
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Sep 3 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.8Kreviews | 61% | — | $838.6K |
| $19.99 | 553ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kaufts nicht verschwendet keine 20 euros an den ♥♥♥♥. Die Mechas naja..... ist noch viel Luft nach oben. Wenn irgendeiner meint ein "Kind" aus Halo Splitgate Titanfall.... das Einzige was sie aus Halo haben ist der Greifhaken der bescheidener funzt als in Infinite. Fast jede Runde afk Lutscher. Die Consoleros haben schönen Aimassist vorallem wenn sie in der Luft sind und dass sind sie fast immer. Macht keinen Fun. Ein Glück bekam ich das Game von nem Freund als Geschenk.
i think it is an amazing game but having it at this price tag has just made it so there is like max 300 players on and it gives it a big wait time like a get the developers need money cause splitgate was free but atleast reduce the price cause no one is playing unfortunately
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 401 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is a good game a better splitgate
Está muy bien durante las primeras horas de juego, después se vuelve muy repetitivo. Solo hay como 5 mapas y encima a la comunidad le da igual que modo de juego toque que siempre van a jugar como si fuera un tdm. Por otro lado, el aim assist para los jugadores de mando es una barbaridad, considero que deberían bajarlo un poco. Si fuera free to play podría tener una base de jugadores estable de 700-800 jugadores con suerrte, pero costando 20€... Estará muerto en 1 o 2 meses más.
titanfall enthusiasts wet dream.
Great movementshooter, nice gunplay ... needs much content and polish, but the base in EA is great <3
basura
Nemmeno é uscito dalla early access che hanno giá annunciato che il gioco verrá DISMESSO. praticamente inutile anche solo provare ad avviarlo. Ad oggi non ci sono player e domani (quasi letteralmente) non ci saranno i server. Il gioco di per sé era pure divertente per qualche partitella con gli amici, continuo a pensare che sarebbe stato ottimo se lo avessero rilasciato GRATIS
recien me entero de las malas noticias para el juego, una lastima la verdad. un juego muy bueno entretenido merecia la pena. mis felicitaciones a los desarrolladores a no bajar los brazos y suerte en sus futuros proyectos
I love this game so far. Great movement system, runs like leaf floating down a river. Does have its issues with server crashes, glitches and bugs like in Upload the ball can get stuck in spots players can't touch. My biggest problem would be with the percussion smg. I've been playing with since the demo and it did not need a buff, it NEEDS a nerf. A decrease in AoE range maybe or nerf velocity, it shouldn't be able to kill across map with less than a third of a clip. Also the stairs have a bug that straight up kills all momentum in an instant, needs to be fixed. All n All though, love this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 10 | 80% | $9.99 | |
| — | 5 | 0% | — | |
| — | 0 | — | — | |
| $13.9M | 286.4K | 96% | $4.49 | |
| $1.5K | 22 | 100% | $2.99 | |
| $735 | 4 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $838.7K | 1.6K | 75% | $14.99 | |
| $838.8K | 909 | 91% | $27.99 | |
| $839K | 1.7K | 62% | $29.99 | |
| $839.4K | 4.2K | 92% | $10.99 | |
| $837.7K | 1.9K | 73% | $14.99 | |
| $837.5K | 2.3K | 84% | $16.99 |