
Longing for light, a sunless world begins devouring itself. Every step shifts the landscape beneath you as you search for what remains of her.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 21 → 13.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eclipsium is a first-person horror game where you play as the desperate Wanderer. In search of Her, his path leads through hellish tombs, cathedrals of flesh and even through space, immolating himself and sacrificing anything to achieve his goal.
There is no safety or comfort in Eclipsium. Let the pale light guide you through, as every place hides its own path to escape.
Everything fades and senses dull in this endless darkness. But with you remains your power - a twisting, transmuting hand, ready to carve a way through whatever stands before you.
Her weak light, now little more than a whisper of a memory, pulls you forward. Even if it’s a lure, it remains your only hope inside the anguished eclipse.
Genres
Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра на один уютный вечер. Визуал на уровне самых жирных пикселей довольно спорный, по мне на среднем уровне хороший баланс читаемости и стилистики. Для игры, в которой нужно в большей степени смотреть и медленно ходить я не понимаю такую крупную пикселизацию по умолчанию как фильтр - было ожидание, что он будет хоть немного следоать пиксельартовым канонам. Аудио оформление очень понравилось, хорошо атмосферы наваливает. Повествование тут сложный топик - даже для такого абстрактного при первом прохождении кажется, что изначальная идея довольно проста, но на неё много накручено. Ни глубоко ни мелко, так, по пояс. Кульминация очень хорошо получилась и протащила с кайфом до концовки, прям прелесть. По мне игра перегружена по мне на символизм, но это на любителя. Геймплейно загадки и пугачки хороши, а вот скорости передвижения не хватило, хотя бы процентов на 25 подняли бы. А в общем, рекомендую.
Absolute Cinema
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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This was a great game!! I really enjoyed (more like trembled through the entirety of) playing through it. It was nerve-wracking even though you're not being rushed at any point. It's short but very unsettling, and there is a constant feeling of being watched even though you're presented with a seemingly deserted world. The story is a huge "show don't tell", maybe even too much for my taste (because in the end I was left with lots of questions unanswered). For games like this, you're supposed to get the story from what the game shows you, but I can't help but feel that it shows too little to really be able to make out much of what's happening. The puzzles were good. Balanced, I'd say. You're probably never going to get stuck over not being to solve one-- except two very specific ones that I'd say were trickier than the others, but even in those you realize, after a bit, what you were doing wrong. This is probably obvious to say, but I really liked all of the art for this game: the rotoscoping for the hand drawings and animations, the pixelation and dithering (as well as all the other shaders used that I just can't name), the sound effects and the music. All of these work together to deliver an eerie atmosphere that will make you feel unsafe at all times. At the same time, some of the views and scenery this game presents you with are just beautiful and breathtaking. Very good game, very good art and very good mechanics. Just wish there was a little more telling to the story. 9/10 :D
fire
Extremely unique visual masterpiece through a twisted surreal fantasy world. Shove this up my butt
♥♥♥♥♥♥♥♥ опыт. В рот ♥♥♥♥ субмарину. Хотите примерно понять как ощущается игра, послушайте Dead Butterflies - Embers, ощущения после концовки те же
Eclipsium is the kind of game where you spend half your time asking yourself, “What am I even looking at?” and somehow, that is exactly what makes it so magical. As a walking-sim horror game, Eclipsium does an amazing job of making the world around you feel unsettling. From its atmosphere to the world itself, the game always gives you something to question. It doesn't need to throw a monster at you every five minutes to keep you scared. Sometimes, it's simply the environments and how the pixel art blends together to form this visual mess that's so pretty to look at. The music. I love a game with a good soundtrack, and Eclipsium has some great tracks that really hits you while playing. The music fits the strange and unsettling world perfectly, making the environments feel even more alive and mysterious. If walking-sims are your thing I highly reccomend Eclipsium.
Sinceramente näo entendi praticamente nada, mas é a primeira vez que jogo um jogo nesse estilo e curti demais, apesar de nao entender muita coisa, tem puzzles legais e a arte é muito boa
pig
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $768.4K | 1.3K | 63% | $19.99 | |
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