
Start a rebellion in this character-driven, science fantasy RPG. Collect guns with different abilities and perks. Ride a giant mecha in a rebellion against the corrupt Pleroman government. Inspired by Xenogears for the story and Shin Megami Tensei for fast-paced turn-based combat.
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About
Play the role of Judas Kerioth, a Shemerian oppressed by the corrupt Pleroman government. Since the Time of Tribulation, Judas has longed to join the zealots, a rebel group now in hiding. But when the Pleromans arrest his childhood friend, Lena, on trumped-up charges, he’ll do anything to save her—even face off against the archons, mutated monsters with unimaginable power.
In the first Elohim Eternal, players explored the world of Idin. In Elohim Eternal II: Son of Man, they will venture across the second planet in the kosmeos, Kenoma, a highly advanced, cyberpunk-inspired world on the brink of civil war. Kenoma and its legends draw inspiration from Judaism, Christianity, and Gnosticism.
Equip a myriad of guns, all with their own abilities, stats, and perks. Mix and match guns to gain a tactical advantage over enemies in fast-paced turn-based combat.
Pilot an azar, a huge mecha, in your fight against the Pleromans. Challenge the azar arena and reap the rewards.
The game is approximately 15 hours long. While not required, completing Elohim Eternal: The Babel Code is recommended for a fuller experience. Unlike video game series, the Elohim Eternal series follows an overarching plot; however, each game in the series does present its own complete story. The game also features a "What Comes Before" feature so you can learn what occurred in games preceding this one. 
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Languages: English
Reviews
Final review: Really enjoyed this! The comparison to Xenogears isn't simply in the biblical themes and mechs, it also has that great, snappy pace and some good, unexpected humor from time to time Each chapter is roughly an hour, and while the dungeons have a pretty consistent flow, each chapter adds something new to play around with in terms of builds. The story itself never felt formulaic ; each time it felt like it would start, there'd be a turn that kept me engaged. The story is an interesting take on Jesus, and I think managed to be dramatic and engaging throughout. While the other games aren't required, there's some nice pay-off for anyone that's played through Elohim Eternal 1 and Exodus (the latter of which is free, and while I felt it sticks too closely to the story of Moses, does have a good ending that directly ties into the world of 2). Excited to see where this series goes! Original review: Will update after finishing, but really enjoying the game so far! The summaries of the first game and free story really help refresh the scenario and understand how much this second game is building on those foundations. So far, the battles are similar to the first, which isn't a bad thing! Attacking enemy weaknesses is heavily encouraged, and techniques are connected to equipment, allowing for a wide variety of builds. Really enjoying the aesthetic and the music in episode 2! Excited to see where it goes, but want to get an early review out to encourage others to give this game a chance.
This game is definitely good, but playing through it left me feeling slightly disappointed considering how good Babel Code is. The characters in general feel weaker, having less chemistry and general less fun banter, and there were some specific character writing decisions that left a bad taste in my mouth, but overall the main trio are good protagonists (Judas especially). This game really ties itself to the Jesus narrative, which can feel stale, I do really like the spin it takes with it though and think it is well done. The world feels emptier, and there is easily a lot less to do in this game than the first (no side quests or optional bosses) In spite of all this negativity I still think the game is good. Just because the characters and world are worse (to me) than the first game does not mean it is bad. I still got plenty of enjoyment out of this game, and the additions to combat make it fun and customizable. Azars are very cool. Overall, though a weaker experience than Babel Code, it is still very much worth playing if you enjoyed that game. If you are interested do make sure to play that game first, as this game is a sequel and elements from it are brought up and spoiled here.
This story plays over 100 years after Elohim Eternal: The Babel Code. If you didn't play Elohim Eternal: Exodus, I would advice to do this first, to gain some background info what would be told here to understand this adventure better what they learn. Join Jessua, Judas and Lena in this adventure, the hate against the Pleroman's, the lies they tell, and found! Or aren't they? What is true really? They team up with the last Zealots that plan out the missions in order to stop the Pleroman's and save the Sheremians. The Leaders Pilate, Herod, Caiaphas, stops Sheremians and Zealots at all cost, but are they able too? Who is Nicodemus? What is his role? Is he friend or foe... in between? What is his gain? Step into the story and find out.... will they be able to stop the war? Will they be free at last?
Good game. mechanically, better than the first one in most ways. In story, maybe less good? But it does build on the mythos of the world and whatever is going on here in the mystery of Elohim Eternal. I will say that I think this game could've done with at least the same amount of sidequests or more than Babylon Code. I think I have found the biggest issue with the mechanics of this series so far: I think the weakness system is bad. I think, it would be good to HAVE a weakness system, but not tie the extra damage minigame to it. i think what may be better is that every attack have the minigame, but weakness just deal more damage. it may help in making neutral attacks feel more worthwhile. There is this thing that I run into in every title where if an attack isn't a weakness or just astounding raw damage, what's the point? Story wise: I think that maybe the story beats may be a bit too on the nose? As a Christian myself, the scene near the end (With Jesshua) gave me some real mixed feelings. His whole arc gave me some mixed feelings. i think the spirit behind this series is astounding. I want to see it develop and evolve. I can't help but criticize it because I want to see that. George! Keep it up! This was a step in the right direction in some ways and all-together, I am in! I want to see how things go lol.
Received a copy of this to play for YouTube. The Elohim series is becoming one of my favorite RPGMaker sagas. The story, the gameplay, it's all incredible! I'd recommend playing the first one first, but if you've finished it an enjoyed it, you definitely need to try this one too!
I believe I'm about halfway through and wanted to leave a thumbs up for this. Super interesting story that is a cyberpunk/futuristic take on biblical stories, in this case those surrounding Jesus' time, while the first was more about Old Testament stories. i'll be honest the story and writing are what have me hooked but the gameplay and Xenogears inspirations are great as well. it's simple from a graphical perspective but gets the job done and the creator has done a nice job building atmosphere in each location. Music is decent and fits each scene. This game is one of the reasons I continue to buy indies, and so I'm excited to see where the rest of the series goes from here!
[h1]Cyberpunk Theology[/h1] [h2]Story[/h2] Like previous games in the series, [i]Son of Man[/i] is a story about divided people and oppression in a caste. [spoiler]The Pleroman soldiers and government brutally dehumanize the Shemerians, while the citizens are kept in the dark about most of the atrocities, causing them to think the Shemerians hate them for no reason. Additionally, oppression tends not to breed "perfect victims" who care about the rules of engagement, after all, their oppressors never seem to follow those rules. This results in a resistance movement that wants freedom as much as they want bloody vengeance, even if that vengeance is directed towards civilians. Maybe I'm too terminally online, but this sounds like real life. Speaking of online, I saw a tweet of someone complaining about "both sidesing oppression" trope, but I think this trope can be done well if it portrays the oppressor as the greater evil in asymmetrical warfare, which this story does. The game shows that while the Zealots (and later Jessua's) extreme stance leads to a cycle of revenge that they cannot win, it also shows that Joseph and Judas are wrong to rely on toothless diplomacy, since the Pleroman government refuses to see them as human beings, plus they have no leverage to incentivize the Pleromans to keep their promises. As much as I prefer morally simple rebellion stories over the both sides trope, I think this story's use of the trope is more nuanced than most. Plus, I like how they portrayed the camaraderie between the rebels, making them sympathetic despite their issues. Though it does feel like the protagonists never had a chance no matter what they did. There are some loose ends that were never answered, like John's fate, Simon's archon form, and the final boss at the end. The final boss, the spirit of Kenoma's suffering, kind of came out of nowhere with little foreshadowing. My hypothesis is that Nicodemus somehow caused the Kenoman spirit to appear sometime before the Zealots' attack on Pleroma. And then the spirit planted memories into Jessie's head, causing him to experience all of Pleroma's atrocities and become a mad avenger. If this hypothesis is true, then maybe the spirit represents the weight of humanity's sins that Jesus is supposed to bear. But Jessie's mental defenses were slowly weakened over the course of the game, due to the death of his mother, all the horrible things he learned about Kenoman experiments, and the death of Lazarus. Plus, he's really a normal mortal given a bit of power by Hashem rather than a true saint. As a result, he was unable to handle the weight of humanity's sins and went insane. It's only when he got crucified that he realized that the Zealots were sinning too and that the Pleroman citizens suffered greatly from those atrocities, causing him to realize that he needs to save everyone in the hopes that they can eventually overcome their sins. Is that what the story is trying to tell the player? I'm not sure, because the ending is not spoonfed enough. You have to remember that us gamers have no media literacy and that we need all the themes spoonfed to us like we're students. I actually went back to my Exodus video and realized that Nicodemus might actually be slave 666, the number of the beast. He mentioned that he was once a slave and that Judas doesn't know what true torture is, which implies he was a Simru during the time of Moshe. I see no other reason for that guy to have that exact number printed on his chest. They must be the same person and they sold their soul to the Accuser to get revenge on all of Kenoma. Because he got cucked by a Misru lord. Maybe his real goal isn't just revenge on humanity, but to make Jessua, the nicest guy on Kenoma, succumb to hatred like he did in order to justify his own decisions? As for Lena piloting Kaphar, I really wish the game did more with that. It would have been a cooler ending sequence if she had to fight a solo battle against Pontius Pilate in his Enkidu. Yes, he's absolutely cracked, but the playing field would be more even due to him being injured by Nicodemus. And after Lena wins, she can decide whether or not to take revenge, which would give her a chance to essentially redo the choice she made against Herod. Maybe having Hashem near her would also affect her decision. I feel like Lena could have gotten better closure instead of being sidelined. For the ending in general, I feel like the pacing is really weird. I guess it is kind of inevitable due to Jessie being executed, but this means Herod's building is essentially the final dungeon, and it doesn't really feel like one compared to the final dungeon of Babel Code. I think there should have been a final dungeon that Jessie and Judas should complete together in order to give time for them to sort out their issues with each other and give more context to the spirit of suffering.[/spoiler] The next game seems to take place on Idin, but the endings of the games are starting to get a little predictable due to the sheer invincibility of the main antagonists. Maybe that game will surprise me somehow? [h2]Gameplay[/h2] The game now features three different attack stats, one of which is the physical attack stat that was something unavailable to the player in the first game. This adds a lot more potential weaknesses for enemies, and characters don't have equipment restrictions. There is some differences between the characters, such as Jessua having unique TP skills and everyone having slightly different strong and weak stats, but anyone can be built for any role. I personally wish every character had unique TP skills in addition to the one from heavy equipment in order to differentiate them more. As for balance, I found that putting all the best Adeptness gear on a single person is a really good strat because Gladius has no cooldown, which means the character just needs to worry about building TP, which is easy with whips. On a related note, 3x Strike is really OP in Azar combat, since it generates TP per hit and actually generates more TP than the supposed weaker but more TP efficient Bash. Still, neither are anywhere near as OP as Frozen Waters spam from the first game, though the meta strat is much more obvious than in Exodus. Also, Heaven's Light doesn't scale well no matter how high your Adeptness is, so it kind of falls off in the endgame. The game has two guest characters, Lazarus and Simon, to give the player enough people for split party situations. To ensure the player doesn't leave equipment on them and lose it, talking to Simon in the base allows the player to access the guest equipment and unequip them. Though I think the game should prevent players from using nectar on them, [spoiler]since Simon is only really playable for one dungeon and Lazarus is only playable for three[/spoiler]. The game features Azar combat, which is functionally similar to regular combat but with bigger numbers. I feel like Azars are underutilized in the final part of the game, which is a shame because it would have been cool if the protagonists could improve their skills and upgrade their Azars further [spoiler]to take on the Pleroman top brass, who have their own powerful Azars[/spoiler]. [h2]Other[/h2] This game brings back lore collection and properly explorable maps, and I like the aesthetic of the first town. Though I wish Pleroma was more explorable, both to take in its aesthetic and learn about the citizens' mindset, [spoiler]though learning their mindset too early would make the extreme rebel trope not work, so maybe it's inevitable that Pleroma is unexplorable[/spoiler]. [h2]Verdict[/h2] 8/10 As much as I enjoyed the rebel story and retelling of Jesus, I feel like the ending needs to be paced better and introduce the actual final boss better. The gameplay is more challenging and balanced than the first game, but I still found a way to unga-bunga my way to victory despite the enemies' speed advantage.
This is a cyberpunk gnostic retelling of the New Testament, told through a Xenogears lens with Shin Megami Tensei inspired combat. If that sounds appealing, then you should absolutely give it a shot -- it delivers well on the concept. I particularly enjoyed trying to figure out how the various Biblical elements, both from gnostic and non-gnostic interpretations, would fit together as I progressed through the story. Of course, the story holds up on its own merits, as well. While I loved the overall narrative, the moment-to-moment dialogue could sometimes feel a bit off. Characters sometimes state things in way that didn't quite seem believable to me, as if they were informing the player rather than having a conversation. There was a bit of almost anime trope-iness to some of the conversations. There were also a noticeable number of grammatical errors and typos (missing letters, wrong your/you're, etc.), though meaning was never lost. None of this is that big of an issue to me since I like the plot and characters as a whole, but its worth mentioning. Combat is largely like SMT -- hitting weaknesses is very important, as is using the proper buffs band debuffs. There's a good range of melee weapons, guns, and special weapons to choose from, along with accessories and other equipment to make unique builds for each of the characters. It's all quite solid and should be enjoyable for most JRPG fans. There is a story mode available if you're not interested in the combat and just want to enjoy it as a visual novel -- which I may do when I replay before the third game comes out. The soundtrack is a lot of fun. Some of the battle music in particular really got my blood pumping with a great mix of metal and electronic. As always, I'm so glad that the tools are available for people to be able to make their ideas come to life like this. It's such a cool concept. I can't wait to learn more about the broader mysteries of the series in the next installment!
《Elohim Eternal Ⅱ :Son of Man》是一部像素风格RPG游戏,我们将扮演一位想要解救伙伴不接受屈服的人。游戏的战斗模式是回合制,但是我们可以收集不同的技能和不同的枪支武器,来强化武装自己,变得更强。地图的像素设计风格偏向复古,每一张都有其独特的特点,探索起来比较有意思。游戏有大量精致的立绘,在战斗中会触发,可以欣赏各种怪物与敌人的独特美术,也可以欣赏机甲那充满力量的美术,视觉体验效果非常好,值得体验。 作为回合式战斗,在你战斗的回合,可以选择不同的技能或者攻击,对敌人造成不同的伤害,有时候还会有QTE反应互动,及时点击,可以给敌人造成更大的伤害。每个角色有三个属性条,血量,蓝量以及等级,在战斗中切记观察血量与蓝量,才能更好的战斗,而不翻车。 游戏的文本量也算丰富,在地图上与头上有感叹号的NPC对话,可以解锁多种剧情,了解游戏中更多的内容,互动感不错。 战斗中的特效是实时产生,一部分为动态,一部分为静态,动静结合,视觉体验感相当不错,更能沉浸式体验游戏的战斗,战斗的交互感更是动感十足,爽快。 [h1]总结[/h1] 游戏整体来说还可以,美术独特有风格,地图设定有特点,战斗交互与地图探索交度比较有意思。可是有个很大的问题,没有中文,没有中文,没有中文,重要的事情说三遍,我们需要中文,有了中文,我们才能更好的体验游戏,不是所有的翻译软件都很好的能翻译出英文,纯头铁体验。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Finally a very well done story driven jrpg. it has a remarkable story able with few pixel to send to you emotions and will to play it. Personally for me this series is a must play. Congratulation and I will wait for 3rd game Note finished in 10 hours on steam deck, works native. Federico
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