
Sandbox Debt Repayment RPG. Akemi is in trouble- her father has passed away, leaving her with the responsibility of paying off the debt on his estate! In order to save her childhood home, Akemi must make some CASH, and FAST!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Akemi is finally coming back to her hometown after years of studying abroad. Little does she know, her homecoming takes an unexpected turn when the mayor confronts her with an outrageous debt that must be paid.
Akemi must find a way to pay off her debt, leading her to take up part-time jobs. By working, players earn valuable work experience, unlocking new job opportunities, and providing Akemi with the means to repay her debt.

However, just what happened while she was away from home? As Akemi works towards her goal, she soon finds herself pulling at the thread of a number of mysteries involving the townsfolk. There is a shadow that looms over the town, and events are put into motion which will change Akemi's life forever.
HAND CRAFTED ANIMATIONS- Fully animated 2D sprite sex scenes!
SANDBOX GAMEPLAY- A city filled with missions to complete and secrets to uncover!
THRILLING STORY- Twists, turns, & revelations, there is more than meets the eye here.
JACK OF ALL TRADES- Work at a variety of part-time jobs to make cash!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I did not get very far in this game - I came here for the prostitution kink in modern setting and, while the game does attempt to scratch that itch, too many little things prevent it from getting there. But first, some compliments: [list] [*]The artstyle is lovely [*]The fantasy of selling yourself (in a sexual way and in a regular way) *is* there. [*]There is, technically, depth to combat [*]There is plenty of stuff (like CGs) to explore and unlock [/list] Now for things which, in my view, prevent this game from greatness: [list] [*][b]CGs are very short[/b] - usually consisting of 3 simple looping animations: the prelude, the main course, and the aftermath. They definitely went for quantity over quality. I get it. Budget. But I feel like having fewer but more involved scenes would've been better. [*][b]Tonal whiplash[/b] - I didn't think immersion and tonal consistency was important for a hentai game, but you learn something every day, i guess. I can't tell if i'm supposed to take the game's plot seriously or laugh at all the cheap premade enemy design. I think it's both. I can't do both. Especially while cranking it. [*][b]Bugs[/b] - I can't rewatch CGs and enemies' sprites leap at me while their shmeat remains stationary, waiting for their owner's return. Weirdly enough, these bugs seem to be new. [*][b]Poor translation[/b] - again, budget. But it keeps taking me ouf of the experience. [*][b]Unbalanced combat[/b] - I either annihilate the enemy or get completely owned (ha). Very rarely are there any "YOU ARE UNDERLEVELLED" warning signals. The loss CGs are fine, but this limits the experience for no good reason. [*][b]Tedious movement[/b] - it takes forever to get anywhere. I shouldn't need to go out of my way to spend precious resources on transportation to get rid of this artificial padding. Also, no map (afaik). [*]*Possibly not the game's fault, but it doesn't run as well on my low-end device as it should. It could be particle effects, or it could be an issue on my end. [/list] In conclusion, it kinda breaks my heart to leave a negative review, and a part of me regrets not unlocking the scenes i may like, but it probably wouldn't be worth it. The general idea is good though. I with the developers the best.
A gem in the sea of H-slop games. It's not perfect, but it does enough to earn its price tag and then some in my opinion +++Great artstyle +++Love the game concept. A lawless modern setting is a fun change of pace from the usual fare ++Decent RPG combat, though it only really shines late game and in ng+ when you can get a party together and actually strategize. ++There are enemies with ♥♥♥♥♥ you can target and they die when you blow them off +Fun characters, if not particularly deep. The story is serviceable at best. +Prostitution in a sandbox setting is an underexplored genre. I was pleased with it, but the themes could have been expanded on. -Voice acting would've been nice, even if it was only moans. -While I think the combat had potential, I feel the enemy mechanics were a bit lackluster. Be warned that in ng+ VH EVERYTHING is a damage sponge, and be prepared to be oneshotted without grinding. If you don't mind hrpg grinding though I found VH pretty satisfying despite it all, but i doubt it's everyone's cup of tea. -Doesn't feel entirely clear what relationships are established other than the obvious one. Seems incomplete, but I didn't go out of my way to 100% everything so I could be missing something. --Could've used a relationship tracker along with a more involved quest tracking system --Takes too long to get the motorcycle. Using the bus feels bad since the costs add up early on. Could've been an opportunity to seduce the bus driver or something to make use of the innocence system, and maybe incur a risk of getting assaulted while riding. This would've at least made the cost an interesting design choice rather than what feels like filler time spent walking around If you want to roleplay as a cutie with a gun in a degenerate modern town it's a decently fun time. Recommended.
Crazy how good this game really is, especially in a sea of RPGmaker H-game slop with like 1-2 hours of content Future games of this genre/engine should really take some notes, as this is how it should be done
Scenes are too short to really get into them
自己找到的總共有5種結局結果玩來玩去TM是更新到把各個系統都拿掉了就對了是嗎? 玩到吐血,攻略還難找到 CG有在你卻把那些都拿掉了 希望是我自己的問題弄不到不是被拔掉就好 作弊碼是 [spoiler]25829[/spoiler] 希望以後可以把那些更新回來
Gozar é a melhor coisa do mundo. Está doente? Goze. Dor de cabeça? Goze. Se sentindo sozinho? Goze. Excitado? Goze. Cansado? Goze (vai te deixar mais cansado ainda). Com fome? Goze (Esperma é rico em proteína e sais minerais). Está com muita energia? Goze. Atrasado pro trabalho? Goze. Problema complicado? Goze (Vai fazer você pensar com mais clareza). Sem dinheiro? Goze (Existe um grande mercado online de pessoas que pagam muito bem por jarras/meias de porra não me pergunte como eu sei isso). Precisa de um propósito na vida? Goze. Sem certeza do que fazer? Goze. Basicamente, gozar pode resolver todos os seus problemas. Eu duvido alguém aqui me dizer um único problema que não se pode resolver gozando.
感谢中文,虽然我已经通关。游戏体量有点小,不过画面我挺喜欢的。中文的文本有些许bug,cg画廊有些bug,多个阶段的cg没办法完整播放全部阶段。 Thank you for the Chinese version. Although I have already completed the game, the game content is a bit limited, but I really like the art style. There are some minor bugs in the Chinese text, and there are also some bugs in the CG gallery. The CGs with differential content cannot play through all the completely.
(reaches the end of the game, nods, and slow claps) yeah. pretty f'in good. like another reviewer here said, it wasn't quite *enough* for me erotically, despite it having *frequent* scenes. I think what was missing for so many of those scenes was *context*, like the story of why you're there doing a thing other than that *you clicked on it*. loved the art, loved the Persona influence. Loved the story actually, and am looking forward to the sequel. there are nits, for sure. I had to reload several times because of bugs, especially involving me hitting the button to change clothes in the middle of something else and ending up with a flickering sprite. But like, so much of this experience was done so well, it didn't really detract from that. Have to tip my hat to the developer, who clearly put so much love and care into overhauling RPG Maker's visuals (at least, I assume that lots of this *isn't* an asset pack), and developing and using a unique art style. This game isn't *polished*--it'd be wrong to give it credit for that--but it manages to be *unique*, even while exploring familiar tropes.
8.5/10. The art style is really charming and unique, takes me back to a mid-2000's vibe. The story is servicable, though the game really wants me to care about the male lead and I just wasn't fussed. Otherwise, it felt like a pretty strong time management style game, with only a few annoyances (a lot of jobs get locked out by being low innocence, but most H-scenes require low innocence). NG+ works very well to see content that was missed the first time around and in fact makes it feel like your first run is just 'getting the hang of things'. It'd probably have been a 9/10 if the script was just a bit more polished, but missing punctuation, uncapitalized names, and choppy dialog flow took me out of the immersion quite a bit especially near the end of the game, so I've gotta give it an 8.5/10 for that.
« Nul ne peut échapper à la peur. Même si on efface les traces de peur dans nos attitudes ou nos expressions, c’est peine perdue car la peur tapie au fond du cœur ne disparaît jamais. » Echoes of the town nous place dans la peau d’Akemi, une jeune femme qui après des années d’absence décide de revenir dans sa ville natale suite au décès de son grand-père. Si la demeure familiale traditionnelle a peu changé, la bourgade quant à elle s’est lourdement urbanisée tout en sombrant à une vitesse exponentielle dans le vice, au point que le port d’arme est vivement conseillé aux citoyens de jour comme de nuit. Les ennuis ne s’arrêtent pas là car notre héroïne apprend que le maire lui impose des frais de succession exorbitants qu’elle doit régler par échéances dans les plus brefs délais. Comme il est hors de question de vendre la maison et que son oncle vivant avec elle n’a pas l’air de vouloir mettre la main à la pâte, c’est donc à nous de trouver des moyens légaux ou non de se faire de la thune. Pourtant plus les jours avancent et plus un sentiment de malaise commence à nous envahir lorsqu’on se rend compte que la ville est devenue l’épicentre de nombreux événements étranges : disparitions suspectes, trafics de drogues en pleine rue, tournois d’art martiaux où les glock sont autorisés, prêtres shintoïstes sur le qui-vive… même notre oncle Masamaru aussi volage que surdoué au katana semble plus préoccupé par les exorcismes auxquels il doit procéder à travers la ville que par la perspective de perdre le toit au-dessus de sa tête. Il ne tient qu’à nous de trouver des réponses ou de sombrer avec le reste de notre environnement. EotT est donc un RPG teinté de lifesim où nous allons contrôler principalement Akemi (même si deux-trois autres personnages viendront se greffer à notre équipe occasionnellement) et décider de l’organisation de ses journées. Chacune d’entre elles est composée de trois périodes divisées en quatre unités de temps et la plupart des activités consomment deux de ces dernières. Notre seule véritable deadline sera symbolisée par les échéances du maire, mais autrement nous serons complètement libres dans votre exploration de la ville : qu’on préfère travailler dans une supérette (et gagner ainsi de l’expérience de travail), traquer des trafiquants de seringues pour toucher une récompense de la police, pourchasser les sept péchés capitaux ou bouquiner des magazines de mode, il y a largement de quoi faire. Chaque quête ou lieu de travail potentiel sera clairement indiqué sur une mini-carte désactivable, mais toutes ne seront évidemment pas disponibles en fonction de nos stats sociales. Commencez par faire des services à McDo si vous voulez que votre CV intéresse le magasin de vinyles, que diable ! Il est d’ailleurs à noter que si certains objectifs secondaires peuvent être résolus par la non-violence, ceux qui concerne des PNJ importants pour le contexte de l’histoire n’apparaissent que des jours précis à des emplacements précis. Si vous ratez le coche c’est tant pis. En bon jeu RPGmaker qui se respecte (même aussi lourdement modifié que celui-ci), les combats sont en tour par tour avec une jauge ATB. Ceux-ci sont plutôt bien équilibrés dans le sens où vous devrez toujours jongler intelligemment entre votre magie, vos TP et votre inventaire. Les ennemis tapent sec et l’équipement aura une importance primordiale : Akemi se bat en effet avant tout avec des armes à feu et toutes ne pourront pas être équipées des mêmes accessoires. Ajoutez à cela des tenues aux effets variées, des sorts nécessitant des catalyseurs, l’impact des repas ou encore celles des techniques de séduction et cela donne des affrontements aux approches très variées. Pour ce qui est du contenu boulesque il y en a pour tous les goûts. Des scènes de défaites contre des thugs en passant par une négociation sous le comptoir à des câlins tendres avec un proche, le jeu fourmille de petites animations faites à la main. On reste fondamentalement sur du vanilla et certains déplorent le manque d’expressivité de l’héroïne, mais quant on apprend son secret cela prend davantage de sens. Si le cœur nous en dit on peut même faire monnayer ses services si sa jauge d’innocence est suffisamment basse. Que dire d’autre sinon que j’ai beaucoup apprécié le côté stylisé « persona-esque » du jeu, que j’ai été agréablement surpris de trouver des cutscenes entièrement animées malgré l’absence de doublage et que j’ai mis une petite dizaine d’heures à atteindre l’une des fins du jeu en comptant un épilogue et une proposition de new game +. Si vous déplacer à pied vous gonfle et que le bus vous paraît trop onéreux, vous serez ravis d’apprendre qu’on peut investir dans l’achat d’une moto qui file comme le vent. Contrairement à d’autres reviewers je n’ai rencontré aucun bug et à peine quelques ralentissements pendant les jours de pluie. La true ending que j’ai eu m’a laissé un peu dubitatif. Elle est très correctement écrite et mise en scène, mais je regrette un peu qu’elle sonne vraiment comme une fin ouverte appelant à une suite. Toujours est-il que j’ai passé un excellent moment dans un univers plein de secrets mêlant urban fantasy et science-fiction à la Stranger Things. Je vous recommande donc chaudement Echoes of the Town, surtout pour son prix très raisonnable de moins de 15 euros. Le Ciel vous tienne en joie.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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