
The light of the world fades. Evil hearts seek the Power of the Elements - the forces which bind the universe together - thus threatening all of existence. An homage to the 8-BIT era with a charming art style.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Есть ли смысл что-то писать про эту поделку с "RPG Maker", когда она больше не продаётся в стиме? Думаю, что нет. Зачем вообще оставлять страницу игры, когда ты её снял с продажи?!
My soul was on fire suffering while playing this.
Elements: Soul of Fire não é o pior RPG feito no RPG Maker que já joguei na steam, talvez seja até um dos melhores ( com exceção dos que gostei a ponto de completar), a história é minimamente interessante embora os sprites sejam meio feio, pelo menos foram feitos especificamente pra esse game eu acho. O problema que me faz abandonar foi o combate: não fazem nada de diferente, é o combate em turnos básico de jogos iguais a esse, isso não seria necessariamente um problema, não fosse o combate no jogo tão forçado! Você entra em combate tocando em criaturas andando do mapa (são VÁRIAS por área), talvez por falta de paciência ou pra poupar recursos você pode ter a ideia de evitar essas criaturas, mas aí você é atacado mesmo assim aleatoriamente pelo mapa, as vezes por inimigos mal balanceados que podem facilmente acabar com sua party. Obviamente foi feito com carinho, mas faltou balanceamento e um pouco de noção na questão de "passing", o fluxo do jogo é MUITO interrompido por esses combates aleatórios, é realmente exagerado, mesmo se comparado a rpgs mais famosos. -------------------------------- Elements: Soul of Fire is not the worst RPG made with RPG Maker that I've ever played on Steam, perhaps it's even one of the best (with the exception of the ones I liked enough to complete), the story is minimally interesting although the sprites are a bit ugly, At least they were made specifically for this game I think. The problem that made me abandon it was the combat: they don't do anything different, it's the basic turn-based combat of games like this, that wouldn't necessarily be a problem, if it weren't for the combat in the game being so forced! You enter combat by touching creatures walking around the map (there are SEVERAL per area), perhaps due to lack of patience or to save resources you may have the idea of avoiding these creatures, but then you are still attacked randomly across the map, sometimes by poorly balanced enemies that can easily wipe out your party. Obviously it was made with care, but it lacked balance and a little bit of awareness when it came to "passing", the flow of the game is VERY interrupted by these random combats, it's really exaggerated, even when compared to more famous RPGs.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NopeMaker.
Игра для фарма карточек(
Horror level trash.
Нафига это есть?
Поделка на RPG Maker, с диалогами по 100 минут.
有卡 有成就 没中文 已下架 《元素:火焰之魂》 世界的光芒逐渐黯淡。邪恶之心觊觎元素之力——那种将宇宙维系在一起的力量——这对世间万物的存在构成了威胁。 加入由形形色色的角色组成的队伍,在广袤的阿达玛利亚群岛展开一场奇妙的冒险之旅。在你重燃希望之火的征程中,唤醒陆地、海洋和天空之神的力量!赢得强大的元素守护者的青睐,让神秘符文重焕光芒,勇敢地对抗黑暗的压迫势力。 从海洋深处到天际之巅,乃至更为遥远的地方,你的旅程将带你前往难以想象的境地。在这场长达70小时的史诗般冒险中,有扣人心弦的战斗、令人绞尽脑汁的谜题,还有危机四伏的陷阱等待着你。 来吧,唤醒你内心的力量!沉浸在《元素:火焰之魂》的世界中吧!
Каждые 3 минуты геймплея ты размениваешь на 12 минут диалогов-катсцен. Что-то не тянет меня проходить дальше.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.