
In Elzzup, your goal isn't to assemble a puzzle, but rather to disassemble it. The variety of tiles and increasingly complex interactions between them might make this task more complex than you think!
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[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Seriously Flawed ★★☆☆☆[/h1] [h1]First Impressions[/h1] I'm familiar with Elzzup (EZ) because I've played the game before on a website, or so I thought until after checking out the Discussion boards. Although it's practically the same puzzle game, it isn't made by the same team that made Unpuzzle. This is a matter I'll return to later on, but I have to wonder about the ethical, or even possible legal repercussions, behind this title. [h1]Gameplay[/h1] Each level of EZ looks like a completed jigsaw puzzle, with the pieces interlocked with each other. The objective is to find pieces that can be removed from the board, opening up more pieces that can be taken away, until you've swept the board clean. At first, it'll be as simple as finding pieces that are either completely blank or only interlock with one other piece, meaning it can be pulled away. Over time though, the complexity increases, as there may only be one piece you can remove at any given time. Sorting out that correct piece can take some work, but will start unraveling the rest of the board. Throughout the tutorial level packs, new mechanics will intermittently be introduced, such as exploding pieces, symbols, and ties that connect pieces together. Using a simple level to demonstrate how these new mechanics work, the game lets you play a level or two clearing these pieces before mixing them in with the other kinds. Typically, it isn't any single mechanic that's too difficult to figure out, but it can get complicated when there's layers to work through. https://steamcommunity.com/sharedfiles/filedetails/?id=3055008928 [h1]Controls[/h1] In my own mind, I think of removing the puzzle pieces as flicking them away from the board instead of carefully pulling them off. Because of that, when it doesn't snap the way I expect, it slightly perturbs me. More often than not though, it responded well to my mouse controls, and went the direction I intended. [h1]Story[/h1] There's no story elements present in this game. With the puzzle mechanics in mind, coming up with something would be pretty convoluted, so I can see why the developers wouldn't have bothered. https://steamcommunity.com/sharedfiles/filedetails/?id=3055008559 [h1]Visuals[/h1] Considering how basic the game is, I'm surprised that the images didn't look more smooth and crisp when I booted EZ up. I thought that the font and pictures looked somewhat rough, and almost out of focus, for some reason. Additionally, when I tried changing the options so it wouldn't be full-screen, it didn't resize to fit my monitor properly. There weren't any other choices that seemingly would make any difference, so you're stuck with the game's lackluster visuals. [h1]Sound Design[/h1] Although there's music, the default settings have the volume set too low to hear it well. After readjusting it, I was better able to enjoy the music that plays. I believe there's a couple of songs that play continuously, as I never noticed a substantial change in the tempo, tone, or rhythm during the same gaming session. It suffices for background tunes while you play a puzzle game, as it's not too distracting, but I think more could have been done. Why not set up a unique track for each level pack? https://steamcommunity.com/sharedfiles/filedetails/?id=3055009167 [h1]Pros[/h1] 🌟 The boards could have been made overly large and frustrating, as a way to increase the difficulty. Thankfully, none of them get too out of hand. 🌟 With all the mechanics available, it helps change up the puzzles without becoming too predictable. [h1]Cons[/h1] ❌ The red herring level pack is a pain in the neck because it's the same gimmick over and over again. Just call it the arrows level pack, as it's almost the only special piece that was used. ❌ You can't save your progress in a stage partway through clearing it. I fail to see why that wasn't an included feature. ❌ Difficulty can fluctuate in odd places, as I found some of the tutorial stages more complex than the full levels. [h1]Tips[/h1] 🔍 Often, there's a couple of edge pieces that you can remove without much hassle. However, at times you'll need to start by moving or adjusting pieces in the middle and using explosive ones to make some space. 🔍 There's no penalty for checking whether a piece can be removed, and it's sometimes helpful to find out what's preventing a move you think should be available. [h1]Final Thoughts[/h1] Considering the volume of games that exist nowadays, it's not odd to find titles that are obviously inspired by earlier works. However, even if there's similar mechanics, you still expect core aspects to change significantly, such as level layouts, the visuals, story points, and so forth. EZ is a replica of the game Unpuzzle, at least in regards to all the puzzle mechanics. I wouldn't imagine the specific board layouts are exact copies, but I didn't do a side-by-side comparison either. Coming up with the unique mechanics would have been the more difficult part though. I'm no legal expert, and examples like Sudoku bring another twist to the idea of what aspects of a puzzle game you're allowed to use freely or not. Personally, the original game is so similar to what's being offered here that I find it a rip-off. Only time will tell whether there would be any sort of dispute between the original game's developers and EZ, but I'm against using someone else's work so brazenly. Plus, after finishing the final level pack, it comes across like that was the developers' own idea, and wasn't very fruitful since it only used one mechanic. Although I technically enjoy the game because it's a copy of another's work, I recommend supporting Unpuzzle instead of EZ. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - EZ is healthy [/td] [/tr] [/table]
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Elzzup surprised me with the amount of variety in its mechanics and it gets increasingly more complex (and interesting) as you progress. Currently, there's no way to fail levels, so it's sometimes more of a patience than puzzle game. I'd love to see time or other challenges added. Elzzup's an interesting jigsaw-based puzzle game with a surprising variety of mechanics across its 60 levels. There's no way to fail (and no time or other challenges) so it's more of a patience game. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Sometimes you just need to turn your brain off from the noise of life, and do a puzzle. This scratches that itch perfectly.
[b]A very relaxing and satisfying twist to a "puzzle" game.[/b] Positives: - You don't need to think a whole lot about what you are doing. Obviously, the goal is to disassemble the puzzle, but it's just a matter of finding the few puzzle pieces that can be removed at a time and getting them out of the way (which is often just one of them). So it really plays more like a reverse jigsaw puzzle than a traditional puzzle game where you might have to plan everything ahead. Even if there are a ton of connections and symbols, the puzzles don't really get any more difficult or tedious. They just take a bit longer to complete. - The tutorial levels get the point across very efficiently, so it doesn't even feel like you need to learn how the game and the new mechanics work. - There are a ton of puzzles. - Music is fitting and adds to the feeling of just completing a few puzzles to relax. Neutral: - The controls are a bit weird. I guess on a tablet, sliding the tiles would be fun, but with a mouse, it's somewhat uncomfortable. You can also click the edges of tiles, but that requires some precision. But still, once you get a hang of it, you can still solve puzzles very quickly. Negatives: - Some more polishing would be nice. Some of the symbols are low res and look too similar, especially when stacked on one tile, and a few sound effects are too aggressive compared to the music.
This game is so taxing that I love it. Each game looks so easy at first but, of course it is not . I have thought several times that I cannot solve a level but keep going. I am struggling with a level at the moment but will continue. the coding must have taken ages, well done! Love it.
TL;DR Good game, but sometimes frustrating. 6/10-7/10, possibly 8/10 with some updates As a long time player of Unpuzzle, this game is a faithful recreation on PC This adds unnecessary frustration, as there are issues with Unpuzzle that have been recreated Why do I need to rotate a piece to clear it of the rotational property, when all sides are empty? Why can I not manually clear teleporting pieces once the stage is over? Why can I not just click anywhere on a directional piece to have it move? These issues are just what I recall from completing this game casually over the course of a few days, but they are frustrating elements that I find disrupt the relaxed experience The music encourages a sedate pace, and considering a lot of the time you are just searching for the next thing to click, I find it to pair quite well I would have liked to have some more variety in the tracks, as I felt like I was hearing a playlist of 3 songs on shuffle for the entirety of my time with the game The art could be reworked to be more visible when many things are present on a single piece, but overall I think it is on par with Unpuzzle, if you like this style In its current state, the frustrations I faced made this significantly less enjoyable, and I would rate it as a high 6/10 to low 7/10 If the above frustrations were rectified, I would say this lands around an 8/10
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