
A game about friendship, love and technology in a place where bits have replaced atoms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра хорошая, но хочу предостеречь таких же мечтательных людей, как я. сверхкрутого взлома эта игра не даёт, и в игре нет того обилия взламываемых предметов, как вы можете подумать. сюжет до нельзя простой и скорее всего не будет вам интересен. в игре много записок и скрытого текста - в основном это чьи то депрессивные шкребанья кода. головоломки в основном не с просто взломом аппарата или социнженерией, - придётся иногда думать вне коробки, затрагивать частные случаи из жизни Дорисбурга. но таких головоломок на всю игру три, и то одна из них опциональная и связана с фикшеньем багов в аркадной игре. в целом, если вас не раздражает графика (меня раздражает), вы находите алкашные приключения бунтарей весёлыми (для меня это оч нудно), и хотели бы втянуться в программерскую тусовку - то вперёд, эта игра вам отлично подойдёт. местный язык отчасти напоминает супер упрощённый python.
Histoire sympa et concept original, quelques bug encore mais c'est vraiment recommandable
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, I had fun, but I doubt most other people would. The amount of times I had to load a prior save because of some of the buggy behavior, softlocks, and various similar issues makes this a hard sell.
this is a masterpiece and one of my absolute favorite games, I have never played anything else like it. it is also quite flawed the good: it captures the feeling of classic hacking perfectly. in the age of ai where a lot of devs (myself included) are going through a bit of an identity crisis, this is a very grounding and comforting game. as a puzzle game, way too easy. as a meditative experience to get lost in, best in class I love the aesthetic, but I'm sure it can be polarizing. either way, the screenshots are accurate the rough edges: avoid guides. do not look things up. it's quite easy to ruin entire sections of the game. the progression is driven by you exploring the systems and learning things, not necessarily specific gates. if you get stuck, go explore random systems, make yourself little tools, etc. there's a good chance you'll stumble across a way to progress in the same vein, there is not much replay value. you can play through again, but you already know enough secrets that the game could be quickly finished. assume there's a hard cap on the time you'll spend with it of about 20 hours the biggest problem is the pacing. in particular: - there are several days in the beginning before any of the hacking mechanisms are available. you'll wonder if you're playing the wrong game. to make things worse, in my case I missed an event and had to stumble around until I found the step after that (the one part I had to look up in the end) - the ending was well done, but the middle part of the game ends too soon. the joy of the game comes from becoming an expert on how things work, and right as I felt like I was getting there it abruptly ends. I wish there was some sort of way to continue in the game after that, even without a goal I also imagine this would be a bad programming introduction. it does try to introduce concepts gently at first, but I don't know if it'd be enough for some. on the other hand, the tutorials do feel a little patronizing if you don't need them, but they're short and forgettable so not a big deal if you have the patience to deal with the flaws, this is an amazing experience. it has left a void that no game since has been able to fill
Else Heart.Break() was a decently fun experience. I really wanted to adore it after being brought nearly to tears by Hacknet, but its entirely too short, and the story is not very interesting. No matter how many dialog options were presented to me, I did not care one bit about chasing Pixie. The art and music in the game are wonderful. I had a hard time manipulating the camera to truly appreciate it, but when you can it is truly something special. The possibilities the game world presents you when you acquire a modifier (perhaps even 2) are incredible, but they aren't explored. Additionally, you aren't really rewarded for doing anything outside the box. You can find a computer with the name of every door in the game and there's some fun extra stories in the floppies, but it didn't really change the experience. It felt like by keeping the story short and by limiting the code complexity for a story solution to only a line or two, the game was kept from being a true masterpiece. During my play-through I got ignored by my parents on my birthday, drank all my Dad's booze, created a brute force key and let myself into strangers apartments to watch them sleep, got accused of stalking when I really did just have a cigarette on me in the shoe store, met a dude reading a titty magazine at his job, coded a network to slurp, got asked to ♥♥♥ in a virtual girls mouth, and got kicked off the island on the same boat I arrived on. var reviewScore = 6 if reviewScore > 7 print("A sequel (even a DLC or story mod) aimed at more advanced programmers with more complex problems to solve would be killer. Its a shame its been a decade with nothing of the sort.") else Heart.Break() print("</3") end Note: Do NOT pay $25 for this. It is not worth that price whatsoever.
Interesting concept, tremendous amount of effort, but essentially unplayable. Weak camera controls, scenery constantly blocking your view, and more importantly a lighting bug was introduced (11 years ago, from the forums) so everything is absurdly dark, and half the hotspots are in an ocean of #000000. At least Doom 3 had the option of cheat codes to add lights. I'm sorry, dev, I'm sure you poured your heart into this, but having no idea what you're supposed to do, combined with being unable to see what's going on is just a non-starter.
代码自由度超高,就是剧情太短了,代码的潜力没发挥出来
Absolutely horrendous camera controls and behavior. I love the aesthetic though.
没有ai辅助写代码我不是炸了吗?
完全神作。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $500.4K | 2.4K | 86% | $9.99 | |
| $500.5K | 1K | 88% | $25.99 | |
| $500.2K | 2.6K | 63% | $9.99 | |
| $500.2K | 2.6K | 85% | $6.39 | |
| $500.7K | 3.4K | 93% | $3.49 | |
| $501K | 1.4K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.3K | 94% | $19.99 | |
| $66.7K | 173 | 87% | $14.99 | |
| — | 0 | — | — | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $9.5M | 17.8K | 82% | $24.99 |