
A Co-op spaceship bridge simulator where you form a crew of 3 to 6 players serving in various roles like Captain, Helms, Relay, Weapons and Science officer. It's designed to run on almost any system and to be highly customizable due to it's extensive GM screen and powerful scripting capabilities.
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About
Gather your friends, and man the bridge of a spaceship. Imagine flying in a ship as in The Expanse or Star Trek. Man the helms, weapons, engineering and science stations. Communicate with your fellow crew members and fly to victory.
EmptyEpsilon is an immersive adventure where each of you will have to rely on your real life teammates to succeed in your missions. You confront different challenges in different missions such as alien enemies, environmental hazards or other players (PvP).
Helms officer: Maneuver the ship, evade missiles, engage the jump drive. Fly at warp speed. You are in control.
Weapons officer: Load and fire missiles, control your beam weapons, engage shields. Timing will be critical.
Engineering: Manage power, coolant and repair of various subsystems. Make everything run smoothly, but be careful not to overheat!
Science: Scan for enemies. Supply information about enemy targets as well as friendly or hazardous locations.
Relay: Be in communication with your allies, handle ship resupplies, or hack the systems of enemy ships.
Various independent scenarios, from simple seek & destroy missions to complex story missions.
Many different station setups to choose from. Depending on if you are a large or small crew.
Up to 32 player controlled ships in a single game, working cooperatively, or as Player vs Player.
Large amount of customizability in scenario scripts.
Highly interactive GameMaster screen.
Full touchscreen support.
Low system requirements, runs on almost anything.
Genres
Stats
Languages: English, French
Engagement
Reviews
[h3]"Best Spaceship Bridge Simulator zero money can buy"[/h3] It is very flexible on what kind of mission can be done, if you know how to set them up. If you don't, at least playing the Stations is very varied and the tutorials teach all the basics in a timely manner. Empty Epsilon has been available [url=https://daid.github.io/EmptyEpsilon/]directly from the Developer[/url] (who does all of this in his free time) for a long time directly and is very stable and continuously updated. The game lives from cooperation and communication, so have fun with your friends, and/or join the ([url=https://discord.com/invite/KHBQeEU]Official Community Discord (also for other SBS)[/url]) for regular sessions in multiple timezones and for a good chat or help to set things up.
I've been playing this for years via their website. It works with Linux, Windows and Android and is cross compatible. It is an absolute blast to play. It is very user friendly for people that do not consider themselves "gamers" but has more than enough challenge for the most hardcore bridge crew. Excellent variety of ship and mission types, with every game being slightly different each time. This is one of my favorite games to play with friends. Highly recommend.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
A great game, I already played it a lot through the pre-release leak and can really recommend you give it a try with a couple of friends. But everyone should do the tutorials and you defently need to communicate via voice chat. The graphics are decent and the mechanics are something I haven´t seen before (I didin´t look), but really enjoyed as a casual player and espacially helms/ tactical is great. There are lots of different scenarios with differnet flavors, like StarWars or StarTrek. Comms was too much text and too little action for me and the science minigame also becomes repetetive rather quickly, but that´s why there are other players who like them, while I have the freedom to go and nuke some civilian transports, for tactical reasons of course... There is a lot of potential to get better both at your station and as a crew. It´s always good to have at least one person with an eye for strategie to allow you to fully focus on the transpor- I mean enemy ships in front of you. But you can also do a simple hack´n slash if you don´t feel like braining today. The difficulty is also highly ajustable and the wide variety of ships makes for lots of different experiences in combat. Although some stations like weapons can become virtually obsolet on a ship without missles. The Discord-community ist also really nice, espacially if you don´t have a full crew of your own. Generally you should have between 3 and 30 players with a maximum of 6 per ship. But don´t you dare "accedently" friendly fire your friends ship, no matter how much fun it is ; ) You might also wanna try running two instances of the game silmutaneously, but that probably doesn´t work with Steam. If you´re more competent than me you can also customise the game a lot, but I can´t speak from experience in that regard. PS mines are the best weapons!
I've been playing and contributing to EmptyEpsilon for more than 10 years and it shines the most when you have a group of people in the same room shouting over each other trying not to explode. It's fundamentally a party game that has more in common with a tabletop RPG than an action or strategy game. The host runs a GM screen that lets them modify the mission mid-game, impersonate NPC ships and stations, and tweak enemies and players to tune the difficulty. The formula still works with online play, but there's really no better way to play IMO than in the same room with other people. Some of the stations are easy enough for anyone to pick up and play, especially with a touchscreen device (and off-Steam clients are available from the project's website for Android phones and tablets, too). You can also go very deep down the rabbit hole, into editing mission scripts with Lua scripting, running multiple crewed player ships with dozens of players involved, and setting up complex lighting and venue effects with its built-in DMX support. EE's powered massive LARPs and ongoing immersive theater installations. But it's to its credit that it works just as well with a casual bunch in a living room around a TV with laptops and tablets. Artemis is prettier, ST:Bridge Command is more polished, Pulsar is more frenetic. But if you want to run a starship bridge game like it's a real-time, IRL RPG right down to a game master pulling the strings, EmptyEpsilon is the way to go.
Would kill for this game to get a workshop or more stuff to do! had a lot of fun!!
I played Empty Epsilon at a LAN party a few months ago and had an absolute blast. It was one of the most fun co-op experiences I’ve had in a long time. Everyone picks a different role on the ship like helm, weapons, engineering, or comms, and you all have to actually work together to keep the ship running and survive whatever the mission throws at you. I just found out it’s on Steam now, and I’m really excited to play it again with friends. It’s a super unique game that deserves more attention. If you like sci-fi, space sims, or games where teamwork really matters, definitely give this one a try.
Amazing successor to Artemis Spaceship Bridge Simulator! I really like the improvements to Science & Comms (Relay in this), along with the variation in radar accessibility across those two roles giving them more relevance past just acting. Having split information is the bread and butter of communication games like this, especially when it comes to roles that don't have as many actions per minute like Helm, Weapons, and Engineering.
"EmptyEpsilon" This is like... Star Trek Bridge Commander from Temu. Ostensibly it's a failure, but there were some good ideas here. But poor interfaces, poor graphics and lack of polish and professionalism made this one miss the moon shot. With the GM screen and scripting abilities it seems like this is trying to be more of a framework than a game, and that lack of focus was a contributor to this failing to reach an audience. In terms of visuals, this features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] Are the other players in the room with us right now? Oh no, you wouldn't know them, they go to a different school. In Canada. I'm sure this game is wildly popular in the developers imagination but SteamDB does not lie; Steam gamers don't play this. I supply some reasons why this game failed on Steam to inform gamers. The developers somewhat dishonest misrepresentation (against the hard, cold facts that belie his empty assertion) does nothing to inform gamers. Ultimately I'm not responsible for this failing, I'm just reporting on it. Why the developer seeks to breach Valve guidelines with spurious unverifiable assertions that don't align with the facts is unclear; perhaps if they spent more time making quality games and less time obsessively poring over game reviews for their dead product, it wouldn't be as dead. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Best Space Bridge Simulator. Too bad I dont have friends
Kaptan, Dümenci, Röle, Silah ve Bilim görevlisi gibi çeşitli rollerde görev alan 3 ila 6 kişilik bir mürettebat oluşturduğunuz bir Co-op uzay gemisi köprü simülatörü. Neredeyse her sistemde çalışacak ve kapsamlı GM ekranı ve güçlü betik yetenekleri nedeniyle oldukça özelleştirilebilir olacak şekilde tasarlanmıştır. Birnevi Star Citizen Fakir versiyonu gibi.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.