
Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.
Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.
Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.3Kreviews | 48% | — | $5.4M |
| $39.99 | 3.1Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A buggy mess of a game pulled out of it's grave to add a monstrosity of a DLC to in the hopes of avoiding legal issues. If the game was a mess before then I certainly don't see how adding a Reggie Kray lookalike into my 1920's Chicago gangster title is supposed to save it. This game should've been left in its grave and duly forgotten about. Save your time, money, sanity and faith in the business practices of gaming companies for another game, this one just isn't worth it.
Broken Base Game Broken Deluxe Edition Broken Premium Edition Broken Expansion Pass . . .
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 58% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are looking for Omerta: City of Gangster successor, look no further. Empire of Sins got the basic covered. However, just like any crime, you need to thread the risk carefully. The good: it's basically a turn-based 4X prohibition era. You expand your precinct, got your money, create alcohol, expand, stonk your empire. You equipped your crew with weapon, train them, and they will get better overtime. Classic 4X. The bad: it's a hot mess of bugs. You might get a game breaking bugs which might hard lock you from certain mission. Or your alcohol counts stop registering that it end says "InfinityNaTx". That's why dev gave you a green light for using dev tools and using save scumming. It's not visually a bad game, you will kind of give it a good pass after few hours. Couldn't be said the same for the sound though. It will get repetitive a lot. It got its potential, but man. Hopefully they would make the game harder and have more contents in the future (doubt that because of their studio drama stuffs and like that). Just get it at highest possible discount. It's a good time killer.
Otro juego abandonado por el señor y señora Romero's, y van unos cuantos. No me volveréis a engañar.
The game is fun, but it's sooooo buggy. The first time I played just after release, the campaign soft-locked when one of the quest characters got spooked and ran outside the map. It sucked but I figured that's what I get for playing a game on release in this day and age. They'd surely fix all of these pesky bugs in the coming months. I was wrong. It's 2024 and my new campaign is soft locked again! Now a quest building is blocked until I speak to the guards that the very same quest just had me kill!!! According to the forums, this has been a known issue since 2021. The bugs are why I don't recommend the game, but I do enjoy it when it's working.
4/10 Good concept and can be quite fun trying to balance everything in realtime with the quirk of TBS for battles and taking over properties. However, like with almost all games involving Paradox it feels unpolished and half hearted with plenty of bugs thrown in to keep you on your toes... Pros Novel idea and storylines Turn based strategy (TBS) for fights Realtime when not in battles, Quite good graphics for the time Lots of choices for your team (and various attitudes towards each other) Cons Would only buy for 50% or less as that's the overall finshed feel of the game Bugs, some you can avoid or workaround, some are game breaking Be prepared to use old saves, some bugs can mess you up long term un-doing your hard work Overall, good concept half heartedly made. It feels like it was abandoned and now with this last update it literally is. Loads of potential sadly wasted. RIP
It's not terrible, like it works pretty well but overall it just hasn't been executed well. If you can pick this up for 75% off, then go for it, but full price seems too much. But it's not bad, and you will get several hours of fun out of it. Pros: Solid Gangster Theme Decent Visuals Combat is fun and exciting Cons: Lack of Character Customisation Shallow Resource Management Mechanics Repetitive Gameplay Loop Sloppy Diplomacy Mechanics
I just found this bug: Al Capone's special building, the Suit Shop, should give +100% faction rating when bribing the police according to its description. But the actual effect is the exact opposite: With one Suit Shop your faction rating gain isn't doubled, but halved. With two Suit Shops it is cut to a third, and so on. With 35 Suit Shops built, a bribe of 300,000 gave me a faction rating gain of ... 4. That bugs like this still persist after more than three years is atrocious, and a blemish on both Romero Games and Paradox Interactive. For shame.
The game had potential if development continued. But, it didn't continue, the base game is incomplete, and the current price is WAY out of line with the games actual content. If it's on sale for, say, $10...maybe worth...otherwise it's a hard pass imo.
Empire of Sin stands as a testament to what could have been, yet feels somewhat neglected by both its developers and the modding community. It's reminiscent of a game left to languish, yearning for the vibrant support seen in the old Paradox model – where DLCs introduced game-changing features and multiplayer support flourished. Imagine a DLC offering the ability to craft custom characters, coupled with a deeper economic system, all bundled with new characters and win conditions. Perhaps even expanding the game's scope to include different cities like Montreal or New York would have breathed new life into the experience. It's disappointing to note that ambitious mods, such as the proposed integration of the Vampire: The Masquerade IP, now seem abandoned. Despite this, Empire of Sin remains enjoyable, albeit not quite justifying its full price in its current state. However, on sale, it may be worth considering, in hopes that future expansions will capitalse on its promising foundation and enrich the overall experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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