
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
não jogue se for bi-polar.
this is THE single player shooter
This might be the best movement shooter I've ever played. It has the best parts of every game rolled into one polished gem. 12/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你喜欢断钢或者泰坦陨落那种高速射击,这个游戏是必玩项
развлекает
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ All ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press 'W' ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/trophies ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{Comments}--- 8/10 Love this game! Very faced paced FPS similar to the way Ghostrunner is but with way more guns, gadgets, exploration, and customization. The main campaign isn't too long, took me about 10 hours playing pretty casually but there is a lot left to unlock after the bosses are defeated. Framerate drops suddenly sometimes in battles with lots of enemies and you can occasionally glitch through walls when you go really fast but no other bugs I encountered.
i thought it was just gonna be a semi fun game. was not expecting something this ♥♥♥♥♥♥♥ goated
I don't get the 98% rating. Parkour is semi-decent if you never played an actual competitive-shooter, but the rest of the game is very mediocre. The story is so bad, that even Wattpadd MGS fanfiction sounds better than whatever the plot here is. It's not even funny like in Heat Signature. It's just weird Disney/Marvel style "I'll get you you bad-bad player! You will see!" [b]1.[/b] Low enemy variety. All are a variations of "skinny vs fat" and "low dmg projectile vs high damage projectile" [b]2.[/b] Main menu UI more convoluted than in CoD Hulu [b]3.[/b] Notifications about gameplay features don't stand out from regular UI and just sit there hours on end until you notice that a quarter of your screen is covered with "you uncovered 10 new abilities, use them by pressing g" [b]4.[/b] Dialogs are useless, and serve no purpose. Hard to read due to being a billboard that is stuck to player camera instead of facing the player. Aligning to player camera only works if you fix camera's pitch or if you're optimizing. Your game is NOT optimized so it's just pure jank. [b]5.[/b] Maps are too chaotic, no flow, no room for tactical fights. Just jump and shoot, jump and shoot. Or find a cubby where monsters peek one by one and farm out the dungeon. [b]6.[/b] Dynamic FOV throws off your aim, tone it down 50%. Fixed FOV changes the zoomed-in FOV. So you either always see everything from afar, or super up-close. Even Quake Live did it right in 2008. Let's not lose 20 years of common sense. [b]7.[/b] When you press Q to grapple mid-way through the tunnel to swing back, your camera snaps. You think you got it, then when you are past that wall plane your grapple cancels and your camera snaps again. 2 snaps in 0.1 seconds. Very disorienting. Either snap and make the grapple work, or don't snap until you are sure the grapple is secured. [b]8.[/b] All minibosses are just "hold down LMB" or use the grenade launcher. [b]9.[/b] You can spawn camp the dungeon if you find a good spot, so you get no engagement. [b]10.[/b] Animations are hard to read. You can't easily tell when you got the window to slide under the shield and melee the guy in the dome. [b]11.[/b] Enemy sounds are indistinguishable. You spam a chunky enemy, while there is a tank a breathing distance away launching 5 rockets point blank. As little as a 0.2 sec wind-up sound would help. [b]12.[/b] Some biomes have clipping artifacts. Like someone cut the world in half with a perfectly angle knife, even though the rest of the biome looks like cheese. [b]13.[/b] Picking up ammo after the fight is tedious and not fun. [b]14.[/b] The elder-scrolls-like progression of "you level up the guns you use" make people stick to whatever they have leveled up just to min-max. TES fans will hate me for this, but it's a less-than-desireable system. [b]15.[/b] I paused the game, made dinner, came back 2 hours later, made 5 steps in-game, opened up the menu, went to sound settings, changed sound from 50 to 9, game froze for 15 seconds flat. Mhmmm my favorite "your 5090ti can't handle the game with 2008 graphics because it was made in Unity" jank. Guys, can we take the craft seriously? [b]16.[/b] The game doesn't pause on focus loss. I know that you devs use Linux and never have popups, but my windows always tries to warn me of "a new update" / "have you seen this lates show" / "someone messaged you on MS Teams" BS. It's frustrating to die because someone said "Anyone want's coffee at 12:20 guys?" in all-chat. [b]17.[/b] When you close the map, the game resets your view to where you were last looking when you were last moving. NOT to where you were looking WHEN you opened up the map. How do you even make that bug happen? Like I genuinely can't tell what went through your head to reset a camera that doesn't need resetting, unless you want to stop the player from looking around while IN the map. Like.... Just freeze the camera? Do we not know how if-expressions work? Or was the game vibe-coded? [b]18.[/b] The sounds of enemies are indistinguishable. The 10000HP tank and the 10HP grunt all yell "your hospital bill is ready" and yell it so quietly I thought they were speaking French for the first 5 hours of the game.
I have no idea how this game isn't more popular. It's hands down the best feeling game I've ever played. The movement mechanics are incredible, the guns feel amazing, the music is perfect, the lore is mysterious, it's everything I've ever wanted in a game. The only mild thing I could possibly complain about is the story, which is mildly lacking, but the gameplay more than makes up for it in droves. 10/10 game, would recommend to anyone who likes Destiny, Titanfall, Just Cause, or fun.
+Precio accesible +Controles hermosos. Inclusive, usamos un skate y un latigo: Que nos permite una libertad abismal de movimiento; Derrapando, acelerando, grindeando en esquinas y sujetandonos a latigazos con todo el escenarios. +Tiene un mundo abierto abismal. Que se divide facilmente en islas flotantes y checkpoints. Tambien, hay puentes y rampas. Para permitirte una SUPER MOVILIDAD. +EL WORKSHOP, ESTÁ SINCRONIZADO CON NUESTRO MUNDO PRINCIPAL, POR ENDE: CUANTO MAS SUSCRIBIMOS A ARTICULOS, MAS GRANDE SE EXPANDE NUESTRO MUNDO <3 Hasta podria considerarse el mundo abierto mas grande de todos. Dependiendo del aporte de la propia comunidad. -La curva de dificultada es rara: Aun en dificil, pues los enemigos no tienen tu misma agilidad, y van un poquito mas lento. Por ende son faciles. Pero tambien hay algunos skaters que te siguen el rastro, pero se pierden. Los proyectiles van a una velocidad un poquito menor a la tuya, y es facil esquivar. Despues de derrotar al primer BOSS. Se complica: Los enemigos tienen mas HP, son mas fluidos, y aparecen mechas gigantes muy seguido, y mejor orientacion para encontrarte. 10/10 Espectacular.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.2K | 68% | $20.99 | |
| $5.1M | 19.1K | 96% | $9.99 | |
| $5.1M | 11.4K | 64% | $19.99 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 4.7K | 79% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.4K | 53 | 58% | $6.99 | |
| — | 0 | — | — | |
| $148.8K | 1.5K | 53% | $4.99 | |
| $565.2K | 861 | 92% | $24.99 | |
| $90.3K | 196 | 76% | $18.99 | |
| $55.5K | 100 | 97% | $15.99 |