
Ego Hearts is a small interactive reflection about death and what do we leave behind it. Take a paper plane and share your warmth to get the February away.
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Languages: English, Russian, German, Spanish - Spain
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great game , although there is not a lot fun in it . but the story is so touched , I can feel the father's love to his son. [spoiler] I'm sorry that father dead at the end , I really hope this story is not adapt from a real story.[/spoiler] These few days in China is Spring Festival , I can't go back home this year , I directly called my parents after I finished this game and tell them that I love them.
[strike]Perfect Great Decent[/strike] [h1]☑☑☑ Painfully Average ☑☑☑[/h1] [strike]Garbage[/strike]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Управление очень не удобное. А сюжет игры попахивает суицидальным настроем...
4.5/10 I like the idea of an "interactive reflection," and Ego Hearts is free, so I thought I'd see what was going on here. You control a paper airplane, carrying a heart and the "warmth" you've accumulated. It seems that the game intends you to fly close to these totems in the clouds that fill up your warmth, and then to deliver that warmth to people (?) standing on the ground below. In addition, there are collectible letters floating around the area that you can acquire and read. It seems to me that these letters tell the story (in a somewhat shoddy English translation) of a disappointed father. There are a lot of metaphors here that might be unpacked. Is the warmth in the sky representative of religion in some way, as God is often conceptualized (at least casually here in the West) as a man in the clouds? As you can fail to deliver warmth and crash the plane into the ground instead, is it a toss-up whether the lessons of past generations are transmitted to their descendants? I wanted to create a coherent metaphor for Ego Hearts, but instead I found myself repeatedly frustrated by how difficult it is to control the paper airplane. It seems to move just a bit too fast. Perhaps the difficulty of controlling the plane is part of the overarching message or theme, but it made this "interactive reflection" unpleasant to play for me.
I appreciate what this game is trying to do, but the controls are too frustrating to focus on the background story.
Consegui absorver a mensagem que o jogo quis transmitir. Mas ele é peculiar de uma forma que não consigo formular na minha cachuleta com uns controles tronxos. A melhor parte é a música.
"Ego Hearts" is an extremely badly made "experience" (and when developers can't even bring themselves to call their product a "game", you know you're gonna have a bad time). What do you do in the game? You make paper planes and throw them in a really poorly done 2D retro minigame. Why? Something something (the developer couldn't work out how to use Google Translate properly so the writing is just gibberish) grief and mourning. As usual, if you're suffering from emotional trauma, there is help, but don't look for it in garbage video games made by armchair psychologists... when amateur game devs can't even get a real job as professional game developers, definitely don't confuse them for qualified mental health workers. In terms of visuals, this features really godawful MS-Paint/"babby's first Wacom tablet" tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. This is only free in a rudimentary sense, it's "beggarware", the developer has their hand out for a $6 USD "donation" for this as you're expected to buy some extra DLC from Steam... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 11 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
jogar é uma coisa agora entender o jogo, ai eh outra coisa :D 🐺 caso voce queira pegar JOGOS GRATIS, cola no meu servidor do Discord ou no meu Grupo da Steam, convites no meu perfil cola la pra ta sempre pro dentro das noticias de JOGOS e DLC gratis
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.