
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шлем синдиката есть - положительный отзыв есть.
I wasnt loving it at first. Movement was very slippery and the default sensitivity had me whipping all over the place missing every shot. There are options for aim assist which are likely a must on controller, but I decided I was going to push through to make it click and around hour 2 things really started coming together for me. I stayed up and played for nearly 4 hours after the kids sports and the family went to bed, which I almost never do anymore. The challenge of mastering the aim and movement really motivated me to keep playing. For the first time in a long time I just want to get off work and test myself further.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, enjoyable and satisfying gameplay. The freedom of movement once you get the hang of it is incredible. 10/10
This game, and the devs other game "Severed Steel", has been on my radar for around a year now and im so happy i finally got around to playing it. If you like movement shooters which allow you to customise your playstyle with perks and weapons then yeah, this is a no brainer purchase. It feels incredibly fluid, and at no point did i feel like i was fighting the controls or gameplay mechanics. The guns felt nice and each had their own strength they excelled at so i wasnt using the same weapon for my whole playtime, and the perks kept everything feeling fresh with an explosive grapple or ramming into an enemy gives you health. [h3]TLDR[/h3] This dev has earned my respect as they have made such a great little game and i can tell passion has went into it. If they make another one, trust me, ill be there.
Faaaaaaaaaaaaaaaantastic. I almost completely ran through the entire campaign on my first run! Like with all good shooters that focus on movement FIRST, you just want to improve and you do which makes you want to improve mooooooooooar. No phony dopamine "content" with a neverending flow of items you must farm and as fast see bec ome worthless. This is even further PROOF that the kids that came after that seem to prefer toxic whine genres like MOBA's where you are forced into one playstyle more or less or some brainrot parachute in and run around and loot and then gear up and then armor and then up rarities and then gas pushes you into other players and then...and then /uninstall. Do you know when I am geared up? At spawn! When can I stop stressing and be on par with my enemies? Before, During and After Spawn :). No stress allooowed! When will some arbitrary toxic black hole force me to a certain spot? Not ever. Give More of these Old School "If it's not broken, don't fix it" - Movement Centric + Teamplay Focused + Objective Based GAMES DEVS! I'm surrounded by goodness; Echo Point Nova! Quake (where speedjumping and rocketjumping was stumbled onto). QuakeWorld Team Fortress (the birth of classes, frag grenade-jumps, concussion grenade-jumps, concussion + frag grenade jumps, combining frag + rocket-jumps for SEEE YAA). QuakeWorld Capture The Flag (first to give us the best tool in any game: Grappling Hook) QuakeWorld Rocket Arena / Clan Arena (when true aerial combat + air gibs become something you wanted to become a god at!). Unreal Tournament. Tribes. Titanfall 2. Warframe (when you still polish your bulletjumps after 2,500 hours played and manage to reach and do things you never were then you have devs focused on the right things as well). Abyssus. Etc I feel my 30 years of PC gaming might as well be on year 1 again due to how completely on point all these indie devs are with knowing that GAMING means to be having FUN, FUN is what completely takes you over when you feel FREE! Buy it. Full Speed Always! Hip Fire Always! Be Silly! Be Amazed! WANT TO DO IT AGAAAIN!
it is as advertised
game
Polecam.
YESS
o jogo simplesmente não funciona. fica na tela preta travado (isso começou desde as ultimas atualizações, antes funcionava normal, e era um otimo jogo)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $18.4K | 53 | 58% | $6.99 | |
| — | 0 | — | — | |
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| $565.1K | 899 | 92% | $24.99 | |
| $90.3K | 196 | 76% | $18.99 | |
| $55.4K | 100 | 97% | $15.99 |
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|---|---|---|---|---|
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 19.1K | 96% | $9.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 55.7K | 85% | $3.99 |