
Are you ready to master the second chapter? Your beloved retro motorbike simulator returns, packing moving platforms, gates with keys and teleports, extra challenges and even more collectibles. Nail that balance, refine your skills, show off your style and create your own levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
MicroProse™ Soccer, developed by MicroProse and Sensible Software and published by Ziggurat, is a re-release of a classic football title that reflects a very different era of sports game design—one where immediacy and accessibility mattered far more than realism or simulation depth. Rather than trying to replicate the complexities of real-world football, it focuses on fast, intuitive gameplay that prioritizes flow and player input, resulting in an experience that still carries a surprising amount of charm despite its age. The game is built around a top-down perspective, with players controlling a single footballer at a time while the rest of the team moves automatically. This design keeps the action easy to follow and removes the need for complicated control schemes. Passing, shooting, and movement are all handled through a small set of inputs, making it possible to jump into a match with little preparation. At the same time, there’s a subtle layer of depth beneath this simplicity. The way you time your inputs and position your player can significantly influence the outcome of plays, turning even basic mechanics into tools for creative expression. One of the more engaging aspects of MicroProse Soccer is how it allows players to manipulate the ball in dynamic ways. Shots can be curved, angled, or adjusted mid-flight depending on how they’re executed, adding a sense of control that feels advanced for its time. This opens up opportunities for inventive plays, whether it’s bending the ball around defenders or finding unconventional angles to score. The result is a style of gameplay that feels less rigid than many early sports titles, giving matches a sense of unpredictability and spontaneity. The game offers a selection of modes that extend its replay value without overcomplicating the structure. Players can engage in tournament-style competitions, league matches, or quick exhibition games, either against AI opponents or another player. There is also an indoor variation that changes the flow of play by keeping the ball in constant motion through wall rebounds. These options add variety and keep the experience from feeling too repetitive, even if the underlying mechanics remain consistent. Environmental touches, while simple, contribute to the overall feel of the game. Weather conditions can influence how the ball behaves, subtly altering gameplay and requiring players to adapt. Small features like replays after goals add a sense of presentation, giving moments of success a bit more impact. These elements may seem minor by modern standards, but they help create a more engaging experience within the game’s limited framework. Of course, the game’s age is evident in several areas. Controls, while easy to understand, can feel imprecise at times, particularly when attempting defensive maneuvers. The lack of tutorials or guidance means players must learn through experimentation, which can be frustrating for those unfamiliar with older design conventions. Additionally, the pacing and responsiveness can vary depending on the version being played, reflecting the technical differences of the original platforms. Visually, the game features large, stylized sprites and simple animations that were impressive for their time but now feel dated. While the presentation lacks the detail and fluidity of modern sports games, it retains a certain nostalgic appeal, especially for players familiar with the era. The audio design is similarly basic, providing functional sound effects and minimal music that support the gameplay without standing out. Despite these limitations, MicroProse Soccer remains an important and enjoyable piece of gaming history. Its emphasis on quick, skill-based play and its ability to create engaging matches with minimal complexity give it a timeless quality, particularly in short sessions. It may not offer the depth or realism expected from modern football games, but it succeeds on its own terms as a fast, accessible, and often entertaining experience. Ultimately, this re-release serves both as a playable game and as a reminder of how sports titles once approached design. It captures a style of gameplay that values responsiveness and creativity over technical accuracy, and while it may not appeal to everyone today, it still holds a certain enduring appeal for those willing to meet it on its own terms. Rating: 7/10
Different, unpredictable physics compared to first Elma. Not a deal breaker and it's still fun to play. Wish I could play it windowed... Game has no display settings whatsoever but at least it fills up 21:9 screen without distortions.
it's a classic
J ai bien connu Elasto Mania en 2000, et c'était Formidable" , j arrivais à créer des jeux avec de la neige sur les toits, changer les textures...si ce niveau est encore disponible, je l avais appelé "Everest"...Elastomania 2 est MAGNIFIQUE ! et les nouvelles fonctions sont assez "difficiles" à comprendre, donc je vais étudier les tutoriels, mais déjà...je me régale !!! un super cadeau de noel à "seulement" environ 9 euros...Encore Merci à Balazs et toute l 'équipe et JOYEUSES Fêtes !!! JP /...note ( si vous cherchez un jeu "3D" genre "motoracer" c pas pour vous)
Good
Classic.
I love Elasto Mania. I played millions of hours with it and sometimes I still play with it nowadays too. But this Elma II is...well I write it down, its a crap! The physics are so glitchy and feels laggy, the new graphic design is disgusting. It feels like Balazs made it only to scam people who really loved the original Elma. Sorry, not sorry. I was so happy when I seen there is a new Elasto Mania game, but it was a disappointment.
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