
Stand in Keziah’s footsteps and heed the Divine Order. Jump your way through, reclaim your goddess’s temple, obliterate enemies, and find the Tear of Creation in this beautiful platformer game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Take on the role of Keziah! A newly ascended Enforcer whose duty is to carry out the will of her goddess, Anthea. In this action-fantasy platformer, you'll face deadly enemies and avoid dangerous traps as you delve into a divine temple to fulfill your sacred mission.
● Agile gameplay focused on movement and quick reactions
● A short yet satisfying traversal experience
● Challenging achievements for seasoned adventurers!
Jump on enemies or dash through them with a deadly attack to defeat them. Bounce on walls, climb vines, and glide as you venture deeper into the temple, dodging threats with precision.
Death is a lesson rather than something to fear — while inside the temple, you'll rise again by Anthea’s power until your task is complete.
The temple spirits await your arrival. Save them from the evil corrupting your sacred land!
Keziah’s mission is only just beginning… Are you ready to fulfill the divine will?
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a simple, yet beautiful game. Brings back lots of nostalgia from older games that got me hooked into games. Design, music, mechanics, all seems to match really well. I loved it.
A very short and simple game suitable for children. The gameplay is simply to jump and dash until you kill the enemies by jumping on them. Were you able to add dashing, jumping, and hitting too difficult for you?
cool peace game, no stress....hahaha
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Great game, disappointing ending tho.
Elysian Siege is a short platformer that I found surprisingly enjoyable because it puts almost all of its attention on movement. I play as Keziah, a newly appointed Enforcer serving the goddess Anthea, and my job is to push through a corrupted temple while searching for the Tear of Creation. I liked how quickly the game gets me moving instead of spending too much time on complicated systems. The platforming is easily the strongest part for me. I can jump on enemies, dash through them, bounce off walls, climb vines and glide through sections of the temple. The different movement abilities work nicely together, and I enjoyed figuring out how to chain them together to get through obstacles quickly. It gives the game a nice feeling of momentum, especially when I start getting more confident with the controls. Combat is fairly simple, but it fits the platforming well. Enemies and traps are placed around the levels to make me think about my movement while also reacting quickly. I liked that falling into trouble does not feel overly punishing, since Keziah can be brought back by Anthea's power. That makes dying feel more like part of learning the level rather than something that completely stops my progress. The temple itself has a nice fantasy atmosphere. The combination of natural environments, divine architecture and corrupted areas gives the game a colorful visual identity. I also liked the idea of the temple spirits needing to be saved from the corruption, because it gives the otherwise straightforward platforming a little more purpose. The story is fairly simple, but it works well enough for the short adventure. My biggest issue is the amount of content. Elysian Siege is very short, and the experience feels more like a focused student project than a large Metroidvania adventure. There are not enough areas, abilities or enemy types to make the adventure feel especially deep, and I was left wanting more just as I was getting comfortable with the movement. The game also originally entered Early Access in an unfinished state, so some rough edges are understandable. I did enjoy the challenge of trying to improve my movement and complete the levels more efficiently. The achievement challenges give me another reason to revisit sections after finishing them, especially if I want to get better at handling the platforming. I think the developers made the right choice by keeping the game focused rather than adding a lot of unnecessary mechanics. Overall, Elysian Siege is a charming little action platformer with enjoyable movement, a pleasant fantasy setting and some satisfying traversal. It is definitely too short and could use more content, but the core platforming feels good enough that I would happily play a larger version with more abilities, environments and challenges. For a free project, I think it is a worthwhile short adventure. Rating: 6.9/10
[h1]Elysian Siege: Your New Favorite Platformer That Feels Like Prince of Persia’s Fun Cousin![/h1] [h2]If you love Prince of Persia: Lost Crown but want a twist of wild magic and some laugh-out-loud moments, Elysian Siege is your go-to! It’s a platformer packed with slick moves, tricky jumps, and enemies that seem to have taken comedy lessons. The action is fast, the levels are challenging, and the whole vibe is like your favorite classic with a crazy new spin.[/h2]
Funny, the graphics and music reminds me my childhood (first adventure game I've played).
Un juego entretenido de plataformeo, el apartado visual está muy currado y el sistema de control es simple y eficaz.
Me he pasado el juego y me he estado un minuto mirando si en la ultima sala quedaba algún malhechor porque seguia sonando la musica del Boss. Voy a hacer comentarios sobre todo el juego, asi que posiblemente haya spoilers. Los controles se sientes bien, pero que cuando planes a la mitad de la barra parpade en rojo, me pone un poco nervioso, me da la sensación como que la protagonista le da asma, pobrecita. hay paredes que te dejan hacer salto sobre ellas y otras que no, no se porque, pero se vuelve confuso, La animación de movimiento esta bien, pero parece que se esta cagando encima, pobrecita. existe la posibilidad de saltarte una sección entera si simplemente das la vuelta y te sabes el camino, no si si eso era intencionado, pero para quede en constancia. El boss se muere muere muy rapido, he tardado menos de 5 segundos en matarlo las dos veces porque tiene muy poca vida. Las voces de el sapo cachondo muy guay, pero el Caelus habla como mi primo Eustaquio que es fonanbulista y fuma malboro, pero derrepete cuando acaba la conversación se me despide en perfecto ingles, algo extraño porque no sabia que era bilingue. Overall: 6/10 lo repetiria, si el el primer jueguito que haces muy guapo, pero las voces tirar para atras, sobre todo la del bicho mujer cosa que habla agudo y grave a la vez, parece un creepypasta.
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