runs VERY well.
メックが全てを台無しにしている。
Straight garbage
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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