
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring as hell. Literally only like two enemy types in a vast empty open world. Played it with friends and we got bored and regretted buying it for 25 dollars.
genuinely super freeing in feel. the movement and gunplay are incredibly smooth, all while still being a fair experience
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这款高速FPS能体验到包括但不限于: 是谁在轮椅上飞行?是我! Non terrae plus ultra! 闭上眼睛听听R99会怎么说 这个电充就是菌啊!就是爽啊!
One of the better indie games I've played, easily could have been an AAA game and I wouldnt be that suprised.
лучше ультракилла, но меньше реиграбельности
This game is the closest thing I've seen to perfection. It's fantastic. It deserves every good review it has, a thousand times over. The movement is PERFECT. The shooting is PERFECT. The enemies are PERFECT. The level design is PERFECT. The only thing this game needs is simply MORE content exactly like what it already has. Do not buy this game on sale, buy it at full price. The dev deserves it.
friend turned on pvp, shot me in the face. i live. shoot him in te face, he die. good gam
I wrote a long review but realized the best method to communicate my review would be with bullet points. -day/night system is pointless and only adds annoyance as lighting is bad and requires flashlight. -can't see through/around any form of explosion. They're opaque and take a while to despawn, hurts visibility -pickup range doesn't feel meaningfully tuned. -hit reg is wonky --direct hit rockets will explode and do no damage --bullets will just do nothing sometimes --origin point of projectiles glitches out and your bullets come out beside the gun's barrel --touching chests won't register sometimes -geometry can be really weird resulting in rather random glitches and movement issues -enemies will sometimes just randomly 2-tap you bringing scans to an abrupt end. -can clip through geometry including in "bosses". -bosses are just "shoot orbs attached to loosely-thing-shaped geometry" feels lazy and is boring. -game is super repetitive "KILL 26 ENEMIES" x 200 -menus break sometimes (viewmodel visible over map, controls not responding properly, etc.) -fps drops --when crates open --when certain enemies die -crashed while trying to complete rogue mode -feels like an asset flip --entire world looks bland and uninspired, worse than minecraft --interactable objects are just lazily dropped in the world - buttons just clip through the wall they're mounted on, levers just lazily and slowly flip, no "feedback" -enemy difficulty feels benign and weird. hardest difficult is mostly hard because you die in 2 hits but it's relatively easy to just avoid getting shot most of the time. -hat menu is junk. Can't even tell what some of the hats are because they're just badly cropped screenshots. -DLC is poorly designed; no meaningful traversal between scans - just vast expanses of emptiness -can't adjust viewmodel or crosshair at all -large enemies result in tonnes of clipping/visibility issues when you kill them. they take too long to despawn, clip through things and collide with you. -turrets are often mounted to walls/floors/ceilings but if the geometry they're attached to disappear they just stay floating where they were.... gross. -music doesn't loop properly in credits -vertical 360 camera is a gimmick and causes more problems than its worth. Could use a reorient key since you can get stuck in weird orientations. +gunplay feels pretty nice and satisfying when it works +movement is ♥♥♥♥♥♥♥ fantastic fun where it can be utilized properly +NG+ offering rope grapple instead of hookshot-style is a nice touch +some of the perks are really fun and add to the game's enjoyment like the one that propels you vertically when you shoot downwards. +the hats are fun and varied The game feels like it missed the mark the more I played. With a more pointedly designed overworld and some serious polish there really would be something magical here (the movement and gunplay feel great) but without those things it just felt like a slog to get through. I'm 1 achievement away from 100%ing the game and I feel a sense of dread when I think of completing it, sadly. That being said, if you're not going to punish yourself by achievement hunting? it's a great brain-off-and-zip-around-and-shoot game. Not worth $25 but when it goes on sale for $12 I'd say scoop it up.
Combat in this game has an incredibly satisfying flow to it, and every gun feels powerful in the correct context.
маляяяяя ыгруха апупенная рыально все мсаветую
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5.1M | 4.2K | 68% | $20.99 | |
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