
The balance of the elements has been disrupted and long-disappeared monsters have reappeared. The youths have embarked on a dangerous journey. Join them and unravel the mystery of the royal family that has lasted for thousands of years and restore this broken world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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1、初始猛击触发的【突刺】和【泰坦】是最强的,怒气相关技能点满后能无限触发,触发一次清除两个多屏幕的怪。 1.1、【无畏】技能的作用是战斗首次攻击必定突刺,因为已经能够无限触发,所以就失去了意义。 1.2、【铁山靠】可能会抢猛击技能的触发,不能学。 1.3、【蓄力斩】、【回马枪】、【拔刀斩】不触发,触发也不如初始猛击技能。 1.4、【化身战神】作为100级的最终天赋,增加的是【蓄力斩】、【回马枪】、【拔刀斩】、【铁山靠】的触发几率,所以没用。 2、武器必须佩戴单手剑+盾牌。 2.1、双手剑、长枪需要学习【武器学徒】解锁。 2.2、双手斧、单手斧、弓、双手杖、单手杖、单手法器均没有任何学习途径。 2.3、只有盾牌能触发【防具专精】,免疫弓箭击退效果。 2.4、【无上剑技】作为100级的最终天赋,增加的是单手武器的4倍属性加成,但要求只佩戴单手武器,不能用盾牌,所以没用。 3、休息有BUG:如果精力恢复满了就会无视血量恢复情况和剩余休息时间,立刻停止休息进入下一段战斗。所以精力消耗速度不是越低越好,需要综合考虑。 4、【魔法掌控】一级和满级触发概率相同。 5、【苦修】天赋可以在低于50%血后减少精力上限消耗,但【信仰】天赋可以让精力上限不消耗。 6、【强化达人】天赋说明是增加武器强化属性,实际所有装备都有效。记得强化装备前加满该天赋,强化完再洗掉。 7、最终装备选择。 7.1、单手剑【闪电强袭】、盾牌【金刚秘银】:SS级,用SS材料合成,注意SS材料只显示两位数。 7.2、身体、腿部、头盔:S级,开箱。合成和SS级装备有共用材料,所以除非已经刷出满属性的SS级装备,否则不要合成。 7.3、戒指、发簪、项链:B级,开箱。注意戒指【王戒】是SS级的,但如果你要凑100%闪避的话基本不用考虑。 7.4、装备属性是随机的,会叠加,所以尽量选择只有3-4项附加属性的。 7.5、优先考虑暴击率和闪避率100%,注意溢出无效。 7.6、减少精力上限消耗的词条不考虑,因为学习【信仰】天赋后不消耗精力上限。 8、注意金币满了之后会变成负数,变成负数就悲剧了。 9、评论区说的开箱问题……本姑娘用按键精灵自己写了一键开箱、一键合成、一键探索加修炼的脚本,所以无所谓,嘿嘿! 10、到黑石堡找到姐姐后就会显示要求先加入公会,继续探索就会返回古村驿站重新开始。其他角色在重新开始后也还是不能选择的,不过毕竟人家的名字就是《序章》嘛,序章有这么多内容已经很棒了,后续内容就……有生之年吧!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上班摸鱼,后台挂机的不二之选,还有剧情CV,游戏免费,你还在犹豫什么
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ ⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃
"Elementcore Revelations: Journey Prologue" is not a game. It's an advertisement for a product called "Elementcore Revelations". Elementcore Revelations is not even released... it seems to be a bit of abandonware, yet the developer dumped an advertisement for it on Steam anyway. What it was supposed to be is some kind of very lame 2D side scrolling anime themed "roguelite" RPG of some kind, but frankly the whole thing is a bit shovelwareish, if the advert-before-product methodology shown here doesn't already demonstrate that.. But this isn't completely relevant because this is not Elementcore Revelations, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Elementcore Revelations: Journey Prologue" too. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this, all in Chinese. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
体量太小,重复度过高,刷材料的过程中容易出现一种掉另一种完全不掉的时候,而且技能卡得太死了……
为什么到最后一关boss我血量直接变-1,然后还能无限走。boss模型掉出地图外,我还在无限打空气。 以及使用技能后1秒无敌这个被动真的有生效吗?
this game is not well polished i still hear UI sound while all audio bars are set to 0, not everything is translated and translations are not well done. So for non Chinese players i recommend to pass it for now. The game play is not really engaging and unclear maybe due to the translation ? at least its not a interesting game to play in its current form.
雖然只是試玩遊戲的程度,但不知不覺就被坑了20小時 戰鬥是有趣,只是過程有點長 幾關就弄到頂裝,部分能力可以堆上100%以上 很難想像遊戲的後續還可以怎樣
Nope
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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