
Ember Point is a red-hot, combat-focused, third-person action game. Play as a disgraced defector, Gravitus, from a militaristic mega-corporation. He is stuck cleaning up the mess his former employers left behind — all while wielding a top secret “cure” for a gruesome disease.
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Languages: English**languages with full audio support
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"Ember Point" must be a student project or a tech demo or something. It looks great but plays awful, and it's short. Yeah, it's n action-adventure game where the player, Gravitus, a disgraced defector, explores a desolate town facing mutated enemies. The player wields a pickaxe and a Wave Gun. The game focuses on combat and uncovering the past through the world, according to the developer... still feels more like a tech demo to me. What's the game about? Ember Point is an action-adventure game where the player, Gravitus, a disgraced defector, explores a desolate town facing mutated enemies. The player wields a pickaxe and a Wave Gun. The game focuses on combat and uncovering the past through the world. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Hours played at review time, across 29 reviews with recorded playtime.
An amazing but short experience, with incredibly polished combat and masterful art direction. The game has a really satisfying and unique gameplay loop which is only made more satisfying with punchy animations and strong visual storytelling. Really well done, and can easily see this being expanded at some point. Some bugs with the execution animation, performance fluctuations, and some finicky camera motions detracted a bit from the gameplay but overall it was a really well crafted experience.
Wish there's more of it
Really impressive. I LOVED the setting and the environments. The gunplay and combat was really well done, I wish there was a way to hipfire though since theres quite a few moments where I feel a dodge combined with shooting would be really fun. The story was pretty confusing, I didn't particularly understand what was going on, and it didnt feel mysterious, there was just too much information thrown at the player and I don't think any of it landed. There was some issues with the lock-on and performance issues but that's to be expected and I'm sure itll improve with time. I also feel like the gun is a bit too forgiving, especially during the boss. It shoots extremely quickly, does a lot of damage, and doesnt take long to recharge. Potentially having it damage the player if you overload might be a nice way to make sure the player doesnt just keep spamming it. Also not a huge fan of hp being gained from defeating enemies since this would make bosses really frustrating especially scaled up, so some kind of consumable that heals would be a really nice addition. Also the dodge is a bit finnicky, theres a small delay between dodges if you repeatedly push it, which I assume is to prevent players dodge spamming but it just makes combat feel clunkier, so I think a stamina system would be a good middle ground, But this is seriously great, the atmosphere is top notch. And I love the way you aim with the gun, reminds me of old school horror games which really adds to the feeling. I can't wait for a full game.
постоянно вылетает !
legalzinho mais 15 minutos acaba ai e foda
great
short simple game. Loved it. the fighting is pretty basic right now but i hope they expand on this.
没中文给差评,还有一点。为啥手柄一直震动啊
Pretty good and a quick boost of Adrenalin for a short game
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.