
Launch yourself through tough but fair platforming challenges with the power of eggs in this suck and spit momentum based platformer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
fantastic game !! super snappy, very replayable with the scoreboard system and a really good range of challenges :) sooo much fun
I got it for 6 dollars when it was in itch.io very good game. Love eggs
its fun
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
Such an emotional game 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
This game is Dookie Fresh
Quake Defrag in 2d Very nice movement physics, maybe the most advanced out of all 2d platformers. There are a lot of levels in this game. I only beat all the standard levels and didn't even touch the hard levels yet (which are like 40% of the game). I was mostly interested in getting good times on standard levels. You can get pink, gold, silver and brown times. Pink is the fastest. Getting gold time on all the standard levels is very very hard already. It takes a lot of skill to get there. Almost anything is possible and that's why it's hard to get the perfect time. About hard levels. From what I have seen they are pretty cancer to play. Maybe it's just skill issue or whatever but grinding hard levels just doesn't feel fun. Hell, even grinding like 30% of standard levels wasn't that fun. Just for the novelty of the movement I can absolutely recommend it. Trying to beat pink times and then trying to beat other ppl times (there is online leaderboards in this game) is what made this fun for me at the end of the day. If you think you are good at movement focused games then I think you should give it a try. Cool game. UPDATE: I got tired of it, too quirky for my taste, I would like physics to be more stable and consistent. Egg suck speed should be consistent and not dependent on anything. Also FPS shouldn't affect the physics but right now it does. Game feels totally different depending on your FPS.
sometimes i egg
默认是键盘鼠标操作,屏幕上显示的提示也都是键鼠提示。请直接忽略它自带的提示。这个游戏100%肯定得用手柄操作。手柄操纵的手感极其丝滑,至少跟Celeste是同一个档次的,而且你玩得越熟练,越觉得操作打磨得非常到位,没有任何不自然的感觉。 如果有玩过2021年的精确平台游戏《超级磁力机器人》(Super Magbot),本作的手感和那个游戏有点接近,但操控感比那个游戏更出色,包括空中移动的力度、弧度、多段跳跃等都更灵活。 手柄操作说明:LT跳跃,RT钩爪/抓取/发射,RB快速传送,Select快速重开,Start暂停/继续,左摇杆移动,右摇杆瞄准钩爪方向。 一共四个大关,42个小关,处处体现作者的巧思,看得出来作者对精确平台类型的游戏设计有着很深沉的热爱,是一个真正有想法的作者。 一开始所有关卡都能玩,可以任意选关,卡关可能性为零。 而且就算你不选关,这些关卡的难度也只相当于蔚蓝2A到3A左右的水平,非常休闲。个别有难度的地方也不是「掉下来直接死」,而是「掉下来需要再爬上去」,最大限度降低了挫败感。 没有任何音乐。音效是舒服的。 谈谈几个有意思的彩蛋: · 传送门终于出3了! 第三大关名为portal,然后每个小关名为: portal 0,portal 1,portal 2,portal 3, 以此类推。 有生之年我居然在Steam上面玩到了Portal 3。热泪盈眶,老泪纵横。 · 这恐怕是世界上唯一一个死了之后还能过关的精确平台游戏。(看得出来是作者打磨过后的有意设计。) 因为过关的判定标准是按下发射键抓取到金色鸡蛋,而人物即将死亡(比如即将摔到刺上)、但还没死之前的这段时间内,若是抓取到金色鸡蛋了,人物会和往常一样死掉,并且算过关。当我偶然按出这个情况的时候,[b]我惊呆了[/b],并且立刻明白了刚才发生了什么。 我之前在Teardown里面也遇到过类似的情况,我完成一个任务并且上了逃离用车辆的时候正好超过了规定时间,直升机已经来抓我了,但这个时候因为我已经上了车,游戏还是算我过关。其实一个游戏要成为经典,往往就是靠这些令人惊讶的细节。 · Egg Ascent的简称是EA,Early Access的简称也是EA。虽然EA现在还处于EA阶段,但我觉得已经非常优秀了,任何一个喜爱精确平台游戏的玩家都不容错过它。 个人评分:应该在8.5左右,待全部通关后再给最终评分。
game of the year
its aight
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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