
We're obsessed with creating the most realistic VR table tennis simulator the world has ever seen. After 5 years and countless hours of hard work, we believe that we have accomplished that goal.: : : [Play over Oculus Link/AirLink/Virtual Desktop Not Recommended: the tracking will be much worse]
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望增加训练模式,能主动选择ai的发球种类、方向和速度。 I hope to increase the training mode and actively choose the type, direction and speed of AI's service.
小心手柄打到东西,小心别在移动时撞到东西,适量运动,小心肩关节受伤。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Swedish +4 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it only took me 30 minutes to learn i suck at table tennis. i lost 15 rounds in a row to an easy bot. money well spent.
quest2玩家建议直接购买一体机版本,串流卡顿,而且有延迟。关键一体机版本稳定很多,优化很好,性能够用。
Eleven Table Tennis, developed and published by For Fun Labs, is one of the most well-regarded VR sports simulations to date, largely because of its dedication to replicating the sport of table tennis with striking accuracy. While many VR games lean on spectacle or exaggerated mechanics, this title places its focus firmly on physics and authenticity. Every detail, from the speed of the ball to the spin generated by a paddle’s subtle angle, is designed to mimic real-world play. What makes this so impressive is that the game doesn’t compromise to make things easier or more forgiving—success depends entirely on skill, timing, and precision. Players who approach it as a casual arcade game may be surprised by how much it demands, but for those seeking realism, it delivers exactly that. The physics system is the heart of the experience and arguably its most defining feature. Even small changes in paddle position or swing speed lead to noticeable differences in the ball’s trajectory, making rallies feel remarkably close to what you’d experience on a real table. Spin is especially convincing, and those who know the sport well will find themselves applying real techniques and strategies naturally. This level of fidelity sets it apart from most other VR sports games, where concessions are often made to keep things accessible. Here, mastery comes from practice, and the learning curve can be steep, but it rewards patience with an experience that feels authentic and deeply satisfying. Single-player content provides a solid foundation for improving skills, with AI opponents ranging from approachable to brutally precise. Each level of difficulty isn’t simply a matter of faster reactions; the AI adjusts its consistency and strategic play, giving the impression that you’re facing opponents with different personalities and skill sets. Training tools such as ball machines add even more depth, letting players isolate specific scenarios like handling topspin or practicing returns at different speeds. These features make the game useful not only for entertainment but also as a training aid for real-life players who want to refine their technique in a convenient, virtual setting. Multiplayer, however, is where Eleven Table Tennis truly shines. Facing other human opponents injects unpredictability and intensity into each match, since every rally becomes a contest of wits and reflexes rather than a scripted AI exchange. The online community is active and competitive, and matchmaking generally runs smoothly, though occasional latency issues can affect the ball’s behavior. Even with these minor hiccups, the excitement of outmaneuvering a real player more than makes up for it. The sense of presence that VR adds—standing at a table, watching another paddle move in real time—is something traditional flat-screen sports games can’t match. Visually, the game opts for clarity over flashiness, and that design choice works in its favor. The table, paddles, and ball are presented with clean, functional detail that makes it easy to track the action without distraction. There aren’t many environments or cosmetic options, but the simplicity keeps the focus on gameplay. Sound design adds another layer of immersion, with crisp audio cues for ball impacts and subtle crowd noise that makes the virtual arena feel alive. Combined with controller haptics, the sensory feedback gives players the impression they’re genuinely connecting with the ball, despite the lack of physical resistance. Where the game falls short is in its variety and accessibility. Beyond competitive and practice modes, there isn’t much extra content to keep players engaged if they’re looking for mini-games or diverse environments. For some, this laser focus on realism may feel like a limitation rather than a strength. Newcomers may also struggle initially, as the demanding mechanics don’t provide much room for error. Without prior table tennis knowledge, it can feel unforgiving, though persistence gradually reveals the depth and nuance the game has to offer. What truly elevates Eleven Table Tennis is the physicality it brings to VR. Matches require quick reflexes, precise timing, and constant movement, which can double as light exercise. It’s a game that rewards not only mental strategy but also physical engagement, blurring the line between sport and simulation. For players who love table tennis or want a realistic way to practice in VR, it stands as one of the most faithful recreations available. While its minimalist approach may not satisfy those searching for variety or arcade-style fun, its dedication to authenticity ensures that it remains a benchmark in VR sports simulations. Rating: 9/10
after getting banned of every table tennis club I joined for trashtallking my teammates and opponents to much, my life made no sense anymore. But now that this games exists i can destroy any opponent I face and make fun of them like in the good old days. Thank you Gaben 10/10
как стендоф
hi 👋 I enjoy vr I think it's the best way to experience a game or a world you're just put into it and you can control your body and interact with the world it's just great in my opinion I would recommend now back to the game itself I enjoy table tennis I play it in real life so when I found out there was a vr game of it I was delighted here are my pros and cons starting off with the pros 1 this is the most realistic vr game you can find of table tennis online it feels like I'm actually playing! which is great 2 most of the community is very welcoming and kind which is nice to see 3 the learning curve is not that difficult after a couple games you start to get it you just have to get used to the lightness of the Paddle but if you don't play in real life this shouldn't be a problem since you don't know the weight of a real life Paddle 4 the different options of game modes if you like to play casually well then there's a casual game mode for you if you like to play competitively there's a competitive mode where you can rank up and be the number one but it gets hard so be prepared! you can play against AI to with different difficulties settings and there's also a trainer mode where you practice and improve your skills! Now onto the cons 1 you will find some toxic people for example I once found a guy who made fun of me for my skill since he was better than me but I just told him about our lord and saviour Jesus Christ and that he loves him and then moved on with my day i did prayed for him and I hope he finds or lord and Jesus loves you to John 3:16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life but if you ever run into a toxic person don't let it get to your head! 2 sometimes it can get a bit laggy like the player lagging out and the ball lagging with them for example if your opponent lags out the ball will bounce like three times and then they'll hit it back it's just a bit annoying but hopefully it gets fixed nothing much else to say here just a bit laggy at sometimes but yeah that's all I have to say thank you so much for giving me your time by reading this my overall conclusion if you like table tennis you should get this game it's good 8/10 have a good day or night God bless bye 👋
dont forget to stay hydrated i almost passed out after playing for 3 hours
偶遇业余人机,拼尽全力无法战胜
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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