
Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.
Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.
Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.3Kreviews | 48% | — | $5.4M |
| $39.99 | 3.1Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why is this game still glitchy. I can't move from "Follow the Money" level as its frozen! I should get a full refund for this! This is reducilous!
game is dead in the water
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 58% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Empire of Sin est très sympa au premier abord mais devient vite redondant. Les combats sont lents, les tours de l'IA sont longs, la précision est aux fraises (pire que xcom, c'est tout dire) et pour finir, un système vaseux d'amour/haine entre gangsters vous empêchera d'avoir un gang avec les membres que vous désirez. La gestion des "commerces" (au nombre incroyable de 4) est vraiment basique et brouillon, aucun tuto digne de ce nom ne vous explique concrètement le système de "synergie" et le système de diplomatie est anecdotique. Pour ce qui est du contenu... Il y en a peu, les marqueurs de missions sont "bizarres" et ces dernières sont assez mal expliquées et/ou buguées. En conclusion, ce jeu peut éventuellement briller par son ambiance pendant les premières heures mais la gestion, la redondance, la lenteur globale du jeu et le manque de contenu finira simplement par vous lasser. J'ai + de 60h de jeu et je n'ai jamais eu la patience d'aller au bout ni même compris toutes les mécaniques de gameplay...
A fun game if you enjoy the XCOM/wasteland gameplay with a gangster touch. It can become repetitive but it is fun. However, get it when its on sale as £34.99 is too much for it.
даже за 300 рублей скучно
Abandoned and buggy.
I’ve spent more than 20 hours with Empire of Sin, and it’s a game that mixes turn-based tactics, strategy, and role-playing in a very unique way. The setting in Prohibition-era Chicago is a refreshing change compared to most strategy games, and the atmosphere is done really well. Managing rackets, negotiating with rival gangs, and the tactical combat all add layers of depth that kept me engaged for quite a while. That said, the game does start to feel repetitive once you’ve got the basics down. After a while, the missions, negotiations, and combat sequences don’t evolve much, and it can feel like you’re going through the same motions again and again. The price point also feels a little steep considering the repetitiveness and some rough edges in execution. Overall, Empire of Sin is a stylish and ambitious game that I genuinely enjoyed, especially in the early hours. If you love the theme and don’t mind a bit of grind, you’ll likely get some good fun out of it. But if you’re looking for long-term depth and variety, it might leave you wanting more.
It was game with lots of potential, it had me hooked for a good few hours. But the way they just abandoned the game without any kind of notice is shocking. Bought the deluxe pack and am still waiting like 4 years later for my content, honestly with a different dev and small game play changes and an actual modding community this really could have been something.
Трижды удалял с психу эту игру, затем давал ей снова шанс спустя пару месяцев и снова удалял. Она красивая, атмосферная, тема шикарная, задумка невероятно крутая. Но я не понимаю как в это играть. У меня большой опыт в пошаговой "боёвке с кубом", но эта игра... Я не понимаю, как в неё играют. У меня 3 персонажа стоят и стреляют в одного врага. Один с винтовки с шансом попадания 75%, второй с дробовика почти впритык с шансом 95% и третий с пистолета с шансом 85% дважды. Четыре круга. Четыре, мать его хода подряд стреляет каждый мой бедолага и не может попасть, особенно нелепо конечно выглядит тот, что с дробовиком. Зато абсолютно каждый выстрел врага попадает в моих персонажей, ещё и критом, у меня сгорело очко от этого абсурда Я никому не рекомендую эту игру, поберегите нервы, Xcom курит в сторонке, даже там такой нелепости не было.
This game has so many bugs, some of them game braking, not to mention the complete scam that is the second DLC - do not but this game under any circumstances, the developers do not care about it at all
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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