
In the world of Edolie, people are gathering to celebrate the coming of Harvest, the biggest event of the year. But for Willow, this is going to be a harvest unlike any other. Experience the world of Edolie as you and a group of new found friends discover its secrets!
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About
All across the world of Edolie, people are gathering to celebrate the coming of Harvest, the biggest event of the year. Feasts and dancing will mark the passing of another generous year.
For Willow it’s a chance for her to travel to a neighborhood island to watch the festivals unfold, but this is going to be a harvest unlike any that have come before.
Troubles from this magical world’s dark past and conspiring events are about to be unleashed. A discovery is made far away that will bring everyone into danger, so why does nobody care?
Discover the secrets of Edolie as you adventure with a group of new found friends, seemingly alone in their desire to discover what is going on.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[b][u]Light Spoilers on an optional side thing later in the game and on a minor thing that happens during the story, you'll be warned.[/u][/b] The graphics and music are what you'd expect, fairly good. The story is most certainly quite interesting. That plus all the side quests and stuff you can find and do, along with the journal so you don't forget a side quest if you start it, are very good things to have. But, speaking of the story, the very last bit of the ending through the soulstress route makes me wonder if I need to complete the game in a different book topic route, or all three, or at a different difficulty to get a more thorough explanation, and perhaps, given what it is, more? Or is it there just for no reason other than it being nonsense? If it's the latter, then I would be stunned by why the story would just decide to leap off a cliff, but given how the game is, I don't think it's there for no reason. At least I hope so, otherwise that would be another negative. Unfortunately, the balance seems bad in my opinion. Some skills will just do nothing in the late game, and sometimes a skill will just straight up heal the enemy, forcing you to through trial and error figure out what you can use to actually attack. Now this would have been an interesting mechanic should it have been taught at all, and shown which skills heal what type of enemy, but as it is right now, it's just an annoyance that will sometimes happen. Luckily, it seems more on the rare side of things as I didn't encounter it that much. Another bad thing is the game design. There's an early choice about the book topic that you can make, and if you choose the Soulstress one, you will [b][u]NOT[/u][/b] be able to get all the characters, as Eliza [spoiler]will not come in and rescue you, thus joining your party.[/spoiler] Why they'd have this specific route have that and the other two be able to get Eliza is beyond me. I can only attribute it to terrible game design. Also, it's not that flexible in where you can go, there's some times where it just locks you into staying in a room and into just going forward, I'd like to be able to go back, you can make it to just the island and not to leave it, but let me move a bit more freely, that's what I think. [b][u]\/ The Spoiler \/[/u][/b] Lastly, in the side quest/side stuff area, while they're nice, sometimes it's hard to figure them out. You just have no clue. [spoiler]For example, with Medeia, someone you can release only in the soulstress route as a side thing, only for her to turn out to be evil, but from there you have 0 idea what to do afterwards to reseal her? Kill her? Who knows what you actually do with her. Nothing short of just interacting and talking with everything and everyone would allow you to actually figure it out. I reckon it should leave some clues at least. Granted, I could have just missed something, but I doubt that.[/spoiler] [b][u]^ End of Spoiler ^[/u][/b] Overall, while it does have a few bad parts, the story is still interesting enough to recommend it. This is on the assumption that the last bit of the ending is not there just for no reason.
Tags: Topdown - RPGMaker&PartyRPG Additional Tags: Delete Local Content & Remove from Library TLDR: Very slow to unfold. Uninteresting combat. Stock RPGMaker assets. Fetch quests. Lacks a solid early plot hook. Not worth the time investment.
This may not be the BEST RPGM game you'll play, but it's a fine gem for sure. The story and gameplay have the same vibes as the older games in the Aveyond series, and did a solid job of keeping me invested. Though I will say there was quite a bit of backtracking, especially in the final areas - and missing sidequests with no ability to go back was a bummer. All in all, for the price it's definitely worth it. A good fun 8-10 hours if you're not a completionist.
This game reminds me of early Zelda games and I really enjoy that rather nostalgic feel.
I enjoyed this game because it reminded me of Aveyond!
7/10
Haven't finished the game but it is a very good game so far. It reminds of Aveyonde games.
very cute and fun. love it
After a rather slow start and a rather tedious hunt after a goat the story of Edolie finally picks up. What can i say about it? Well, it is good but it is not mind blowing by any means. The story is good with no real plot twists. The battle system is a rather standard side-view battle system without anything original added but it works. Most of the charm of this game come from the world, the world is very charming and full with cute and quirky characters. The characters... While well written I could not get attached to them. But they served their purpose. So, if you want to play some old style jrpg pick it up. But if you want something new then this is not for you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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