
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have no idea how this game isn't more popular. It's hands down the best feeling game I've ever played. The movement mechanics are incredible, the guns feel amazing, the music is perfect, the lore is mysterious, it's everything I've ever wanted in a game. The only mild thing I could possibly complain about is the story, which is mildly lacking, but the gameplay more than makes up for it in droves. 10/10 game, would recommend to anyone who likes Destiny, Titanfall, Just Cause, or fun.
Это мясо схавает даже веган.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a demo! Go download it! It is more fun to play than it looks (and it looks fun!), and you're not really gonna get a sense of what it feels like to play by watching trailers or reading reviews. It's hard to describe, because the descriptions sound like impossible mashups: Titanfall, Doom, old-school Unreal Tournament or Quake 3 Arena with [i]all[/i] the weirdest mods turned on, yet somehow also Tony Hawk's Pro Skater (or maybe Tribes) and Shadow of the Colossus. All that [i]plus[/i] online co-op, and so many hats you might mistake it for TF2. This sounds like an overwhelming number of ideas to cram into a single game. How can it be time to learn all these things? How are you not overwhelmed by choice paralysis? How do such wildly-different genres not just completely clash with each other? Gosh, that trailer looks chaotic, how do they understand anything that's going on when they're moving so fast? But it works! I don't know how, but it all works. The skill floor is low and the skill ceiling is high, the game will throw like five new mechanics at you in the first ten minutes and you'll [i]get it[/i] in a way you can't by reading a review. (Go try the demo!) What's missing? The story is barely there -- not [i]bad[/i], just kinda background flavor. There's not a ton of enemy variety for a game this large... but they're so fun to fight you hardly notice. We also ran into a fair number of glitches in multiplayer -- sometimes the macguffin we were here to grab would appear for one player and not another, and we'd need to reload the game and redo the level. Worst of all, sometimes progress wouldn't save and we'd need to redo something. But these were rare -- we still saw the credits, and we're still going back for post-game stuff!
你喜欢DOOM那样的竞技场射击嘛,你喜欢高速移动飞来飞去击杀敌人嘛,那就无脑入吧。一场战斗下来下体勃起,手心出汗,手柄搓的都是我身体里流出的液体,爽
The game is decently fun. So, my incredibly minor, non-serious, kinda dumb gripe is that it does the classic move of describing difficulty levels with assumed player experience which has just about never actually been useful, and has always felt at least a little bit insulting. I have played FPS for over two decades at this point, but have basically no interest at all in playing them on high/max difficulty anymore. Way to many games, too little time for one thing. I just think the game might be better served by descriptions that actually reflect something in gameplay, like how this particular game chooses to implement difficulty maybe. Are enemies more tanky? are they more numerous? who knows! All we can nebulously assume is that experienced fps players will be fine. Probably.
Really goated game,
Игра на все 10 из 10, механики хорошо проработаны и желание продолжать играть игра нехило подогревает, хоть и очень простыми способами. Отдельно хочу выделить музыку, качество который тут на высоте. Под геймплей и атмосферу игры подходит как нельзя лучше. Так же DLC мало того что бесплатное так и по размеру +/- как треть игры и не уступает по качеству. В целом игра полностью заслуживает того что бы её купить даже без скидок, я прошёл на 100%. P.S. Мультиплеер не тестил так как не с кем :P
Titanfall 3 is here just not made by respawn
the best perk game in video game history: TONY GLOCK
я отрываю яйца противников киркой пока делаю заднее сальто что еще нужно для счастья? и даже на моем не самом сильном железе можно поиграть с ртх
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $18.4K | 48 | 56% | $6.99 | |
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| $565.2K | 861 | 92% | $24.99 | |
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|---|---|---|---|---|
| $5.1M | 4.2K | 68% | $20.99 | |
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| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 10.7K | 89% | $19.99 |